get
prime

Teemo General Guide by Sovereign Kitten

126K
Views
20
Comments
12
Votes
League of Legends Build Guide Author Sovereign Kitten

[Detailed Teemo Jungle][SOLO BARON! ON-HIT][6.23][UPDATED]

Sovereign Kitten Last updated on November 30, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
9
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Teemo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Xin Zhao You will absolutely destroy him, you counter him 100% however if you are dying to him then you're doing something horrifically wrong. Xin is a highly Auto-Reliant champion, your blind lasts 1.5 to 3 seconds. If he builds [[Edge of Night]] make sure you try and keep your distance from him until it is turned off, otherwise your blind will be negated. You should not have any issues with him though, there is nothing a Xin can do to a ahead Teemo. Deny is jungle, and be there for your team to blind.
1
Jarvan IV Jarvan can go either way, he is relatively and easy matchup to go up against. You don't have to worry about his gap close, you just have to try your best to avoid his Q there is nothing you can do about his R so long as you can dodge the Q you can counter with a blind and melt, otherwise you're most likely going to die mostly to his skillshot.
1
Nasus Most Nasus players tend to rely so much on building their Q damage up, all you have to do is kite him with [[Ghost]] there is nothing else he can really do to you, if dives you when he sees you. (Once you've build some MR it counters him extremely well, and there is nothing he can do.)
1
Tryndamere A Tryndamere is pretty easy to deal with, making sure you keep out of his auto range is ideal, once he is low he will most likely try to all in you with his undying rage. Kite him when he uses undying rage, you'll be fine. Taking [[Ghost]] will save you the trouble of having to put much effort in your kiting. Save your blind for when he uses undying rage in most cases, unless you need to blind him early.
1
Illaoi Tentacle hentai lady does a lot of damage, but you should not fear her. She is after all just a hentai lady. Jokes aside, make sure you avoid her E grab. You will come out on top, so long as you avoid her tentacles and if she if really fed. Build accordingly to what she is, if she is full AP build MR if she is AD for some reason, build a little bit of armor. She really isn't that hard to deal with, just don't chase her into a bush that E W R Q combo is going to hurt like a b-
Guide Top

Introduction & Confirmation.

Wanna Solo Baron?How about that lame Elder?


Have you grown tired of playing Stalker's Blade - Runeglaive Teemo? Don't get me wrong! The damage is great! The movement speed is amazing, you can outrun and chase down pretty much everyone and kite forever! BUT you are also easily countered by high MR and Oracles so your max potential are gone by that point.

I decided I wanted to change things up and find the build that works for MY playstyle preferably. That being a Carry but also a Teemo, most people think that Teemo is nothing but a little Rat with absolutely no support in team fights, or ganking or really anything late game but with the change of patch 6.12 a lot more games are making it to late game due to the change in respawn timers, BloodRazor, Berserkers Greaves.

This in it's own right is TRUE Teemo does not have any stuns, hard cc's or cc's at all for that matter making it a lot harder to get ganks against any high CC champions. He does have FREE ward coverage that just waste the enemies time clearing an gives you vision, movement-speed, the ability to become a living ward and the infamous BLIND that counters the entire meta of ADC.

This build is a ADC/AP Secondary/MAIN On-Hit Carry, in most scenarios even better than most ADCs depending on how well they are in terms of preforming and not over-extending their lane pushing phase and the whole feeding issues most games have.


This is my first guide but please understand that I would not call myself a ranked player because I don't really see the point in the ranking past Gold V if you're just doing it for fun and for the free skin, that and I don't have people to play with. So I just Solo Q Norms... But I do know this build is pretty damn fun in any scenario be you up against champions that scale damage off your AP or Melting tanks / waves (unless the enemy team has nothing but CC and focusing you specifically then you're pretty much dead)

This guide is to help people realize that even though Teemo is a late game champion and has little presence he still has the potential in certain environments and at late game he is an absolute monster.


Confirmation: Yes it is a risk to play Teemo jungle in Ranked on high elo but that is where experience in playing Teemo comes in.

