Lee Sin Build Guide by ClearDays
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 3018 |
| Health Regen | 18.85 |
| Energy | 0 |
| Energy Regen |
| Armor | 230.29 |
| Magic Resist | 180.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 318.7 |
| Attack Speed | 0.983 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
A guide that's slightly out of my comfort zone. This guide will NOT include jungling, but instead, solo-top. However, solo-top is one of my preferred roles if jungling is taken, and I use a variety of champions to do so. In this guide, I will cover
Lee Sin, the blind monk.
Lee Sin started off as a supposedly "weak" champion, where no one would play him and where he also required a hotfix. Eventually, players started to realize that he could jungle very well, and after IEM Hannover, players started to realize he was a viable solo-top after Voyboy demonstrated his monstrous abilities with the blind monk.
TL;DR -
Lee Sin is a fun, enjoyable champion that's hard to master but deals TONS OF DAMAGE AND JUMPS AROUND A LOT AND IS HARD TO GANK.
Pros and Cons
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Pros
+ Massive AD Scaling + Ability to jump around in fights + Energy based - No running out of mana! + Insane steroids + Great sustain + Ability to disrupt and shut down certain targets in fights + Stupidly strong + Very fun to play |
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Cons
- Item Dependent - High skill cap champion - Not rewarding for new players - Silences hurt you a lot in teamfights - You need good positioning for all your skills - A lot of damage lost if you miss your only skill shot |
Summoner Spells
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Masteries
These are the masteries I use. Feel free to change a few points around to fit your playstyle, as no guide is 100% static.
This is often what I end up using. This page allows you to take punishment in a trade. With the resistances and health, you have a nice early game advantage, while the CDR ends up being very helpful end game. I usually prefer 9-21-0 over 21-9-0 due to the fact that I often feel that
Another choice for early game aggression. Much higher damage potential, but you lose out on a lot of survivability and some precious CDR.
Take your pick when it comes to masteries. Make up your own tree! Have any concerns? That is why there is a comment section.
Runes
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I take this over ArP marks, just due to the fact that three out of four of |
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Greater Mark of Desolation
Greater Mark of Desolation Definitely still a good choice. I started off using these and they worked perfectly fine. I just prefer flat AD. |
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Probably a mandatory against a bruiser top lane. This just helps you survive both minion aggro as well as champions. |
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Greater Seal of Vitality
Greater Seal of Vitality A good choice when up against |
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Whether it be flat or per level, both give you a substantial amount of magic resistance. I, myself, would use |
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I guess you can use these runes as an alternative. More CDR results in |
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Greater Quintessence of Strength / Greater Quintessence of Desolation
Either one will work fine. Both sets provide a massive boost in the early game and are still rather useful late-game. |
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Greater Quintessence of Fortitude
Like the bonus health? Want to be bulky? You have these runes and cannot afford any other runes? Then use these. They're actually not half bad. |
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Greater Quintessence of Swiftness
Allows you to roam, move around better in fights, kite, and get in position for your skillshots. What's not to like? If you like MS, then by all means, use these runes. |
Abilities Explained
Quick note, if you need to know EXACTLY what the skill does, move your mouse cursor over the picture of the skill. A short description of the skill as well as any scaling, cooldowns, costs, etc. will show up.
Oh, and if you want a general understanding on
Lee Sin's skill set, I recommended watching the champion spotlight just below. It's not the best for observing plays, but it does show you skill ranges along with a bit of knowledge you need to know when playing the champion.
Your passive ability. In lane, it won't matter as much as in the jungle, but this is still a huge steroid. Basically every time you engage, you'll have an extra 40% AS. That's STUPIDLY POWERFUL. Having a steroid like that which is pretty much constantly up is deadly, which one reason why he's such a great duelist. Remember to space out your skills, so that you don't run out of energy and that you can maintain your attack speed buff.
Not really many tips or tricks to know here. Just space out your abilities if you want to constantly keep the AS buff up. For the best DPS, you'll be doing ( AA stands for an auto attack or basic attack):
Skill - AA - AA - Skill - AA - AA and so on.
