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Darius General Guide by WhatsLeft4Dead2

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League of Legends Build Guide Author WhatsLeft4Dead2

|D|TheJungleGeneral[Patch 6.22]*Counter Section*

WhatsLeft4Dead2 Last updated on November 13, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 6

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 6

5/
Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 18



Threats to Darius with this build

Threat
Low
High
Show all
Threat Champion Notes
5
Darius I have played a TON of matches with this guide and for some ungodly reason, I haven't found anyone that counters this build too bad...so there will only be like 3 people on this Champion list.
5
Shyvana I put her on the same level as us because she's a Dragon. Dragons have lots of armor and can be a pain in the axe. Try to avoid her E so she doesn't apply the bonus damage and try to "Kite" I guess...Ok fine, just hit your w, slow her, auto attack back off press q, she runs away, Smite her, Press E, she flashes you flash with her, Ult.
Guide Top

Introduction

Heyo, I'm Turtle Bob(I2iot Sam on League), and today, we are looking at a new Darius Playstyle called, "The Jungle Dunker".

Darius is one of my favorite champs, although I haven't mained him too long, I play him just about every chance I get. I think this all started back in Season 4 when his kit made sense.....No Delays, Heals, Losing 2v1's, Losing 3v1's, Losing 4v1's, Losing 5v1's.....None of this existed back then. In fact, it was absolutely impossible to lose a fight, which was great!!!! It made you feel kinda superior? I mean....you can feel like a god if you manage to pull off a solo fight against 3 enemies since Darius is kind of Slower now in the fighting game.

ANYWAY, so yea, back to the topic at hand: This is a build to dunking the boys in the Jungle. This ain't the Jungle Book Bayy Beeee!!!!!


Guide Top

Dem Pros and Cons

Pros



Basically, Darius can be built two ways, Godzilla or King Kong which makes him perfect for a Situational Team Presence.

Regardless of which build path you choose, you will always end up Tanky.

You have Sustain, a Strong Passive, and a True Damage Execution.

You have a Pull.

Cons


I find Darius kind of Slower now, not mobility slow but Offensively, making it harder to make decisions alone.

Almost everything you have relies on your Hemerrhage.

You have a delay in each of your animations making you slower in fights.

Although you have a Pull, it can be easily dodged if they have a good gap closer or Flash.

Taunt related CC hurts you the most.


Guide Top

Runes

Runes

Greater Quintessence of Attack Damage
1

Greater Quintessence of Movement Speed
2

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
6

Greater Glyph of Scaling Cooldown Reduction
3

That 5% CDR level 18 isn't that bad, especially on Darius. You could also just take the solid 6 CDR for the 5% Starting CD and replace the Scaling CDR with Scaling MR Runes, Otherwise, this is the optimal Rune Set for this build.

You can also replace the Greater Quintessence of Damage for a Greater Quintessence of Attack Speed to get your autos of faster if you feel like you aren't getting that mark quick enough.


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/1
5/1
1/5

So, the best way to explain this Masteries is High Personal Sustain.

As we know, Darius hasn't really ever been one for good Jungling since his kit doesn't provide enough damage in time to clear a camp with optimal health to move through the all Camp Spawns. Basically, I allowed Darius increased healing in all forms, while picking a few passive tanky Masteries like Legendary Guardian & Strength of the Ages .


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

So, I've tried 3 different starting abilities to see which comes out on top. At first I though Darius's Crippling Strike would be the ideal start since it's practically an enhanced auto attack but does less damage than his Decimate. Unfortunately like I put in the Cons above, he has delays. His Crippling Strike has about the same Delay Recovery after hitting as His Decimate Delay it takes to swing his Axe. Even though your Q takes a bit to swing, it does more damage in the long run than having your W.
Anyway, You want to max your Apprehend second for the Armor Penetration, Don't believe me? Check out dem stats. Whether you max your Crippling Strike second or not doesn't really matter since the CD is low anyway....
Go Q>W>Q>E if you plan on Jungling longer.

Go Q>W>E If you plan on Ganking Early.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Jungling

Alright, so the Jungle Path I found most appealing was Starting Gromp>Blue Buff>Red Buff> Krugs>Bottom Lane Scuttle Crab>Then Gank If Possible/Clear Rest of Camps.

