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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction

Disclaimer: Although this build has worked in normal so far with fifteen wins in a row, I cannot guarantee viability in ranked and/or high ELO normal queue. This guide is meant to be taken lightly but it still provides some ideal concepts. This guide is also constructed with the mindset that any readers already have basic knowledge of LoL mechanics such as jungling and ganking.
Hey, I'm Keonesan and I've been playing since the latter end of season two. I'm still relatively new but I've had the opportunity to experiment with many champions, builds, and strategies. Anyhow, this is my first guide and I hope you find this













Pros+ Decent early to mid game damage + Early tower dive potential + Counter jungling master + Can overextend due to lifesteal/spellvamp + Extreme baiting and kiting ability + Human sight ward |
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Cons- No damage and penetration late game - Vulnerable to early jungle invasions - Dependent on a coordinated team so solo queue is not viable - Lacks mana and relies on blue buff |

Runes




The flat armor from both the






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Jingle Jangle JungleThese masteries should be self explanatory. ![]() ![]() ![]() ![]() |
Kite Hard, Bait True![]() ![]() ![]() ![]() |
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Boots
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These are my preferred boots. They provide great mobility both in and out of combat while protecting you from slows. However, this does not counter stuns, snares, etc. which can lead to your death with an enemy team on your tail. |
These are good alternative to Swiftness if the enemy team comp has more stuns than slows along with magic damage. However, you sacrifice a small amount of speed which isn't a major issue as long as the enemy team isn't packing ![]() |
The only time I will ever purchase these boots is if all the lanes are struggling. This allows you to maneuver between the lanes with grace to assist. However, you sacrifice any potential tenacity while also losing movement speed in combat. |
Core Items
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This item allows you to clear jungle camps with ease while also simulating an artificial red buff to secure kills when tower diving. The slight true damage also slightly counters ![]() |
This little gem gives a nice mix of AD and AP. However, the real value comes from the lifesteal and spellvamp it provides. On top of all that, its active allows you to slow down targets for you to destroy. Use this to blow out enemy kneecaps then execute them as they beg for mercy. |
Finally, this bad boy compliments the attack speed gain from ![]() |
Offensive Items
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This is another good hybrid item which also compliments ![]() ![]() |
Lich Bane is often an item I try to avoid but it fits ![]() ![]() ![]() |
Defensive Items
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This provides a hefty amount of AP while also heavily buffing ![]() ![]() |
This is generally a last resort item if you're being focused. I like to use this to regenerate my health when roaming and to just give me much needed sustain. It also can compliment ![]() |

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Permanent Shaco Troll![]() ![]() |
Q! Q! Q!![]() ![]() ![]() |
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Gotta Go Fast!![]() ![]() ![]() |
Where Did My Health Go?Most ![]() ![]() ![]() ![]() |
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Tower Dive Utility![]() ![]() |

Jungling is relatively strait forward. First, take blue buff with the assistance of a leash then move onto wolves. I recommend taking blue first instead of wolves to keep your smite in sync with the red buff. Then, move onto wolves and wraiths. You'll wind up popping all your health pots on your first jungle clear so don't worry if you're taking a lot of damage. Just be weary that you are vulnerable to enemy invasions during this time. Next, take red buff with the use of smite then onto golems. Afterwards, move back up to mid to snatch wraiths again on respawn. Finally, take out wolves for the needed gold then recall and pick up the items under the "First Back" tab of this build. Everything after is up to your judgement and improvisation. Try to avoid ganking if possible until level six and don't be afraid to camp a lane with


A key element to be a successful counter jungling

The BLUE line represents the better path while the RED line represents the worse path. The YELLOW areas represent potential vision lines of enemy champions and or wards.

Choosing your battles is another important aspect. The following list is of champions that you should avoid invading/dueling.

When in the enemy jungle, keep in mind that your vision is restricted and that your sight circle from



Ganking as


The DARK BLUE lines represent gank/dive routes while the LIGHT BLUE circles represent initiation points. YELLOW regions represent potential line of sight from wards and towers.

Point A









Point B









Kiting and baiting as

The following diagram is of the Blue Team perspective. RED regions represent high threat level areas, YELLOW regions represent medium threat level areas, non-shaded regions represent low threat level areas. BLUE circles represent points of interest. The GREEN path is an example of a kite with locations of what spells and abilities are used at each given point.

Kiting as












Basically, your goal is to lead enemies around through ambushes or alternatively split up the enemy team and assassinate them one by one. Avoid leaving high/medium threat level areas at all costs since most players will stop chasing you if you enter low threat level regions.
Here's a list of people you should avoid baiting.


I hope you at least find this build fun if not viable. Based on my experience with it so far, it can replace a tank for a team comp as long as I retain the enemy team's focus while luring them into my team's crowd control. The only issue I have with this so far is that it lacks late game power and doesn't synergize well with many champions.
Although this video was taken during a custom game, it demonstrates how this build works when assassinating a target.
Anyhow, good luck! Don't feed, gank sh*t, buy a ward.
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