This is
- Use
Sonic Wave / Resonating Strike to harass! Quickly casting the ability twice on a target with low armor WILL hurt then, even at rank 1. - A straightforward combo is Sonic Wave,
Dragon's Rage, Resonating Strike. What this will do is knock your opponent back, but since you cast Resonating Strike you follow your target. You also do more damage since Resonating Strike does more damage based on missing percent health. - Like stated earlier, you can use this skill to escape a gank. For example, let's say you're in the river near dragon area, and the enemy is chasing you from bottom lane. What you can do is run to your wraiths or red buff and use
Sonic Wave / Resonating Strike so that you get to the camp and create a good distance from the enemy. - The first cast of
Sonic Wave / Resonating Strike reveals targets, stealthed or not.
Teemo now has his passive rendered useless, and
Akali now has a puff of smoke that only slows you down and gives her a slight amount of armor. Wait, she was suppose to be in stealth mode in that thing? - If you're a jungler, you probably know this. If you're playing on blue side and you're for some reason bot lane while you think the enemy is doing dragon, use
Sonic Wave / Resonating Strike. This will reveal the dragon if it has not been pulled out. If you're jungling and bring smite, you can potentially steal the dragon ( Also works with purple side and Baron Nashor ).
This is
- Getting ganked? Use
Safeguard / Iron Will to jump to an ally minion or ward and hopefully escape, causing your opponents to cry at their failed attempt. - Need some quick damage? Use
Sonic Wave / Resonating Strike twice to an enemy champion, and quickly use
Safeguard / Iron Will to jump to a minion. Extremely deadly if you play with smartcast, because your opponent will likely not be able to react in time. I know I don't half the time. - Are you or an ally about to get hit by
Karthus's
Requiem,
Caitlyn's
Ace in the Hole,
Vladimir's
Hemoplague, or another skill that WILL hurt you? Turn on
Safeguard either on yourself or your ally to prevent as much damage as possible, and possibly save their life! ( Jeez, I sound like one of those door-to-door salespeople ) - Remember,
Safeguard / Iron Will gives you armor, life steal, AND spell vamp on the second activation. Use this to your advantage! With this is mind, you can duel many bruisers from what seems like a suicide attempt. - An advanced technique that you can do with
Lee Sin or
Karma is that when the enemy is about to go in for a creep kill, you can shield the creep. With
Lee Sin, it's his W,
Safeguard / Iron Will. This is a form of denying ( Like in other MOBAs ), as the enemy might now miss the creep. This will eventually lead to you pushing the wave though. This can really disrupt the enemy's ability to last hit at tower, as for most champs, it's either one or two auto attacks after a tower hit, and you can mess that up for them.
Ward jumping is powerful. Watch CruzerTheBruzer play
Lee Sin, escaping with wards and
Safeguard / Iron Will and stealing Baron with
Sonic Wave / Resonating Strike and
Smite
- You can either start off a duel by double casting
Tempest / Cripple to, basically, cripple your target's ability to fight. This will greatly help, and the enemy will have a much harder time escaping once they realize their attack speed has been slowed. Or, you can double cast
Tempest / Cripple at the end to slow the target down and finish your opponent there. It depends on the situation. Can you win without the AS debuff and are you safe to chase?
Akali hiding in her
Twilight Shroud?
Teemo being sneaky in his
Camouflage? The first cast of
Tempest / Cripple reveals them. Yea. Their stealth was just rendered useless.- Try to cast
Tempest / Cripple to hit the AD carry in a teamfight. That'll make them just so much weaker. They lose movement speed which is EXTREMELY valuable on any carry, and a big chunk of attack speed that they invested so much money in. - Got a melee champion on your tail? Nowhere to escape to? Double cast
Tempest / Cripple to slow them. This might be your best chance to escape.
Your only skill that doesn't have a two abilities in one ( I've called it a double cast several times now ). This is your R ability, your ultimate! With a MASSIVE AD ratio of 2.0, this ability will have massive damage throughout the entire game. Honestly, I don't know what to say. The burst is just so strong, the utility is great, and has several uses. Overall a great ultimate.
Katarina channeling that ever-so-deadly
Death Lotus? AP
Nunu about to pull an Empire because he's casting
Absolute Zero in the bush?