1: Learn to master ward coverage and vision for your entire team.
2: Learn when to invade and counter a Jungler that has slower clears.
3: Learn to think objectively and not being so reliant on skills (This basically means think about every situation, can the enemy out damage you and outplay you?) Rather than running in or running away.

If you get down the kiting and constant moving playstyle, you never stay still for too long or waste precious time and build quickly you will always come out on top in a 1v1 always. You just need jungle awareness to avoid being invaded which is easier said than done since warding is a prime issue in norms / ranked.


Guide Top

Jungling

On Hit Teemo's main objective is to USE SHROOMS for ward coverage, because in Ranked everyone's using Oracles/Wards and building MR half the time you're going to be useless, on hit is EXTREMELY aggressive, you have the damage to take down all objectives and gain control more so than you do on AP.

The fun part is there is literally no way to counter it, no amount of armor or MR will save you. The only thing that could is CC.

Following the changes to the jungle such as Gromp taking his sweet *** time, Krugs being a handful and Raptors being pesky it is time for a new path clear, I tend to follow this new strategy in my games now. Smite will now heal you on every camp, so use it when you feel the need to, also the rivers plants (exclusive to the river) are a good source of HP if you need it.


Starting BLUE
You have to get a Leash BLUE -> Wolves -> Gromp -> Scuttle -> Gank -> RED -> Gromp -> GANK or Raptors then Back.

Starting RED
You have to get a leash on RED -> Wolves -> Gromp -> BLUE -> Scuttle -> GANK -> Raptors -> Krugs.


GANK only when you know it is wise
Do not go in if your team mate pings while hes under there tower (obviously)
Unless they are being pushed right up under their towers, and you are nearby you want your first item by 7-8 minutes rather than any time later, so try and get a early kill but don't go overboard or you will be under-leveled and poor.

While clearing as a Teemo you have to understand he is a very squishy champ but if you practice you can mitigate all incoming damage from the first 2 jungles pulls from level 1-4 without using a single potion due to his kiting ability and Blinds to prevent Blue / Gromp / Red from damaging you while you run past them to continue the kite.

This normally gives you the upper hand against specific jungle champs that have no ability to mitigate the majority of the first few pulls, making you healthy enough to survive an invade if you happen to get invaded, and enough to kite them to death NEVER TANK CAMPS!


Guide Top

Summoner Spells, Items (Damage), Mastery & Runes!

People are claiming that with the new update of 6.22, that items like these...
Duskblade of Draktharr Edge of Night have completely crippled Teemo to the point where it is pointless to play him, just please, play him and stop looking at LCS / High tier players.

Play him for fun, have fun, the skill comes from how he is played and by how skillful you are playing him, just because you have problems getting to Master/Challenger right now with him doesn't make him any less broken.



Ghost is a very very, good choice for Teemo especially now that there are plants that throw you over walls who needs flash!? Ganks will feel like ganks being able to rush into lane with Boots of Mobility and in general being extremely fast, faster than anyone else, you could even build into Dead Man's Plate which goes even further to being a quick scout.

Yes, you can choose Flash but consider mixing it up a bit by using Ghost or Exhaust you won't regret it, if you are a decent Teemo that can kite well and not get caught otherwise just use flash.


Most people try to max out Teemos potential by going for Liandry's Torment as the second item, while it is great for shroom damage and I have tried it many times, it really does not work too well with this build when you are in the jungle you use them for max ward coverage, that and it's the main reason everyone hates him getting KS when dead or finishing someone off after running through 5 of them.

Besides tossing it over the Baron / Dragon wall from a distance to slowly melt them or even steal the buff (rarely) this is normally why people hate Teemo aside from the torment shroom damage does to them, if they are not constantly checking for shrooms you will always know where their Jungler is or their entire team to help with a counter play or avoiding a gank.


This specific build does not give you a massive boost in AP at all, the entire game you will never be above 250 AP or AD they will be the same at full build and due to Thunderlord's Decree mastery which scales higher damage based on 30% AD and 10% AP it might not seem like much but trust me when I say it gives the best results for melting.

