Evelynn Build Guide by Necynius

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Necynius

Evelynn - Spikes in the jungle

Necynius Last updated on October 28, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Welcome to my first guide :D and it's an Evelynn guide :O what a start. First let me introduce myself, I'm Necynius, play on EU west, and am a pretty new player (been playing for 5 months now). I specialize in jungling, so that's why this Eve guide obviously is a jungling guide.

I know most of you still are pretty prejudiced of Eve, thinking she's still a bad pick and UP, to those, please scroll down and see the screenshots of what can be accomplished by Eve.

Now for some introducing of Eve, she's obviously a very naughty girl (just press ctrl+1 ingame, you'll hear why), and if played right, the enemy team will be like "WTF we've been pwned by a trollpick".

Now lets get serious, Eve is a valid pick ... IF she works in the team composition. Eve doesn't have that much CC, only her ult has a slow effect so you want some CC in your team. As you can probably understand while reading this, Eve on solo queue ... can be viable but I wouldn't do it if it's your first time playing her.

Other than that, in a good team she can pretty much be a devastating jungler, feeding the carries, getting some kills, ...

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Pros / Cons


  • Kinky
  • Hits pretty hard
  • Good escape ability
  • Excellent chaser
  • Good jungle speed
  • Excellent ganks


  • Squishy
  • Gets focussed a lot
  • Needs a well oriented team to do well

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Eve's kit

Shadow Walk

Pretty good passive, makes ganking easy. Forces enemy team to buy vision wards. Some might even start buying an oracle (which is a waste). Also the mana regen increase makes it possible for you to keep ganking lanes.

Hate Spike

Pretty much your bread and butter skill, spam this, whenever you can, wherever you can. You also NEED this to jungle. So pick at lvl 1.

Dark Frenzy

A good utility skill, especially for chasing/escaping. This is the reason you don't always need Flash.


A mediocre skill, sometimes good to finish the job, but you want to finish this skill last. In jungle the AS boost can sometimes come in handy, but it's no Warwick/ Nunu buff.

Agony's Embrace

This is an awesome ult to initiate ganks with, or turret dive with. The more enemy champs you hit the larger the HP shield you get. Since Eve is still seen as "OMG focus her she's UP", the shield makes sure the enemy team is wasting time and your allies can get some kills, while you just troll ahead with your W. Because of the recent nerf the damaged decreased a bit, but as a hybrid jungle Eve this shouldn't be a problem.

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Summoner Spells

Smite and Exhaust

Why Smite?
... You're the epic spike rape jungler, act like it.

Why Exhaust?
Ensures early kills when ganking, makes up for the lack of cc.



This is why:

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Runes & Masteries


  • The movement speed Quint helps for early jungling and ganking.
  • AP/AD Quints and runes are to boost your early damage and enable successful early ganking.
  • Armor runes make sure you don't die in jungle
  • Magic Resist is to make your mid/end game a bit easier.


I tend to go 21/9/0, I used to go 16/14/0 for extra defense but it's not really needed. Executioner is a bit too important to sacrifice for some minor defense boost.

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I personally like to start with Boots of Speed + 3 Health Potion, but like I said I'm experienced as a jungler. If you aren't sure about your jungle, you can go safe jungle ( Cloth Armor + 5 Health Potion), this is excellent for beginner junglers.

On Eve Boots of Speed + 3 Health Potion is what you want to work towards eventually, she is a very gank-oriented champion, so you need those boots.


The most important items in this build are these 3 core items:

Boots of Mobility

Like on Shaco, this item works extremely well for Evelynn. The speed it gives makes you run around the map in record times. Chasing and escaping (together with Dark Frenzy) are so easy with this.

Wriggle's Lantern

Jungle, what more is there to say. Well that and the free ward you can place around Baron/Dragon without ever being seen, unless the enemy team has a vision ward.


This will make your damage at the early-mid game, until you build a Trinity Force from it.

Mid-End game

Now depending on how the game goes you should switch around the order for some of these. Usually the order used in this guide will work, but if you feel you're getting focused a bit too much in team fights, get that Guardian Angel first.

Trinity Force

This will make your damage go even higher, and together with Hextech Gunblade it will make you nearly unstoppable.

Hextech Gunblade

The spellvamp and lifesteal on this sweet thing will make Eve have quite a bit of sustain. If you get this with Trinity Force rather early, it's pretty much GG.

Guardian Angel

Personally I like this on Eve, especially when there's a Darius in the enemy team. I've noticed that's the guy who usually is focusing me so if I can't get away in time, this will make sure his ult goes on cooldown, helping your team and still getting away safely yourself.

Guinsoo's Rageblade

I usually don't get this far in my build, but this will increase your damage even more.


Deathfire Grasp

This is extremely good on Eve, even after it got nerfed it's still very viable.

Rabadon's Deathcap

You can replace Wriggle's Lantern with this in extremely long games.

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Creeping / Jungling

As said before, jungle guide. So I'll be giving some tips on what route you should take.

Solo Queue

Get your mid to pull blue, kill it. If you get a decent pull you should be able to harass top (try to make enemy top waste a summoner).

After this go wolves, then recall, after that do Red -> wraiths -> golems -> gank.


Since you're in a team this time, you can start at wolves, then do blue. Get the top or bot player(s) to join the kinky Eve jungle fun, and your mid to pull blue. You should be able to kill wolves with the help of your team before blue spawns.

After this its more or less the same, gank top -> recall -> red -> wraiths -> golems -> gank.


What a gank should look like?

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Ranked Play

Did some testing in both ranked team (5v5) and solo queue with Evelynn. This build works at my elo (1170). You have to watch the team composition though, you need at least 2 tank like champions in your team.

Personally I picked her in solo queue when my team picked Cho'Gath, Graves, Blitzcrank, Gragas. She worked extremely well in this composition.

In ranked 5v5 my team went the following: Teemo, Galio, Taric, Darius. This also went very well.

These are the 2 best examples I have from ranked in which Eve works. As you can see both team compositions are pretty tanky, with quite a bit of CC thrown in. For ranked you need this to get the full potential out of Eve.

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Hall of fame

If you try this guide, do not hesitate to send me the ownage you do with this build, I'll add them on here.

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Well this is my first ever guide, I hope you like it and this gets some people to play Eve. This is a work in progress, so I'll probably do some changes to the build now and then.

As for the youtube vids, they aren't mine so thanks to the guys who made them. Also thanks to Slechtenjungler1, Satakus and fzeromaster for the feedback and excessive trolling.


MM/DD/YY - Version - Changes
09/06/12 - Version 1.0 - First version of the guide
09/07/12 - Version 1.1 - Added more info on ganking, added Ranked
09/10/12 - Version 1.2 - Added item explaination, pro's & cons
09/20/12 - Version 1.3 - Added ranked play to the guide
09/26/12 - Version 1.4 - Removed spelling errors
10/25/12 - Version 1.5 - Switched masteries to 21/9/0, changed Ult/DFG description a bit (nerf)