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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Leona
Like Blitz and Thresh avoid her skillshot like the plague. She is more dangerous because her skillshot goes through minions. She has tons of CC, good damage and extremely tanky; all things you don't want in melee range of a squishy Sona. This will likely be you and your ADC around your own turret farming coming out only for quick pokes. However if she misses with her skillshot she's basically a sitting duck while it's on cooldown so don't be afraid to poke after she misses but be quick about it.
Introduction
I am currently a silver ranked player on the NA server. I am writing this guide because I really don't like the more traditional Sona Support guides. I've had great success with a high AP, high mobility build that I wanted to share. This is my first guide and while I'm only a silver player I believe that's due more to the fact that I hardly ever play ranked games more than lack of skill (who knows maybe someday I'll take it more seriously and try for gold and beyond but that's for another day).
When using the more traditional builds that focused more on the Ardent Censer, Mikael's Blessing and Talisman of Ascension I always felt that my late game presence was weak and lacking a punch. My heals gave a little extra attack speed which was useless when healing an APC and when an ally has a few thousand health healing them for 150-200 is honestly a little pathetic. I wanted to have a strong presence both early and late game and found that a complete build change heavy in AP was essential.
Pros
Flash is essential for Sona period. Take it, no excuses.
Clarity a little more controversial of a pick, some people don't even like me taking it but I have found time and time again that the extra mana it offers both you and your ADC translates into higher damage output and better sustain in lane. Post laning phase it's usefulness does drop off a little but does ensure your teammates rarely ever have to back because of mana or health issues. I find myself switching between this and exhaust about 50% of the time depending on matchups. If I'm laning against a sustain support that poke like Nami, Janna or Brand I'll go with Clarity, against an active support like Thresh, Leona or Blitzcrank I'll use Exhaust.
Exhaust Excellent choice and is the only thing I would ever consider swapping out for Clarity. Helps to ensure kills and reduce damage to your ADC and is always useful at any stage of the game.
Runes
For marks I take Greater Mark of Armor for additional armor. You're a support it's not your job to get kills it's your job to keep both you and your ADC alive. You can do this best by not dying. Being dead = 0 healing and 0 poking.
If you feel especially confidant then yes you can absolutely pick Greater Mark of Magic Penetration however remember your FIRST priority is as a support not a carry and while Magic Pen does help damage it doesn't help your survivability or your ADC's (through healing).
Greater Seal of Armor being in the bottom lane you should be expecting to fight against alot of heavy AD, having more armor means you'll take less damage from their pokes.
For Glyphs I take Greater Glyph of Ability Power and Greater Glyph of Scaling Cooldown Reduction to give you 10% extra CDR at lv 18 as well as a little extra ability power early game. This is because of the loss of Deathfire Grasp so we need to make it up somehow and I believe this is the most efficient way of doing it given the items available.
Greater Quintessence of Ability Power Should be self explanatory, helps to give your pokes and heals a little more power early game.
An argument can be made for Greater Quintessence of Movement Speed however I don't have access to those runes yet and haven't had a chance to test them...I keep unlocking new champions when I should be getting more runes ;).
Power Chord is your passive and give you an additional proc on your next basic attack. This can be a extra damage, damage reduction on your target or a snare depending on your last spell cast.
Hymn of Valor is your poke and had longer range than most auto attacks. It auto targets focusing on champions first so you don't need to worry about targeting. The aura it gives grants extra damage to your allies on their next basic attack within 3 seconds.
Aria of Perseverance is your heal and heals yourself and a nearby ally. The aura gives nearby allies a small damage shield for 1.5 seconds.
Song of Celerity grants you and nearby allies bonus movement speed and can be extremely useful for peeling or getting away.
Crescendo is your ultimate and can be absolutely devastating to the enemy team. It sends out a wave in front of you that deals damage and stuns everyone caught for 1.5 seconds.