Warwick hugging your friendly carry with
Infinite Duress? Kick them in the face. I guarantee they'll start crying.- Are those bruisers and rushers on my carry? Not anymore.
Dragon's Rage guarantees that they'll back off for a while. You can also use your ultimate to kick carries even further away from the fight, so that your team is fighting a 4v1, and you can
Safeguard / Iron Will back to your teammates. Think about it, the enemy's tank dead, while their carry is far away from the fight. Not a favorable fight for the enemy team, now is it. - After
Dragon's Rage, you can land in one auto attack before they're too far away to attack anymore. So, for example, you use the first portion of
Sonic Wave / Resonating Strike to hit the enemy, you cast
Dragon's Rage, and now the enemy is sent flying. Since the flying animation is so slow, you'll be able to land in one auto attack before you have to cast
Sonic Wave / Resonating Strike again. - A quick combo is
Sonic Wave / Resonating Strike, flashing behind your target, using
Dragon's Rage, and finish up with
Sonic Wave / Resonating Strike to dash to your target. You kick your opponent back and away from their tower. Useful against squishies with skill shots, as you avoid all of that, as shown in the video below ( BY CRUZERTHEBRUZER ).
Ability Sequence
Now, you may be asking, "OH MA GAWDS MAYN, WHY NO MAX Q?!" My answer is simple, I don't need it as much as
However, this is my preference. Maxing
Grab
Item Builds
Finally, the part where a LOT of people have been waiting for, my item sequence!
You can opt to buy |
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Early game domination -
Doing VERY poorly? Want to get back into the game? You can buy a
Regarding
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Vs. Bruisers ( Standard )
You can switch |
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Vs. AP Top
Once again, you can switch your shoe choice to |
This was based off of the Vs. Bruisers build shown above. Upgrade |
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This was based off of the Vs. AP Top build shown above. Very similar to the Vs. Bruisers build to the left, only difference is that the |
Need more MR instead of damage? These two are good choices. Choose to build a |
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Pretty good damage item. I prefer the raw health from |
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Need raw health? Want to build a lot more tanky? Take this. With |
That |
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Want some sustain? I don't go for |
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Early Game
Buy your starting item and head off to top lane. Try not to push the lane off right away, especially since level 2 ganks are extremely powerful and top lane is very susceptible to these kind of early ganks. If you think you're safe or the enemy has a jungler who isn't very gank heavy, start off by denying with
Safeguard / Iron Will. If you can keep up your own farm while successfully screwing up your opponent's farm, you'll start to notice a difference in gold and items once both laners go back.
As
Lee Sin, you want to be applying some early pressure. To do some easy damage, you can double cast
Sonic Wave / Resonating Strike to dash to the target. Afterwards, you have a few options. You can continue to fight while
Flurry is still active, and landing in extra attacks and afterwards you cast
Safeguard / Iron Will on yourself. With a 40% AS, a shield, armor, life steal, and spell vamp, you'll probably be winning most trades. Top the combo off with
Tempest / Cripple so that the enemy will be slowed when the come back to kill creeps. The second option is to
Safeguard / Iron Will to a creep to avoid any damage after you dash in with
Sonic Wave / Resonating Strike. Usually, you only do this if you KNOW you'll lose out on a trade ( If the enemy is fed or if you're facing somebody like
Olaf ).
Once you hit level six, you can do TONS OF DAMAGE by using
Sonic Wave / Resonating Strike only once so you still have the ability to dash to the target, using
Dragon's Rage to kick the target back, landing an auto attack while the enemy is still in the air, and finally tapping
Sonic Wave / Resonating Strike once more. It's a devastating combo, especially with ignite.
Oh, and remember to buy wards and health potions! I usually buy 1/2 wards every single time I recall. 75G too expensive for you? It shouldn't be. Would you rather spend 75G, or risk giving the opposing team 300G + Assist gold, along with you losing a lot of exp+gold since you're not in lane?
Need MORE reason to buy wards on
Lee Sin? CruzerTheBruzer. Video. Below. Buy wards.
