Nunu Build Guide by League_of_Coaching
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
The legendary Champion
Items you should build after the Teamitems are fin
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nunu with this build
|Sejuani||Really easy Matchup for Nunu . Sejuani has not a good early game Clear speed and you can Counterjungle her as long as you want to ( or her teammates come )|
Hello there , Readers !
My Name is League_of_coaching and this is my processed Champion-Guide to Nunu , the Yeti Rider . ( and also my first Mobafire-Guide , so i am always pleased if there is any kind of Feedback. )
I hope i can answer all your Questions about this Champion , if not you can send me a message via my Stream http://www.twitch.tv/league_of_coaching . So let's get started.
This is not a Basic Champion Guide !!! We will look at every single Part of this Guide detailed , so you can become as good as the Nunu-God himself .
So the Runepage i would recommend for Nunu is this one :
- Marks : 9 x Attack Speed
- Seals : 9 x Armor
- Glyphs : 6 x Cooldown Reduction + 3 x Magic Resist
- Quints : 3 x Ability Power
Let's move on to the explanation :
First of all we benefit a lot from Attackspeed , cause our Passive Visionary . It allows us to use our Abilities more often and especially if you want to stay longer in your ( or the enemy jungle ) Sustain is the way to go . Thanks to our Ability Consume we can restore some Health aswell . So we got more Health and Mana sounds pretty good !
I guess its really standard to take the Armor Seals . You receive less Damage from Basic Auto Attacks ( Jungle Creeps included ) . Generell great Runes .
So for my Glyphs i use both Cooldown-Reduction and Magic Resist .
First of all why ? :
As Nunu we benefit from Cooldown-Reduction similar to Attackspeed it reduces the Cooldown of our Abilities so that we can use them more often . Take care Math incoming in the next line:
So we got 5 % CDR from our Runes , Probably we will pick up a Locket of the Iron Solari and a Frozen Heart . 5 + 10 + 20 = 35 % CDR . What does 35 % CDR means for our Abilities?
Consume : 13/12/11/10/9 seconds without any CDR and 8,45/7,8/7,15/6,5/5,85 seconds with CDR.
Blood Boil : 15 seconds at all ranks without any CDR and 9,75 seconds with CDR.
Ice Blast : 6 seconds at all ranks without any CDR and 3,9 seconds with CDR .
Absolute Zero : 110/100/90 seconds without CDR and 71,5/65/58,5 seconds with CDR .
( Btw yeah i know you wont have that much CDR at lvl 1 ^^ )
Lets take a closer look to the Cooldown of our Ability Ice Blast . When we got the 35 % CDR we can use this Ability about every 4 seconds . The slow duration of Ice Blast lasts 3 seconds for 20/30/40/50/60 % . Thats pretty rough for our enemies .
I think the 35 % CDR is enough and we dont have to fill it out with more CDR in the Runes or the Masteries . Thathswhy i would recommand some Magic Resist. But if you really want to have the 40 % you take 9x CDR runes and 2 points in the masteries out of Fury and put them into Sorcery .
So we got 3 Ability Power Quints what means we got flat 15 AP at lvl 1 . Let's take a look to Nunu's AP-Ratios , if this is worth .
Consume : 75 % AP Ratio on the received Healing ( NOT THE DAMAGE )
Blood Boil : -
Ice Blast : 100 % AP Ratio
Absolute Zero : 200 % AP Ratio
Nunu has one of the Best AP Ratio's ingame ! That's why he benefits from Ability Power alot !
To push your smiting power even further is never wrong . Also it helps us coming through the jungle better .
First of all if you want to learn more about Masteries I recommend you to watch my Guide onto my homepage ( its linked on my stream or just here --> http://leagueofcoaching.jimdo.com/ ).
The Choice how you use your Masteries is , to be honest ,user dependend . That's why you better should learn more about the Masteries and put the points there individually . If you are far too lazy for that you can just copy my Maser
A good Itemization is the right way to win any kind of games .
First of all we have to know what the Team expects us to do :
- Building up Vision
- Deny the enemy Jungler
- Tank Tons of Damage
- Having a Great Objective Controll
Now how we can achieve this goals ?
Building up Vision ---> Wards
Deny the enmy Jungler ---> Counter Jungling or Wards
Tank Tons of Damage ---> (Suprise) Building Tanky
Having a Great Objective Controll ---> Wards
The most Goals we can simply achieve through Warding . Thatswhy i recommand to build a Sight Stone as soon as possible . I even would build it before the Cinderhulk-Upgrade . Hunter's Machete --> Ranger's Trailblazer --> Sightstone --> Ranger's Trailblazer - Cinderhulk .
Thanks to our great Jungleclear ( Consume + Ranger's Trailblazer ) we should be able to pick up one of the magic Teamitems soon in the Game . At this point of the Game you have to ask yourself : What is the win condition of my Team and what is the win condicition of the enemy Team ? If you want to kite backwards in Teamfights the Item Righteous Glory wont be that usefull . Frozen Heart and Locket of the Iron Solari have much more value in those cases . Next Question : Is the enemy Team more ad or ap focused ? If they have a comp like Yasuo top , vi jungle , zed mid , kalista adc and braum support , a Frozen Heart would be godlike .
After every Teamitem is finished ( no you dont have to buy them all your Top-Laner or Support can buy those too^^) you can start getting the Selfish items like Thornmail or Spirit Visage .
Yeah we are finally at the Skill Sequence .
I think not much Nunu-Player are going for the same Skill-Order like me , but i'll try to affirm it with some Math Content !
So the Skill-Order until level 4 is similar to other Nunu-Player i guess . You wanna have access to all your abilities . You level q at level 1 for the faster kill on Gromp/Krugs .
At level 4 you have two choices .
You can either put a second point in Consume or a second point in Ice Blast . The Ice Blast Route is the more Gank focused Possibility. But like I said in the Item-Part of this Guide we wanna build up Vision and deny the enenmy Jungler and it's way easier to do that when you have more points in Consume . So maybe you ask yourself why the heck stops this guy maxing Consume at level 5 ? Good Question , young Padawan ! But first of all what does it mean to have Consume at rank 3 ? Let's look at the Base Damage of the Consume --> 400 / 550 / 750 / 850 / 1,000 . And here is the reason why i put three points in Consume ! So you get 200 extra damage when you lvl it up from level 2 to level 3 . Now when does smite outscales our rank 3 Consume ? At level 12 Smite deals 720 damage. So in the time period of level 5-12 you can outsmite everything even without your smite ! ( That doesnt mean you should smite anything just to waste the summoner spell ). At level 7 little Skirmishes should break out . At this Time Period you wanna max Ice Blast for the extra percentage slow . After that you wanna be ready for Teamfights with your Blood Boil . And of course always rank up your Absolute Zero if possible.
Pros / Cons
+ Great Jungle Clear
+ Not Item dependend
+ Great Objective Controll
+ Can peel quite good
+ Good Counter Jungling
+ Can buff up Hyper Carries
- No hard Crowd Controll
- Falls off a bit late Game
- No gap closer
- Low Range Abilities
- Unreliable ultimate
Hey ! I just wanna thank some People right now
My thanks goes to :
- All the Junglers helping me create this Guide
- My Ranked Team :3
- Mobafire and especially Jhoijhoi !
- And of course .... you !
So thats it with my processed Champion-Guide to Nunu , the Yeti Rider . If you want to have more content of me be sure to follow me on Twitch or just check out my Homepage !
Good luck on the Rift , Summoner !