Miss Fortune Build Guide by Calavoow
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Miss Fortune Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Miss Fortune guide! This is my first guide so leave comments/suggestions below and I'll see what I can do.
Miss Fortune is one of the many ranged Attack Damage (AD) champions in League of Legends. She excels in dealing Area of Effect damage with her ultimate. Many teamfights depend on this type of damage! Tristana, may do more single-target damage, but Miss Fortune will do that damage to their entire team. With a simple calculation we can show that Area of Effect damage is pretty important!
We assume that your ultimate, Bullet Time, hits 3 enemies.
- Each bullet of her level 2 ultimate deals 85+0.5*100=135 magic damage, while hitting about thrice a second: 3 * 135 = 405 damage.
- This is applied to 3 enemies: 3* 405= 1215 damage per second. That is a HUGE amount of damage while under level 16.
- Great last hitting.
- Good farming ( Make it Rain)
- Champion with one of the largest base range.
- Above 2 makes for: Great kiting ability
- AoE ultimate
- Damage skill, for free bonus damage. And active for attack speed. ( Impure Shots)
- Good passive for great mobility around the map. ( Strut)
- Okay harass, with Strut + Make it Rain.
- Has a crazy laugh
- No stuns
- Not the best 1v1 (AD) champion!
- Strut is not usefull in battles
- Double Up hits pretty randomly
I pick ghost so I can kite better, chase faster and also escape some nasty situations.
You can never have enough survivabilty Summoner Spells for a squishy carry. You will encounter plenty situations where flash will save your life, while ignite or exhaust wouldn't.
Other summoner spells that may come in handy in certain situations are:
- Cleanse Against a team of stunners, blinders and slowers.
- Exhaust For use as anti-carry spell, this is very effective. Also serves as a damage increaser and escape ability, while slowing your chaser.
- Teleport Blue pill to home and to the lane in a flash? Teleport delivers you this capability. Lanes being pushed: Teleport. Friends getting ganked: Teleport. You get the idea, it gives you a large map presence when handled properly. Also check Elementz' Teleport comments.
For those interested, I quote one of the comments below that, I feel, describes how to use double up well.
(...)double up isnt random, it hits a target withing 500 from the initial target but always aims in about a 60-70 degree triangle behind them picking champions over minions. with just a few games of practice, that second 115% damage shot always pings a champ. once you learn that, double up will harass enemy champs out left and right because with good positioning, there is no "safe zone" behind the minion wave.(...)
There are two main routes you can take with Miss Fortune.
Route Make it Rain
This route is the easiest of the two, thus it is also the one I will advise to new players of Miss Fortune.BUT it is also the safest! If you are expecting to get harassed in lane or if the enemies team has a strong roamer/jungler, you may opt to take this route. It allows you to farm minions fast and from a much larger range than auto-attacks. Run in, do Make it Rain on minions and back off (inside XP range). But make sure you don't push the lane too much, because the further you push the more danger you are in.
Also Make it Rain is very usefull for averting ganks, if you level it, the slow becomes a lot better and that's why it allows you to escape better than Route Double Up.
Route Double Up
This skill sequence is more suitable for advanced players of miss fortune. It allows you to harrass your lane opponent excellently. If your opponent is hiding behind minions, Double Up the minion in front of him and it will bounce toward your enemy dealing120% of your attack damage, plus another 35/70/105/140/175. This is quite potent if used correctly. That is because it denies your opponent the ability to stand behind his minions safely. So he either has to go to either side of the minions (where he still isn't safe you are at the right angle), or stand in front of the minions, which is very aggresive and susceptible to harassing with auto attacks and ganks.
Early game you will want to keep last hitting as good as possible. Harass with auto-attacks is cool, but keep in mind that minions will attack you as soon as you auto attack a champion. Even if you get 2 hits off, the minions will possibly deal that damage right back at you. So a better strategy is to use Make it Rain as it will NOT agress minions (spells don't draw minion aggro). You may want to start ganking about now, if you feel like it. But Mid Game is where you will really shine in ganking.
Mid Game is your time to shine! Try to draw the attention of your jungler, so he will come gank mid or take over the lane while you get ganking. Move in behind the enemy you're trying to gank, while assuring that you won't die. Check their summoner spells! If you've pinged the map, so your teammates know you're attacking, then you may initiate the fight. Your Make It Rain is very important, try to position it as such that the enemy will have to walk trough it to get to safety, but make sure it hits your enemy, by putting at least the edge over him. If you can gank their solo lane, that is preferred, because it will cost them XP and you can more easily kill 1 person with 2 ultimates. But plan your actions wisely, summoner. Fortune doesn't favor fools!.
Reason for gettin Stark's after Infinity Edge
(Impure shots at 5 gives 50%+100%=150% base; (150+40)/150=1.2666).
A BF sword gives you, at level 18 with Infinity Edge, 26% damage increase. But it costs more!
(101 base AD +75 + 2*8 =192; (192+50)/192=1.26041)
Now don't forget we also want a little lifesteal, so Zeke's Harbinger is the perfect item, because it gives that attack speed, lifesteal and even armor REDUCTION (reduction is better than penetration). Which will stacks awesomely with our The Black Cleaver. Not to forget that this is an aura item, which are generally just awesome!
It is endgame now. You are Miss Fortune and not a solo pusher, so try to stick with your team. Stay behind your tank, never walk into the enemy team and try not to initiate. If they come storming at you, back off, start kiting. You dont want to end up int he middle of their tanks while their dps are firing on you. Of course focussing tanks is not always a good idea, but if you cant reach their carries without putting yourself in the middle of the brawl, you should shoot the tanks. As a DPS you are in fact suitable to destroy these Titans.
I cannot stress this enough, but if you're experienced enough you can decide for yourself what the best items are. This is after all, only a guideline! There are other items that would fit into this build:
I made this build to be used in conjunction with Route Double Up. It capitalizes early game on the damage from Double Up, which also uses the Vampiric Scepter to gain some life off your double ups, because it applies lifesteal.
I've matched the early game items, with an anti-tank build end game. With last whisperer penetrating 40% of your targets armor you will still do damage against highly armored targets.
However, you can also use the end game items of Route Make it Rain if it stuits the situation better, because the enemy has a lot of squishy target who are not building armor items. You have a brain, so use it!
I hope you liked reading my guide, please remember to post comments below. And to you whiners, trollers and *****ers out there: Watch your mouth kid, or you'll find yourself respawning at home