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Spells:
Exhaust
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
Green= Read it, it will make you better/ help explain things
Yellow= Should Read, option for the guide if you don't want to follow it exactly.
Blue= Can read, my opinions mainly
Red= Not as important information, story's etc.
''The Keeper of the Sands, though contemplative, is not to be trifled with.''
Nasus's next attack will deal 30/50/70/90/110 ( + ) physical damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cost20/25/30/35/40 ManaRange300
- Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Cost100/100/100/100/100 ManaRange700
- Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second. Cost70/85/100/115/130 ManaRange650
- Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.
Cost150/150/150 ManaRange20
- Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
Optional- You can get a Doran's sheild to start if you are not comfortable with a Sheen
Optional- Aegis of the Legion is good but I prefer other items, if anything I would get the Emblem of Valour and then get it before the Black Cleaver replacing one of the final items.
Optional-Finish things up with the ghostblade and guardian angel (awsome passives) these items give you more surviability, speed, armor penetration, and of course cools things that spiral around you! There is no need for the extra vampiric cepter.
Tiamat- This is good, but I find that you get all of those splash bonuses but I think that other itmes give much better stats and are much more rewarding for Nasus.
Madreds Bloodrazors- Great item if the enemy team is building up lots of health and not too much armor
Sunfire Aegis- Good item if you are getting ripped apart, I would only suggest this if there is very high enemy attack damage and are full of assasins.
Heavy Attack Damage:
Emblem of Valour
Heavy Ability Power:
If there are alot of caster just take the the heavy DPS stack and give it Mercury Treads instead of Ninja Tabi
Do whatever sequence fits your gameplay- just don't spam your abilities too much.
Alternative Spells:
Teleport: Good move for moving in and out of fights, not mentioning it's great for laning
Ghost: Great for escapes and chases, I use this spell if I feel like laughing at people who try to chase.
Cleanse: Great for getting out of sticky situations, as Nasus your lifesteal is most of your durabilty so use this spell so you can continue to hit hard.
Ignite: This is good for getting first blood, reducing heals (just for mundo <3) and well adding some range to finish off some low health loser.
Bad spells:
Heal: This spell is good if you are a complete idiot, there are so many better options
Revive: The only way I could see anyone really using this spell is if they want to intentionally feed.
Clarity: This spell is useless late game and is useless early game too unless if you spam spirit fire and wither alot.
Rally: Another useless spell
Fortify: Don't use this, though it comes in handy their are more usefull spells.
Smite: You want to kill minions with your siphoning strike, not a summoner spell.
Clarivoyance: Nasus is extreemly short range so why even use this?
Hear is the order of abilities in a fight:
(Whenever available)
Explanation: Wither is great for catching up to them and making them weaker in a fight, leading with this spell allows for them to stay in your Spirit Fire for longer. Use Spirit Fire when you have caught up to them and use it in the direction they are going in or right in the center of were they are. Now ult, you mave have taken damage but this will make your enemy pee their pants, they will either run or fight. Now Siphoning Strike them and watch it as it rips apart your opponents.
What to do if your laning partner is taking literally all of the minions: well you have three options, either stack up siphoning strike and hope for the best, Ask to switch lanes with a ally wich can be risky for your exp, or just jungle for a bit to make the Siphoning Strike powerfuller and come back into the lane and take the minions.
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