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Ezreal Build Guide by Sydalrg

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sydalrg

[◣_◢] Ezreal - "Grim, dark future huh? Too easy.&qu

Sydalrg Last updated on August 13, 2014
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Ability Sequence

1
3
5
8
9
Ability Key Q
2
7
10
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Ezreal with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Sivir One of the easiest lanes an Ezreal can have. Sure, she can block your entire kit with her spell shield, but once she's blocked 1 shot, she's all open for the following shots. Steamroll over her.
1
Varus Varus is a really good champion by all means... but he has to hit his 2 main abilities. Q and R. And with 1 E, both can be dodged. Free win. Sorry Varus.
Guide Top

Ezreal, The Prodigal Explorer

I DONT KNOW WHY BUT THE STRUCTURING BROKE T_T
WILL FIX SOME TIME. :(



Table of Contents

Quick Guide

Preface

Basic Information

Advanced Tactices

Wrapping Up



Starting Items



or



Core Build(s)




Boots



Offensive Items




Defensive Items





Synergies & Counters

Ezreal is good against:

Ezreal is weak against:

Ezreal works well with:



Summoner Spells

+
or
Barrier if you think your support should take Heal instead

Runes




You'll need the scaling attack damages to be way stronger late. Otherwise, just take flats and an extra life steal quinty.

Masteries


Click to Enlarge

Focuses on last hitting, and dealing a bit extra damage. You won't need the crit mastery, nor the hp/mana restoration mastery.

About the Author


Click to Enlarge
Hi! My name is Roy, I go by the alias Minotics as a producer and as a gamer, and I used to go by Sydalrg. I am and I reside in the Netherlands, being a proud dutchman. I'm an electronic music producer who enjoys playing video games to build inspiration. I'm currently Silver 4 with a Silver 1/2 team, and I main the ADC role.
Although I main the ADC role, I can fill any position on a team. I decided to play mainly as the Carry because of the playstyle. I enjoy playing glass cannons, though I tend to build them rather un-glass so to speak, building a Frozen Mallet for example on various champions to add HP and utility.

Due to this, Ezreal has to be my favorite champion in League of Legends right now (With Gnar being unreleased at the time of writing this anyhow) because of the fact that if you make one wrong move, burn your Arcane Shift you'll die within an instant and leave people pissed at you, or make the game changing play and be thanked by the team for carrying them to victory.
Back to the Table of Contents

Introduction

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." Such is Ezreal's credo.
Back to the Table of Contents

Who is Ezreal ?

Pros

+ High Burst
+ High Risk - High Reward playstyle
+ Spammable kit
+ Mystic Shot applies on-hit effects
+ Lowers cooldowns by 1 second by hitting Mystic Shot
+ Has that anime look.
+ KYLE HEBERT! Mystic Shot


Ezreal's Strengths

Accompanied by his easy-to-spam kit, Ezreal's kit is filled with skillshots. It truly is a true display of skill whether or not you can master this champion. One of the many perks he has is that all his kit's cooldowns can be lowered by hitting his Mystic Shot on whatever. Meaning that with this build, while you're stacking your Tear of the Goddess you'll be chopping up a second off of every 80 seconds on your ultimate. (52 with the build's 35% Cooldown!)

Champion's Limitations

Ezreal runs out of mana extremely quickly because of his Arcane Shift early on. In the late game, you'll be spamming your Mystic Shot left and right until you're out of mana. Paired with the active of Manamune you'll find yourself drained in no time flat. Hence why we build Essence Reaver instead of a The Bloodthirster or Blade of the Ruined King.

Cons

- Needs items
- Scales better with AP
- Actually, EVERYTHING Scales with AP (only 2 skills have AD scaling.)
- Skillshot reliant
- PEARL gets annoying on his ultimate skin
- His VO is actually 45 years old.
- Said to be in a relationship with Taric
- HHHRRUUUUAAHH!
Back to the Table of Contents

Ezreal's Skillset


Innate
(Innate): Rising Spell Force is simple. Whenever you hit a target (champion, ally, Teemo) you gain a stack of Rising Spell Force, you gain 10% attack speed (up to 50% / 5 stacks) and the cooldown replenishes. After 5 seconds without hitting a skill, Rising Spell Force loses it's stacks.

Q
(Active): Mystic Shot is your bread and butter skill. Last hitting when you have to kill multiple minions. Your main damage skill. Your brush check. Your cooldown reducer. It scales with 100$ of your Attack Damage, making it the best skill to max as Attack Damage Carry. Though it has AP scaling, we're not going down that path.

W
(Active): Your Essence Flux should be considered a hidden weapon. With the recent patch, Ezreal can shoot his Essence Flux, Arcane Shift in front of hit and be hit by it, granting him an additional 20/25/30/35/40% Attack Speed and a stack of Rising Spell Force. This can also hit allied champions, granting them the attack speed and allowing you to push down towers faster. Hitting a number of allies will grant you more stacks of Rising Spell Force. Hitting 3 would grant you 3 stacks. Simple right? It also hits champions, but that's not why it's useful right now.