I start with Spellthief's Edge Health Potion, Mana Potion and Stealth Ward. Exactly how many potions of each will often depend on how you feel about your matchup but I usually go 2 of each. I find that this give me great flexibility of health and mana sustain for most situations.
I find does not offer the same in terms of poke or gold but certainty not a bad pick. Especially if you're going to be in a tough lane.
In order rush Sightstone and Sweeping Lens to control the brush and prevent ganks. As Braum says "Vision is the key to victory." Then Frostfang for gold generation and slightly higher pokes. After that you should get Boots of Swiftness to get that crucial mobility then start working on Tear of the Goddess.
After you get your core items it's really up to you and how the game is progressing on how to finish the build. Sometimes I try to get Archangel's Staff in order to get the +8 mana per spell to get Seraph's Embrace faster, other times I rush Morellonomicon if I need more CDR or am facing a high sustain opponent. Other times I'll go for the straight AP of Rabadon's Deathcap. Again it's really up to you and how the game is going.
If you dont want to use Morellonomicon and Seraph's Embrace you can switch them out for Athene's Unholy Grail and Zhonya's Hourglass. This lowers your AP between 20-50 respectively ( Seraph's Embrace I find usually gives about 150-160 ap), however is totally interchangeable. Just remember you NEED 40% CDR and to get as much AP as possible. The reason I usually go with Seraph's Embrace over Zhonya's Hourglass is because Seraph's Embrace's shield allows you to move and get away while it's active as well as doubling as your mana item. Unless you find yourself the target of assassins I wouldn't recommend it in favor of other items.
Void Staff Great for Magic Pen but I would only use this if your going mid lane and don't have to worry about getting Sightstone.
I can hear it now, why invest in a tier 2 gold item and then sell it for something else? My answer is to get gold early game and when you take a look at the power of Frost Queen's Claim and talisman of ascension they both lack tremendously in stats. Yes they give a little added utility in the way of a snare or movement speed buff but I really feel that bonus really pales in comparison to another AP item. For Frost Queen's Claim adding another 70+ AP from the Rabadon's Deathcap, Lich Bane or Seraph's Embrace just adds too much in terms of AP and pokes. For talisman of ascension we already have a group movement speed buff and it gives 0 AP.
Bottom line, Gold Items simply aren't worth the item slot.
Mikael's Blessing I see this a lot and honestly I don't like it. Ya it's great that you get another heal, and cleanse but then what? You have to wait another 3 minutes while it's on cooldown? No thank you. ONLY take this is facing against someone with a long duration suppression/stun and if your ADC doesn't go for Mercurial Scimitar.
Ardent Censer Used to love this one for it's increased attack speed and movement speed, however it's lack of AP is very crippling.
Frozen Heart Great that it has CDR and a nice aura, but the rest is a waste on Sona and thus not worth the item slot. Leave this to the tanks.
If you're pushing ward the brush above (or further up if you like) at about the 3 min to 3 min 30 sec mark to prevent ganks. Have your ADC save theirs for when yours runs out if possible.
If you're being pushing try to ward the bottom brush before you're pushed back so keep vision on them.
When you back never be afraid to spend your remaining money on more potions and wards. I typically 2-3 potions of each type every back and a Vision Ward whenever necessary. Use your Sweeping Lens to clear out and deny enemy vision whenever possible.
Getting kills as Sona can and does happen. Never try to steal a kill from your ADC as they need as much gold as possible, however NEVER let an enemy escape because you didn't want to pull the trigger. Giving your ADC assist gold is still better than no gold from an escape.
At some point I may try an ulta high mobility build with Greater Quintessence of Movement Speed, Ardent Censer, and Lich Bane and see if the increased mobility is enough to make up for the lack of AP but again that's for another day.
Please don't flame too hard because I'm in sliver, but I do welcome constructive criticism.
-Updated guide for loss of Deathfire Grasp. Also updated a few runes/items to accommodate this loss of CDR.
-Updated Threats/Counters, increased Braum's threat slightly.
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