Alternatively you could choose Fervor of Battle which by level 18, gives you roughly an added 60 on hit damage which should technically bump up to 120 due to Guinsoo's Rageblade although I still prefer ThunderLord both are equal but Thunderlords is so much better being able to activate from your Q or E passive when they are just about to die but close but no cigar

Stalker's Blade - Bloodrazor
Guinsoo's Rageblade
Blade of the Ruined King
Berserker's Greaves - Alacrity you can choose Boots of Swiftness - Alacrity
Due to Teemos Camouflage passive if you're using brush and idling to your advantage you shouldn't need Greaves and Swiftness will do wonders.
Wit's End
Maw of Malmortius
Runaan's Hurricane Runaan's can be exchanged for more survivability about AP or just more sustain, if your team has no wave clear then go for Runaan's.

This specific build is great for every situation, be you up against a or especially It is mostly a counter AP build really Maw of Malmortius and Banshee's Veil will make you a walking tank to them.

But if you find that the enemy team has absolutely no AP or no Tanks and are just AD champs you can change up the following items to match this list.

Stalker's Blade - Bloodrazor
Guinsoo's Rageblade
Blade of the Ruined King
Berserker's Greaves - Alacrity you can choose Boots of Swiftness - Alacrity
Wit's End
Hextech Gunblade
Runaan's Hurricane


Stalker's Blade - Bloodrazor
Deals 4% of the Target's current health as bonus physical damage (On-Hit)
Blade of the Ruined King
Deals 8% of the Target's current health as bonus physical damage (On-Hit)
Wit's End
Steals 25 Magic Resist and deals 40 bonus magic damage (on hit)
Runaan's Hurricane
Deals 15 physical damage (On-Hit) and effects breech off to other targets.
Guinsoo's Rageblade
Basic attacks Deal an additional 15 magic damage on-hit.
Every 4th range attack makes all other on hit effects happen twice.


Let's assume you have an with a base HP at 2415.4 without any armor or MR/Armor we will deal.
+ 4% - 96.616 /PD
+ 8% - 193.232 /PD
+ 40 /MD
+ 15 /PD
+ 15 /MD

Grand total of: 304.848 Physical Damage
55 Magic Damage per hit.

This does not include shroom poison damage ticks, or E poison ticks nor the effects of Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.


With the effects of Guinsoo's Rageblade on every fourth hit.

+ 8% = 193.232
+ 16% = 386.464
+ 80 /MD
+ 30 /PD
+ 30 /MD

Grand total of: 609.696 Physical Damage
110 Magic Damage per hit.

This does not include shroom poison damage ticks, or E poison ticks nor the effects of Exhaust an more importantly it does NOT include the base 215 PD and 200 AP damage from basic attacks.

This means that to kill Alistar you would have to hit him 7 times which in 2.50 attack speed is practically 4 hits.

Greater Quintessence of Attack Speed x2
Greater Quintessence of Scaling Ability Power x1
Greater Mark of Attack Speed x2
Greater Mark of Precision x7
Greater Seal of Scaling Armor x9
Greater Glyph of Scaling Ability Power x9


Greater Seal of Scaling Armor/ Greater Glyph of Scaling Magic Resist
is very greedy but also a better choice for Jungling, replacing all of the Armor Seals in the early game with Greater Seal of Scaling Armor into the late game. Scaling Armor Seals won't start to scale past the regular Armor Seals until you hit level 7 and above, so kiting efficiently is key to negate all incoming camp damage from everything until you get to this point. This option is my personal necessity, but can be ignored for base Armor Seals.

I prefer using scaling runes over Base 1's and 1.2 runes because by level 6-9 you'll have already gotten the benefit of them and get more as you level since early Teemo is pretty weak regardless. If you feel like you want base 1's and 1.2's then by all means go for it.

You could argue that me taking BASE AP runes would counter the early 2 AP making my kiting clear a tad bit slower, but honestly, I love to play greedy, I want as much damage overall in all my stats more so than a low amount. Again you are more than welcome to build base.

