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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Introducion
- Brand is an Ranged AP Bursting Nuker, who is well suited to absolutely tear apart your opponents with his insane burst damage. To be a successful Brand, you must be skilled enough to time your spells, to combine them properly, and to be skilled enough with skillshots, especially linear ones like Sear or Mystic Shot. Guys, read the whole guide, and i promise you that You WILL do fine. I never failed using this build, nor my friends did.
Pro's:
+ Amazing Burst Damage
+ Insane nuker
+ Can do any lane
+ Wins solo lanes easily
+ Insane nuker!
+ Badass looking Fireman!
Con's:
- Squishy early game
- Skillshots
- Being focused
- Need focus on combining spells with your passive
- Requires precision and timing
- Nothing else actually
-My rune setup is quite simple. I use Magic Penetration marks for bigger damage dealt to enemy units of all kind. It helps me nuke harder early game and also penetrate enemy's MR late game. Most potent marks for AP Nukers like Brand.
-My yellow slots are flat Ability Power seals for increased damage in all stages of game. Omg Realmrider Y U NO TAKE MANA REG.? Its simple. If you have at least SOME experience with Brand, you will notice that he is not mana hungry. So i've chosen Flat AP seals.
-My blue slots AKA Glyphs are used for Per Level Ability Power runes. As i already have enough flat AP From Seals/Quints, i need some late game boost. Those runes are just perfect for that.
-My Quints are same as my Seals. Flat AP, same as my yellows and same reason as well. Need i say more?
Runes
- This here is called Blaze. Its Brand's passive power and its pretty unique, and lets say that without this passive, Brand wouldn't be so special. 1st of all, Blaze is Brand's personal DOT, like Ignite for example. Thus, this passive will activate on casting a spell and hitting an opponent with it. Now, Brand's combos are just insane, just because of Blaze and it's additional effects.
- This one is called Sear. Its a linear skillshot, that deals damage to first enemy unit it hits. However, IF the targert is being affected by Blaze, Sear will also stun the target. This skill is extremely important. Why? Because it gives A STUN! That means that you will be able to cast your Pillar of Flame with ease. Awesome skill in any case.
- This one here, is Pillar of Flame. Trust me folks, this here is Brand's bread and butter. Omg Realm noob Y U NO EXPLAIN? 1st of all, this deals AoE damage, which basically, if well aimed can hit the whole enemy team in the bush waiting for an ambush. 2nd, Pillar of Flame is extremely useful for harrassing your opponents in any lane. And i mean ANY LANE. When aiming with Pillar of Flame, always aim behind your opponents. Orly, Y? Well, most people will reflexively go back after they see you cast a spell on them. And if you did as i said, they walked right into the center of the pillar. If the enemy target affected by Blaze is hitted with Pillar of Flame it will deal bonus magic damage, about 25%. Thats a lot considering that this skill IS your main damage dealing source. On lvl 18, a basic damage dealt by Pillar of Flame will be..approximately 260 magic damage, plus 0.6 of your basic AP.
- Brand's third skill is his main Blaze source. Why? The purpose of Conflagration is not to deal damage. I mean, literally it is, but the main reason you use this skill is to trigger the passive. On lvl 18 it deals 210 Magic damage + 0.55 per AP. For example, you are facing Malzahar on mid. Lets say he has about 400 health left, but his full HP will be about..700? Very well. You are level 5, still dont your ultimate. So, the thing i do mostly in a situation like this i flash next to my opponent, instahit with E and then A FAST Sear aimed towards Malz. Then you can easily land Pillar of Flame and if you want, Ignite ignite the target. This combo, lets call it EQW will tear apart any kind of champion you face on mid. Also to mention that when you activate this on a target thats ablaze, the Conflagration will spread on surrounding units setting them on fire and dealing same damage as it dealt to the unit which received the "main hit".
- Teh Ultimate powah! Its called Pyroclasm and trust me, this is ONE OF THE BEST ultimates in game. What's so special about it? Well, hitting a single target with Pyroclasm is a sign that you are noob. Why? This ultimate is meant for hitting multiple targets, because it spreads! I mean it's jumping from unit to unit dude, and it can hit several units 7 times! LOLWUT? It means that when you ulti Annie, next to who are Master Yi and Malphite, you will deal 7*350 on lvl 18. Thats 2250 damage. and lets say that you deal about 600 damage on each of them. I mean thats A LOT of magic damage. If the target is ablaze, the fireball will move faster.
So, the conclusion is that Brand's skills are all really sweet, useful and just awesome to have. Thats why Brand's my main AP Caster, i <3 him and he will always be the best AP in game for me. Nao, da maths(for lvl 18 with 0 ap) for Your EQWR combo: 210+240+260+350*7=710+2250=2960+500 extra damage from your AP=3460+2% of the enemy's current health=CLOSE TO 3800 MAGIC DAMAGE
This way, my damage is balanced in all stages of the game. U liek?
