Darius Build Guide by Kildar2112
Champion Build: Darius
| Health | 4810 |
| Health Regen | 25.35 |
| Mana | 875 |
| Mana Regen | 12.3 |
| Armor | 180.69 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 425.76 |
| Gold Bonus | 0 |
| Attack Damage | 316.55 |
| Attack Speed | 0.979 |
| Crit Chance | 40%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 20% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Greetings summoners! I decided to write this guide for one main reason: I haven't seen many players build him the way I do (heavy hp fighter). As far as using this guide for ranked matches... That is entirely up to you. I have yet to play a ranked match at all, so I have no clue as to how well this guide would transfer over.
Now, you might ask: "Why would you build him as a HP (Hit Point/Health Point) based fighter?"... Well, the vast majority of Darius' damage (especially early game) comes from the base damage of
Decimate. Attack damage will increase the damage done, no question. But you don't receive an optimal amount of your AD (Attack Damage) in your abilities. If you build heavy AD, your survivability will suffer greatly. Thus, we build heavy HP and some AD. I have found that this build provides for a JUGGERNAUT of a champion!
I haven't included a masteries section with my explanations yet. I've spent a lot of time on the guide and it is probably the least important (as far as explaining my thought process goes) section. I do plan on adding one in in the future, just not today.
It has come to my attention that I completely forgot to add in a chapter about how to actually play Darius. I want to apologize for not having it posted with the guide. I will work on getting that done as soon as I can (Working for a living makes it a real PITA). Again sorry, right now this guide is really only a item build.
I also wanted to make not that the stats in the summary don't include any of the bonuses from the passives on items.
Lastly... I am leaving for Marine Corps boot camp on June 17th. I will be gone until mid-September. During that time I will not be able to edit or update the guide. I will do my best to make corrections when I get back. Thanks!
Champion Spotlight:
Potent Pros / Costly Cons
Like nearly every other champion, Darius has strengths in some aspects, and weaknesses in others. If your team is light on tanks, Darius helps bring it! If your team is light on CC, Darius can help support that role too! And most importantly, if your team is light on being able to SECURE KILLS, Darius will consume that role entirely. Now, Darius' sustain, or Damage Per Second (DPS), isn't the best in the world, and neither is his ability to escape. But he makes due.
| ______ |
+ Tanky + Easy to harass with + Devastating Ult + Easy to farm with + Very offensive playing style |
__________ | __________ |
- Expensive to equip - Mana hungry early/mid - Easy to over-extend with - No means of escape This is where |
______ |
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
For runes go with:
My reasoning for each is shown below:
The attack damage is very nice early game, and gives you a nice boost to Decimate. I suggest going with all 9 slots as AD. The reason I pick straight AD over Armor Penetration (ArP) is that Darius already receives 5/10/15/20/25% ArP from
Armor is a pretty good staple item for nearly every fighter/tank. It provides for better survivability early game, which is always important. Doesn't really need much explanation.
Same as the Armor, its a very common item for almost every champ/build. Again, doesn't need much explanation.
This 4.5% movement speed makes a really big impact on your ability to secure kills (and avoid deaths). These will allow you to get close enough to an enemy champ to use
Items
Build AD Darius and you will be squishy melee without burst or escape. This means you might do a little bit more damage than a heavy hp fighter, but you will die. A lot.
Darius only gets bonuses to the following abilities from Attack Damage(AD):
- Passive:
Hemorrhage - Q:
Decimate - Ult:
Noxian Guillotine
As you can see, the bonuses received on these from AD is very minor. So building heavy AD is very inefficient and will leave you with less stats overall. Sooo, we build him as a heavy HP...
Starting Items:
Upon First Recall:
Next:
Big Ticket Items:
Heavy HP Galore!:
Where's the AD?:
Moar AD:
Optional/Situational Items:
The final item should be chosen based on what is needed at this point in your game. I've listed out why I chose what items, and why I most often chose:
Skill Sequence / Skill Descriptions
Hemorrhage
All around... not a bad passive.
Decimate
Almost all of your damage as Darius comes from
Crippling Strike
Apprehend
Ahhh,
Noxian Guillotine
Summoner Spells
MY PICKS:
____
I pick
Viable spells:
______________
_____ |
_____ |
_____ |
_____ |
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Non-viable spells:
____
____ |
____ |
____ |
____ |
____ |
____ |
____ |
____ |
__
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Hall of Fame!
Sumbit score screencaps from using my guide and I'll post them in them here! I'll be posting my own as well! (Wish I had thought about it before, that way I had a couple to put in when I made the guide.)
Summary
This is my first Mobafire/LoL guide, so there are probably errors. I will do my best to refine the guide over time. If you have any feedback, be it grammatical corrections, strategies, or build variations, please feel free to leave a comment or shoot me a PM! I have required the first 20 votes to leave a comment as well. I'm doing this so that I will know why you voted the way you did, and to encourage feedback. Sorry for any inconvienence if you just want to vote up. (:
I will be opening a Hall of Fame as well... Sumbit score screencaps from using my guide and I'll post them in the Hall of Fame! I'll be posting my own as well!
Also, a special thanks to JhoiJhoi, for her guide on how to make a Mobafire guide! If you ever make one in the future and have no clue where to start, I suggest you start with her guide: Building Guides by JhoiJhoi!
Changelog
+ 20120527 Made note of stats in intro
+ 20120527 Made note of lack of how to play Darius in intro
+ 20120612 Made note of leaving for boot camp
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