IF THE ENTIRE enemy comp is full AP however then just go for scaling MR and build the MR full build as you will get stomped on hard if you do not. If it's that bad where there is nothing but CC and AP you're going to have to build for peel.

NOTE: With the recent change of Guinsoo's rageblade (25%+ Attack Speed) it is ideal to drop your AS runes for Hybrid pen, or what ever other marks you prefer. My play-style however is highly dependent on early high attack speed, by 15-20 minutes, I normally have around 2.00 attack speed with just two items, Blood and Guinsoo.

You can give up x7 AS marks for x2 AS Quints and replace AS marks with precision marks.

What with the changes to 6.23 giving Guinsoo's Rageblade 25% more Attack Speed on top of the 8% on-hit it is reliable to drop Attack Speed runes for Armor/Magic pen or just more damage, the downside to this, is if you're an attack speed ho like myself, you will notice a lot of issues early on like your auto's canceling early and making kiting a lot slower.
(If you don't make up for the AS early by switching quints) due to this I would highly recommend getting at least 10% Attack speed at the start, otherwise you can take 0% and build whatever you feel comfortable in.

The downside to this, if you will have no AP until you build rageblade.
You'll start with 2, and go up by 2 every level.


Guide Top

Team Work & Ganking

Teemo has pretty much no CC, nothing to contribute to a team fight besides one blind and shrooms that can easily be negated or avoided, that being said if you play smart and have team mates with strong CC like then ganking will be a lot more easier for you as once Teemo is spotted he can get killed pretty quickly against his counters especially against a mid lane.

You don't even need a CC, you just need the know how as to avoid being caught, and just be an overly positive team mate, and if your team is against you playing Teemo just hope they understand that Teemo Jungle is a thing and actually know what you're doing practice in BOT games before you even try to play norms, get the path and kiting down and make sure your team is diverse.

However Teemo is a natural ADC counter especially with
being a popular choice or even...

especially

Teemo will counter any ADC with his blind and melt every tank with this build that is his kit.

You want to avoid ganking mid lane if there is a Katarina, Annie, or any one shot AP champion there until you have at least grabbed Hexdrinker to mitigate most of the damage and not be killed immediately. Hopefully your mid laner does well as your team can not rely on you 24/7 to be camping every lane.

It's a very scary lane when it's fed.

Your targets are Bot an Top lane most of the times against.

really anybody that is a Tank or is Squishy/ADC you will be good against including a large pool of junglers.


Guide Top

Champion Bans


Before the assassin update, he was a relatively easy champ to go up against, but now he is sorta, kinda busted... instaban him.


Had the highest winrate KDA before of season 6, though I do not know if he will be played much into season 7, he is still a nuisance.


Do I need explain, hes not picked often but a good fiddlesticks will cause you a headache.


If I had to pit Lee Sin vs VI in terms of teemo, I would always prefer Lee over her every time, VI is cancerous, Lee Sin tends to drop off going into late game, where as Vi just keeps getting more and more annoying to deal with.


Even if you go into your full build of on-hit, with hextech, bork, guinsoo, he will just build the same, the only difference is, his stun will counter your blind, along with his Counter Strike ability making you too low to deal any significant damage to him, before he kills you.


If you can stay out of her range of her AOE you should be fine but her clear speed is just too much better than yours, making her get ahead rather quickly unless you get a early kill or counter jungle (which is highly not advised)


Now that control wards do not affect her, a good vayne player will absolutely destroy you if your bot team feeds her. It's hard to focus your blind when she stealths, removing your potential to counter her.


Guide Top

Shroom Coverage

As I stated earlier, this specific build does not have you playing defensive offensive like you do with Max AP Teemo, here is a rough example as to where you should be dropping your shrooms, Ideally you want to give your team mates a equal coverage or at least the ones who are suffering to ganks often giving them a heads up before it occurs.


Guide Top

Example: Match Results Proof

The Damage that Teemo can deal is massive, but you need to have good positioning and a good team that know how to group to actually use him damage, which most norm games do not know how. It's normally every player for themselves. Nobody wants to dive head on even if they are a tank.


