Ezreal Build Guide by Magioelemtes
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Well hello there people! This is my first attempt at a guide and first time using BBC coding so please bare (bear?) with me! Now, continuing on. Ezreal is in general very strong champion and is great fun to play but this guide is currently only for AD Ezreal. He's actually a true display of skill since all his abilities are skill shot based. I'll be explaining my choices along the way so here we go!
(P.S. AD EZREAL IS NOT DPS IN THE TRADITIONAL RIGHT CLICK SENSE. EXPLAINED IN THE PLAY SECTION)
Items, why you so complicated?
Now firstly the items, seems complicated doesn't it? Well don't worry here comes the explanation.
Getting a Doran's Blade to start will instantly put you at around 83 AD if you use runes, if not you'll be at around 67 AD which is still a strong amount of damage. This will also mean that your Mystic Shot will deal around 100 damage at level1!
(Remember that a bar of a champion's health = 100hp.)
Now at around 7-8 minutes you should be farming quite nicely and maybe even a kill or assist depending on your Jungler's capabilities. Grab the early second Doran's Blade, Boots of Speed and if you can the Tear of the Goddess too. If you can't prioritize Doran's Blade and Boots of Speed.
Early-Mid + Mid Game
Quick item check, you should have 2x Doran's Blade, Boots of Speed, Tear of the Goddess, and Sheen. Now you should quickly grab the Ionian Boots of Lucidity. After that, when you're building Wriggle's Lantern, go for the Vampiric Scepter first, then grab the rest of the item. The Manamune afterwards will really help with the problem of having no mana after every single fight.
Mid-Late + Late Game
Rush that Trinity Force while prioritizing the Phage over Zeal for survivability. You can sell your Doran's Blade around now if you absolutely need/want to but I recommend holding onto them for just a bit longer. Save up for Giant's Belt and then Warmog's Armor and then grab Chain Vest then build it into the Atma's Impaler. After you finish with the build you should get the Elixir of Fortitude, Elixir of Brilliance, Elixir of Agility and Oracle's Elixir.
Other possible Items
- The Bloodthirster Can be a great lifesteal item to replace Wriggle's Lantern at late game.
- Maw of Malmortius Would be great if the enemy team is just dishing out magic damage and blasting you to bits before you get your health up.
- Last Whisper Will help shred your enemies tanks if they end up stacking too much armor. 40% total armor pen.
- Infinity Edge To make those crits just that much more powerful.
- The final AD on your champion should be around 300 and not 185 as the guide says because the guide doesn't calculate the passives of Manamune and Atma's Impaler.
- Manamune is a great item IMO (in my opinion) because Ezreal is really mana-hungry the entire game without it. You'll be out of mana after every fight (Unless you have Soraka, Infuse OP).
-TO BE CONTINUED WITH UPDATES.
Runes + Masteries
I don't get it..
Well actually I do.
Greater Mark of Attack Damage+ Greater Quintessence of Attack Damage Gives you a strong damage advantage.
Greater Quintessence of Desolation Armor Penetration for early lane power. Stacked on Sunder these will allow you to deal almost 99% damage to people without armor buffs at level 1.
Greater Seal of Health + Greater Glyph of Magic Resist Now these are set in stone. These will keep you alive throughout the game over and over and you'll be kissing their feet when you end a hard-won game.
The 21 Offense Tree masteries will allow you to shred enemies in the game and Resistance > Hardiness Since you have armor in the Atma's Impaler but no magic resistance in the build at all.
In other words the runes and masteries I chose should give you a big head-start in lane and they'll help even in the late game.
Greater Seal of Armor if you can't afford the health seals or if you're up against a team with a very offensive AD Carry as well. (e.g. Master Yi)
Great Glyph of Shielding For the scaling Magic Resistance in case their AP Carry gets fed.
Skills Sequence + Summoner Spells
Why no Essence Flux? Why no escapes?
Trueshot Barrage. This also negates the need for any attack speed items.
use it and hit with it.
Mystic Shot crossed with your Trueshot Barrage
Very Very Carefully. This can be the difference in getting away from a large fight or gank, or ending up with a black and white screen. Level this over Essence Flux for damage. In laning phase treat this like a Flash and only ONLY use it to chase when you're 100% sure of a kill.
Exhaust + Ignite= Overkill much?
Indeed. Getting both of these on AD Ez will allow a lot on laning pressure on your foes. With the point in Summoner's Wrath you will be able to dish the damages out to your foolish laning enemy Vayne and watch her drop.
Flash Not really needed IMO if you play with your Arcane Shift properly but always fun to perhaps flash twice in a row.
Ghost Those long distance chases from Warwick. Good, but a series of over-the-wall Arcane Shift will usually save you anyway.
Heal Best for baiting the enemies when you're low. But you don't really need it.
Farm all you can while harrassing with your Mystic Shot. Save your Arcane Shift for those times when you'd be completely screwed otherwise. Once you hit 6 have your jungler come in for a gank. Even if you don't get the enemy/enemies straight out, launch your Trueshot Barrage at where they most likely can be (next to tower, in brushes etc.) and see if you killed anyone. If you're in mid and you forced you're lane enemy out, gank either top or bot. Otherwise keep farming. When you go back to base buy main build items, pots (potions) if you need any and wards. Always. Ward.
As you can see from the picture the most common form of ganking is going down the lane (or up the lane) and then attacking them side-on or from behind. If you get ganked as Ezreal, you should make it your number 1. Priority to get next to your turret (indicated by blue arrow) so that melee champions (junglers are majorly melee) can't attack you without triggering tower aggro. Also wards should be placed at around the orange mark on the picture.
In every single fight. Stay out of the centre and focus of the fight. Endlessly and mercilessly rain Mystic Shot and Essence Fluxon their carry or squishy champion and when the situation allows for an enemy champion to run away on low health. Throw that ult through them.
Special thanks to Matt and his BBC Code guide at
Which helped me create this guide.
Frosted Ezreal- http://static.desktopnexus.com/thumbnails/564015-bigthumbnail.jpg
Trueshot Barrage Ezreal- http://2.bp.blogspot.com/_L78zEKWCMII/TG8F8FMgjqI/AAAAAAAAAz8/uU19xm5xKuk/s320/ezreal2.jpg
I'll be updating this along with changes to any items or abilities with Ez (and any innovation that hits me). Thank you and may you all have fun shooting people with dat Trueshot Barrage
Miniguide: Mystical Shooting
By Gott der 7 Meere
Time for a True display of everything (Spanish)
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