Guys, if you dont trust in my build, just PM me and tell me the problem. I've been studying about this build, and trust me, i think that this is the best build ever on Brand, not because its mine but because i truly think so. Why? Well, with this build, you will have a moderate amount of AP, which is about..lets say, 600 Ability Power. Plus, the Nashor's buff, plus the Aura's, equals to about 700 ability power nuff said. Time to review each item particulary.
- I start with Doran's Ring for addional Ability Power early game. It gives me a moderate amount of ManaReg, as well early game, and lets me cast my spells to harass the enemy champion and farm constantly with Pillar of Flame and Conflagration. Now, you may wonder why dont i start with the boots? Because i dont want to. I Dont get bonus health(Which Doran's Ring gives me!), i dont get any regen, and i only have the Flat AP from my runes. Yuck. Also, Amplifying Tome is a VIABLE option but i still preffer taking Doran's Ring when i start the game.
- Those are the basic boots to take for any kind of AP champ. Why? 1st i've got the basic unique passive Movement Speed. Thats fair enough. Next, the thing i get is Magic Penetration. This will make your spells hit HARD, and also easily rape the enemy tanks. Whats the point? The point is those are the most effective boots for Brand. They may be a bit more expensive then the most but they're worth of buyin'. Other viable choices are:
- Ninja Tabi-If facing a champ like Gangplank
- Mercury's Treads-If facing a hard CC champion
- Mobility Boots-Um..if you are..err..roaming?
- Ah, the so-called Infinity Edge for AD champs, this baby IS A MUST. Omg why? Stupid question indeed but i will fulfill Jhoijhoi's request and explain it. This item gives you 140 AP, which is highest in the game. Also, the passive is just funny, it increases your basic AP by 30% of your AP. The more AP you have, the more AP you will get. I dont have nothing more to say about this item except you must buy unless you are trolling.
- I buy Rylai's right after i buy Rabadon's Deathcap. Why? Well, summoners, 1st of all i need kinda defensive item to remove squishiness. Rylai will give me 500 health, which is just enough to make me be bulky nuclear bomb. Literally. No wait, no literally. Just scriptually. Forget it. The main thing next to bulkiness is 80 AP. Thats 3rd largest AP-giving item in game. Now when i think about it, nothing special about AP, teh REAL thing is the passive you get from Rylai's Crystal Scepter. When dealing magic damage, your spells will slow your opponents for 30% for about 1.5 seconds or so. AoE spell's slow is reduced to 15% from 30%. This item is a must as well.
- Will of the Ancients(call it WotA) will give you a basic amount of 50 ability power, plus the aura of 30 AP which is totally 80 AP, plus 25% spell vamp. You remmember the part where we've been doing maths about damage? We concluded that the approximate damage dealt with the full combo to multiple targets is 3800. So, 25 of 3800 is about 950. :TROLLFACE: That means, after you do the combo, you will heal for amazing 950 Hit Points! The best thing is you wont even need a heal, because you won't get damaged if playing by my guide. See the section about teamfights.
- This is the reworked Zhonya's Ring. Now, this item is, next to Deathcap and Rylai's, A MUST. Why? Well, 1st of all 100 AP, thats 2nd highest AP-giving item. Second, the 50 armour you get from it. Its will make you last longer and be more durable when facing Nocturne, Tryndamere, Evelynn..wait wut? Evelynn? SHE WONT LAST LONG ENOUGH TO HIT YOU :D
Anyway, the AP, the Armour and the active! Oh my God, this is the item with the best unique active power i've ever seen! Now, with your bulkiness, and your damage output, most clever and normal players will focus none other then you. So, lets say that a teamfight erupts in front of Nashor's cave. You WONT get in. You will stay back and nuke like crazey, because if you get in you will be roflstomped. Thats why, you have this baby. On activation, you become untargetable for 2 seconds, but immobilized too. Who cares, since no1 can hurt you for that amount of time, which is enough for: - Your skills cooldown?- Um..your spells cooldown?- Your buddies to stomp your opponents - Um..Convince your enemies to stop attacking you
Thats all i guess, but this item is just great, and when is say great, i mean really GREAT.
- I finish my build with this great and awesome item. It will give you 70 AP, and tbh its cheap. 40% + Magic penetration, is a Last Whisper for AP Casters. Nothing more to say about this item, i buy it as a finisher on my build.
Its 12:16 and i dont have time to write for every item particulary, but the build underneath is focused on making you tanky, have tons of AP and be tanky!
- This will make your enemy facepalm. Healing right after they QWER combo you, will make them rage hard! Still..oomm, Flignite is a lot better then taking this. Take it if you are a new player and later switch if with flignite :D
- Normally, your AD Carry should take this but if you dont have a choice..Then..Take it
- Roaming type? This is a spell for you
- Now you may think this is a joke..and..u know, IT IS :D Taking this spell is just fine, its awesome, and it rly rox! Herpderp
Anyway..You should be full build until 45th minute. If you arent, then you were playing a little worse then you were supposed to.
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