Lane Match-Ups
Still under progress! I'm trying to find games where I'm against champions I haven't listed such as
Nidalee,
Jax, and
Kennen. If there are any arguments regarding difficulties I posted, leave comments below! Who knows, maybe somebody I listed as easy could be a very difficult match up for
Lee Sin and I just happened to play against somebody worse than me ( Nobody is worse than me, I guarantee it ).
Current champs that I need to do :
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Jax
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Kennen
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Malphite
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Nautilus
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Nidalee
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Pantheon
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Renekton
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Rumble
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Warwick
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Wukong
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Yorick
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|
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Difficulty: Easy |
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Another easy lane. She can't fight you. Your |
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Difficulty: Easy |
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I've faced |
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Difficulty: Easy |
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|
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Difficulty: Easy |
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Fairly easy lane. He is VERY mana intensive early on, with very little damage. His silence and knock-up can be very dangerous though. If you can successfully shut him down before he hits level 6, it'll be much easier to fight him later on. If you let him farm properly, then it'll become a push war and he'll come out ahead. A harder match-up for players still new to |
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Difficulty: Easy |
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A bruiser that gives |
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Difficulty: Easy |
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Even though BETTER NERF IRELIA did get nerfed, she's still pretty strong. She can farm with ease due to |
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Difficulty: Medium |
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Still praying for the day that |
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Difficulty: Easy |
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Should be an easy lane. You can either try to stay back and avoid poke, or stay with your minion wave to get ready to jump on him and make him cry. Most |
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Difficulty: Easy |
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Honestly, this is a toss-up. I've faced |
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Difficulty: Medium / Hard |
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Unless I don't have to pull for my jungler and I know I'll be able to get |
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Difficulty: Easy / Medium |
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One of |
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Difficulty: Hard |
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Difficulty: Easy / Medium |
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Another counter to |
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Difficulty: Hard |
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From levels 1-5, he is a COMPLETE pushover. You have FREE dominance of lane. Try your best to get him low early on, because he can't fight back. Once he hits 6 he becomes slightly stronger, and he'll be in a much better position to set up a gank. Once he hits 9 and has a |
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Difficulty: Easy / Hard |
Mid - Late Game
If you gain early game dominance, you can easily make plays and carry a team, so long as they're not terribly negative. Remember to group up with your team, take objectives, catch people off guard, and create a lead. If your team is stupid and indecisive, tell them what to do. Make pings, talk in team chat, do what you need to do.
Once you're fully built, you'll be a very strong champion. But you do you target in fights? What do you do?
The way I see things goes by role.
Off-tanks, generally speaking, either protect their own carry or go in for the enemy carry. Make sure that when you are going for the enemy carry, you're not going in 1v5.
So what can you do as
Lee Sin?
You can easily disable targets with
Tempest / Cripple and
Dragon's Rage if you're protecting your carry, or you can charge in, closing gaps with
Sonic Wave / Resonating Strike. It honestly depends on the game. Do you have a hyper-carry you need to protect like
Kog'Maw? Are you extremely fed and can afford to go balls deep?
Lee Sin's a unique champing, having two gap-closers. In a fight, you can quickly burst an enemy carry, and go back to your team to protect your carries.
Lee Sin's greatest strengths, his movement, abilities, and burst, all come out of the laning phase and can transition to a very powerful late game.
Ending / Credits / Change-log
Not much else to say. Thanks for reading my guide! Hopefully people will enjoy reading my opinions. My item choice and match-ups will probably be talked about the most :/
CREDITS
Once again, much love to jhoijhoi on her guide on how to make a guide, which can by found by clicking here.
Thanks to my friends list, they're the people I play, scrim with, and practice with. Without them, I probably would have quit League by now and moved onto the next game on my list.
CHANGE-LOG
4/2/2012 - Lulu Patch - Created the guide!
4/3/2012 - Lulu Patch - Fixed up pros+cons, wrote more about Wriggle's Lantern.
4/3/2012 - Lulu Patch - Added Kennen, Nidalee, and Udyr in match-ups.
4/3/2012 - Lulu Patch - Quick little change in the masteries. Going to add champions such as
Tryndamere in the match-ups soon. Been busy, haven't been able to do as much as I wanted :/
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