If you prefer Red, just follow the opposite: Krugs>Red Buff>Blue Buff>Gromp>Top Lane Scuttle Crab>Possibly Gank/Clear Rest of Camps.


REMEMBER TO SMITE GROMP OR KRUG AFTER THE FIRST AUTO ATTACK/ABILITY SO YOU WILL HAVE IT BACK UP TO CLEAR THE OPPOSING BUFF!!!


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Spells

Smite - You are going to need this to Jungle Dude.....

Flash - You almost always want to have this ability on you.

Ignite - Not a bad choice if you want to pull a Shaclone level 2 kill.

Heal - Tested replacement for Flash, it works really well if you are looking to sustain in the Jungle longer.

Barrier - Eh, it's ok, but I don't think you'll need this.

Ghost - Another Replacement for Flash, not a bad choice if you are chasing targets with higher mobility.

Teleport - Again, can replace Flash, better Presence for both the Jungle and Lane.

Clarity - No.


Guide Top

How to Counter a Darius

Now, this is a new thing I wanna try doing - Adding a Counter Section to your own champion...Y'know, just to be like "Oh hey I know how to fight that guy cause I already know his skill set and how he works, now I can build the correct items and tell when or when not to engage!"

Actually, it's fairly easy to counter Darius. We already know some of his cons - Weak to CC, Mana Heavy, Relies mostly on his passive, Has alot of delays, etc etc. I have already pointed out his greatest flaw - His Delays. Yes, he has a delay in his Decimate, his Apprehend, and his Dunk animation in Noxian Guillotine. Also, his auto attack cooldown timer RESETS when you use Crippling Strike so it's basically the same delay as the rest of his animations. You know how irritating it is to be killed mid Dunk or Mid Spin...it sucks.

So how do we use this knowledge against him? We know Armor is strong against AD champions, we also know that his autos are one of his strong points to getting that fifth stack. Items like Frozen Heart or Randuin's Omen are extremely well fit against a Darius. They slow down his Auto attacks and create ANOTHER delay in Darius's kit. Painful honestly.

Now, solving the "It doesn't matter cause Darius can just ability spam anyway". Hey man, you can dodge his Decimate and Apprehend if you are fast enough right? So maybe Boots of Swiftness wouldn't be such a bad option with some items that boost movement speed like Trinity Force or Lich Bane <--*If you are AP top* Darius isn't that mobile a Champion and he can be out-kited easily by someone like Viktor or Caitlyn, etc etc.

Sometimes you gotta take someone light on their feet like
Ezreal than someone who is a flat out tank like Dr. Mundo. I mean think about it... Darius is going to do True Damage to you regardless if you are squishy or beefy. Frozen Mallet is a good item to use against Darius as well since it will provide some extra defensive bonuses plus the offensive damage. A slow, extra health, and a bit of damage, Or for AP Users, the new Hextech Protobelt-01 and etc - Providing you with an Extra Escape, some AP, Health, or Offensively, a nice little poke. Choosing a Champion with extra Mobility can also counter a Darius.

Not only items matter, the Champion you choose counts here as well!
For example: Lee Sin has 3 eligible engage/disengaging abilities which is why most people play him. With his Sonic Wave / Resonating Strike he can choose to use it to jump to you or jump away to an enemy/neutral minion/monster. His Safeguard / Ironwill allows him to hop to a friendly Champion/Minion/Ward. And Lastly, His Dragon's Rage - He can either kick you away to run or Kick you to unleash his Combo.

Conclusively, anyone with Mobile Offensive/Defensive traits/characteristics has the ability to counter our beloved Lord Darius. So have no fret when you face the Dunkmaster himself - Remember that you have knowledge, and knowledge is power. Good luck my fellow Summoners!


Some Honorable Mentions to the Items that Apply Grevious Wounds: Morellonomicon & Mortal Reminder!!!!
Both are pretty useful if you find that the enemy Darius is massively healing during big fights.


Guide Top

Thanks For Checking Out My Shiz Maaaaaan!!!!

I've been making poor quality builds over a long period of time that I personally enjoy and still use today. Thus being that even a single view lightens up my day since I check daily anyway xD I really do appreciate everyone and am grateful to have alot of professional Build Masters and Coders that creep around the MobaFire 80% of the day to bring out the best of content for other champions I love to play, so kudos!!!!!


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