In this specific case our Singed was never with the Team and always fighting 1v5 for 2 minutes before dying, we could have won if he didn't **** around and group front line for us.






In this specific match-up we were up against a lot of Tanks and Soraka Support and had a LB MIA. This just goes to show how effective this build is on Teemo as it will literally destroy Tanks and all squishies.


Guide Top

Pros / Cons

PROS

+Cute
+Swift
+Ward Coverage
+Amazing Damage
+Natural Tank/ADC counter.
+Melts Dragon and Baron solo.


CONS

-Very Squishy.
-Focused A lot
-Countered by CC and heavy AP Champions.
-Getting a kill with a Shroom when they run away from a fight or walk over your shroom is sometimes always impossible.
-Makes your team mates have 0 faith in you as a human.


Guide Top

Situational Items

Nashor's Tooth Alright so, here we go. Nashor's tooth gives you a massive 80 AP along with 15 on hit +(15% of your AP as bonus on-hit damage) by level 18 you should be around 280 AP meaning you'll deal 57 AP on-hit the downside to this is you can not fit everything you will need into your on hit build. Sustain and Survivability are more better chosen unless you are just insanely fed and do not need to bother with MR or LifeSteal.

Edge of Night is really only needed for that extra defensive support to counter a one shot champions ult / combo. You just need to time the channel correctly otherwise it's a wasted item. I would recommend it to anyone that has a fear or worry about staying alive when they gank though there are better alternatives that this item though.

Runaan's Hurricane this is completely up to you, you can opt to get this as your second item followed by boots and Guinsoo but it is also acceptable to choose it as a last time or mid item the clears are fast and the damage is relatively the same if you took Guinsoo but I prefer Guinsoo

Maw of Malmortius
If you need more MR protection from getting one shot (LeBlanc, Rumble, Annie) the recent change (6.22) which removed 10% Armor pen and replaced it with 10% cooldown is pretty depressing but it will still keep you alive, shame the damage will suffer a few hundred damage.

The Bloodthirster
If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to melt their TANKS / ADC.

Hextech Gunblade
If there is no CC or you are not the prime focus in a team fight or are FED grab this to be more efficient at staying alive to melt their TANKS / ADC.

Frozen Mallet
If you need to stop people from running off (Riven, Udyr, Lulu)

Liandry's Torment
If you're getting invaded a lot and need your shrooms to harass them out of your jungle.
You can sell it later if needed otherwise you can just go Enchantment: Runic Echoes

Zhonya's Hourglass if you are the prime focus of everyones ULT (Zed, Fizz, Ziggs, Naut etc)

Guardian Angel to give yourself a fighting chance if your Zhonya's doesn't work out too well and you get shut down constantly.

Dead Man's Plate If you're in trouble and can not outrun people or chase them down, and the team has significant AD grab Dead Man's as it will help with getting around quickly, it synergizes well with swiftness and cloud drakes.

Quicksilver Sash a very, very useful item, it works well with this kit, you can take it in placement of Hextech Gunblade and it helps if you're being shut down and focused by everyone's ult like Fizz, everyones CC like Naut, Morganna, Thresh. You get the idea it removes all debuffs. if you upgrade it to Mercurial Scimitar

Mortal Reminder after getting BLOODRAZOR, BOTRK, GUINSO, if they happen to have a Soraka or Sona and your ADC is brain dead on not building it you can option yourself to be the team anti-heal support, since you're most likely going to take hurricane in the end of your build it will work well. It's also good for high AR tanks.

Spirit Visage will help you survive AP champions and also scale well with your life steal by 20%

Banshee's Veil Will go even further to keeping you extremely healthy against AP champions like Morgana with her snare and other champions. Don't be afraid to go full MR and drop Guinso / BOTRK you only need one of them to really do massive damage.


Guide Top

STREAM

I don't stream at all often since I don't really have an audience, but I mean if you think I should, just let me know in the comments I guess :/

https://www.twitch.tv/cheesekit


Mobafire

General Guides

League of Legends

More Guides

The Charts


Featured

30 Days

All Time

Popular
Top Guide by Champion