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Ezreal Build Guide by breunje

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League of Legends Build Guide Author breunje

Ezreal adc Guide - Ez for real

breunje Last updated on January 25, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Ezreal with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Alistar Alistar isn't really a threat just E away when he tries to engage.
2
Blitzcrank Blitzcrank can't do anything against you because you can e out his grab when timed correctly.
2
Corki Corki can only do something when you're close to him. E out of his range and poke him with your Q.
2
Kog'Maw Kog'Maw needs his W to do alot of damage. you can easily stay out of his range and poke him with your Q.
2
Leona Leona is a strong support but you can E out of her combo.
2
Lucian Lucian doesn't have much range stay away from him and when he ult E away.
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Introduction

Hi i'm Breuntje. I played alot of ezreal and tried some different build and most of them have tear and are based around AD Caster Ezreal. I don't like to play Ezreal just spamming abilities. I think that that is something for mid lane not for ADC's. So is was playing Ezreal and tried to build trinity force into Rapid firecannon and it worked pretty good. So i'm here to learn you about this build.

(WORK IN PROGRESS)


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Pros / Cons

Pros

- alot of damage
- great escape with Arcane Shift
- great range
- easy to play


Cons
- mostly skillshots
- when Arcane Shift is on cooldown no mobility
- fast out of mana early game


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Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Speed
3

Marks

For Marks i picked Flat AD Because i think it will help you alot early game with your damage because you aren't building alot of AD damage early game.

Seals

For Seals i picked flat Armor Because you're on botlane versus another ADC and if you want to trade they'll do AD damage to you.

Glyphs

For Glyphs i picked flat Magic resist for little bit more sustain because most of the supports do AP damage. You can also pick 3 or 4 Attackspeed Glyphs if you like that.

Quintessences

For Quintessences i picked Attackspeed because you need attacks if you don't spam abilities and with your passive Rising Spell Force you'll have alot of attackspeed without having any items.


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Masteries

For Masteries i choosed to go 12 18 0

I picked Fury for more attackspeed because this build is based around auto attacking

I picked because the 20 bonus health can safe you from ignite.

I picked Vampirism for more sustain inlane and you don't need more AD early game.

I picked Bounty Hunter because you don't have slows or stuns but if you know you'll build Iceborn Gauntlet then Oppressor a better choise.

I picked Savagery for more damage on minions and it will help with last hitting.

I picked Secret Stash because early game you're going to be out of mana really quick when you spam to much abilities.

I picked Merciless for some bonus damage and you don't really need the mana regen from Meditation .

I picked Precision because the armor and magic penetration are great and you don't really need cooldown reduction because you'll auto attack more than using abilities.

I picked Thunderlord's Decree because it's a really strong keystone masterie.

If you don't like Thunderlord's Decree you can go 18 12 0 and pick Battering Blows and Fervor of Battle .


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Items

I like to play Ezreal as an auto attack carry and not a caster carry so the build is alot different than other builds.

The start is the same as almost every adc build.

Core items i choosed for Trinity Force and Rapid Firecannon. Trinity Force is a strong item with great stats for ezreal. you first buy Sheen if possible on your first back because if you use Mystic Shot you get the spellblade passive from Sheen but because Mystic Shot counts as an auto attack. so you will do the bonus damage with 1 Mystic Shot. with the bonus movement speed from Phage it's also easier to kite.
Rapid Firecannon is good for auto attacking champions. This build is based around auto attacking so it works perfect with Trinity Force. With 100 stacks of Rapid Firecannon your next auto attack does (50-200) bonus damage and it has more range. Mystic Shot also will do this bonus damage. so Spellblade from Trinity Force and Rapid Firecannon bonus damage together is (when you have 100 AD) about 300. The bonus range is also great for chasing.

Boots
For boots you'll go for Berserker's Greaves because you'll get 30% cooldown reduction with the standard build and you don't really need abilities but you can go for Ionian Boots of Lucidity if you want 40% cooldown reduction.

Offensive Items
Most of the time you pick Infinity Edge, Essence Reaver and you choose between Blade of the Ruined King and Mortal Reminder. You can go for The Bloodthirster if you need more lifesteal.

Defensive Items
You can choose you're defensive item based on enemy team. If the have alot of CC go for Mercurial Scimitar. If they have alot of burst champions go for Guardian Angel. If they have alot of tank with great range go for Iceborn Gauntlet instead of Trinity Force and buy Frozen Mallet for more slows.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You're going to max Mystic Shot because it's your main abilitie and it works perfect with Trinity Force and Rapid Firecannon
Second you're going to max Arcane Shift because it's your only escape.
Last you're going to max Essence Flux because it doesn't have AD scaling and it has low base damage. So it is useless to max.


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Spells

You need to use Mystic Shot as poke or to last hit some minions. Late game you use it as an auto attack reset or if someone is out of range.
You don't really need Essence Flux for damage. most of the time you use for the attackspeed on teamates when taking objectives.
You need Arcane Shift for escaping or engaging but if you mess up engaging with Arcane Shift you have not other escape.
you want to use Trueshot Barrage to clear waves faster. you can use it alot because Mystic Shot will reset some cooldown when hit. Use Trueshot Barrage to engage or kill someone far away.


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Early game

Early game you want to get Sheen as fast as possible because it's great powerspike for Ezreal. In lane you want to try and poke the enemy adc when he is next to the minions. Don't use your Essence Flux to poke the enemy behind the minions because you'll be out of mana to fast and you can't use Arcane Shift to escape then.


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Mid game/Teamfights

In the Mid game you want to roam to mid and help them. If you behind don't roam because you need to farm so you can get so items. when it's going great try to ward enemy buffs and steal them.

In team fights you want to stay in the untill someone is engaging. Use Trueshot Barrage and try to avoid the tank and auto attack them down. if possible Arcane Shift to the enemy carry's and try to kill them.


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The end

I hope you understand this build and I would love to hear your experience with this build. If you have something that is wrong tell me.