E
(Active): Arcane Shift is your lower cooldown, damage dealing Flash. Ezreal teleports to a select area within range and fires a bolt, dealing AP scaled magic damage. I maxed this last and this will drive people nuts, telling me it's such a useful tool and it deals way more damage than Essence Flux. Here's why I maxed Essence Flux first, alright?
Spoiler: Click to view

R
(Active): Trueshot Barrage (or as I call it, the HRRRAAAHH BARRAGE!) is what Ezreal is known for. This global ult hits everything it can apart from Wards and Teemo shrooms. It scales well, it deals an insane amount of damage with this build and it can hit multiple targets. Sp4zie calls it the "Bananer of Doom!" and SivHD "The Party Mansion" (combined with his full combo). And all apply perfectly. Also, each target it hits grants you Rising Spell Force stacks. So yay for that.
Back to the Table of Contents

Skilling Order


Skilling Priority
Back to the Table of Contents

Itemization




Items

Items Explanation - NOTE: YOU CAN ADD MORE ROWS
Items Explanation - This build ensures multiple things. 1; We have lifesteal (with the Essence Reaver. 2; We have damage ( Essence Reaver + Muramana and we have mana sustain. 3; We have near maxed cooldown reduction. 4; We can kite the enemey beyond limits. This build can kind of conflict itself due to the active of Muramana and the active of Essence Reaver as it gains and costs mana. No worries though. You'll have enough mana through-out the teamfight (and afterwards) and you can easily gain some back by just poking the enemy or it's minions. The Essence Reaver gives us a nice amount of lifesteal as well along with some nice Attack Damage. I build this item on my personal blue build even BEFORE it's buff. The buff was just making this build more useful. The last main item, Iceborn Gauntlet is for defensives, to add power to the Muramana and to kite the enemy. What's extremely nice is that your Mystic Shot procs this active. And as you have all these items, it's up within 2 seconds! (If not less!)
Back to the Table of Contents

Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your Mystic Shot as soon as you have your Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing Nasus and your Siphoning Strike is your Mystic Shot. Your stacks are the ones for your Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.
Back to the Table of Contents

Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either Mystic Shot their squishies or (if they're lined up somewhat well) use your Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like Wukong or Vi because of your Iceborn Gauntlet slow (and maybe even Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.

If you lose your teamfight however, make full use of your Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing Akali or Wukong or whomever) with your Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.
Back to the Table of Contents

Tips 'n Tricks




Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Skilling Priority
Back to the Table of Contents

Itemization




Items

Items Explanation - NOTE: YOU CAN ADD MORE ROWS
Items Explanation - This build ensures multiple things. 1; We have lifesteal (with the Essence Reaver. 2; We have damage ( Essence Reaver + Muramana and we have mana sustain. 3; We have near maxed cooldown reduction. 4; We can kite the enemey beyond limits. This build can kind of conflict itself due to the active of Muramana and the active of Essence Reaver as it gains and costs mana. No worries though. You'll have enough mana through-out the teamfight (and afterwards) and you can easily gain some back by just poking the enemy or it's minions. The Essence Reaver gives us a nice amount of lifesteal as well along with some nice Attack Damage. I build this item on my personal blue build even BEFORE it's buff. The buff was just making this build more useful. The last main item, Iceborn Gauntlet is for defensives, to add power to the Muramana and to kite the enemy. What's extremely nice is that your Mystic Shot procs this active. And as you have all these items, it's up within 2 seconds! (If not less!)
Back to the Table of Contents

Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your Mystic Shot as soon as you have your Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing Nasus and your Siphoning Strike is your Mystic Shot. Your stacks are the ones for your Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.
Back to the Table of Contents

Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either Mystic Shot their squishies or (if they're lined up somewhat well) use your Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like Wukong or Vi because of your Iceborn Gauntlet slow (and maybe even Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.

If you lose your teamfight however, make full use of your Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing Akali or Wukong or whomever) with your Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.
Back to the Table of Contents

Tips 'n Tricks




Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

About the Author


Click to Enlarge
Hi! My name is Roy, I go by the alias Minotics as a producer and as a gamer, and I used to go by Sydalrg. I am and I reside in the Netherlands, being a proud dutchman. I'm an electronic music producer who enjoys playing video games to build inspiration. I'm currently Silver 4 with a Silver 1/2 team, and I main the ADC role.
Although I main the ADC role, I can fill any position on a team. I decided to play mainly as the Carry because of the playstyle. I enjoy playing glass cannons, though I tend to build them rather un-glass so to speak, building a Frozen Mallet for example on various champions to add HP and utility.

Due to this, Ezreal has to be my favorite champion in League of Legends right now (With Gnar being unreleased at the time of writing this anyhow) because of the fact that if you make one wrong move, burn your Arcane Shift you'll die within an instant and leave people pissed at you, or make the game changing play and be thanked by the team for carrying them to victory.
Back to the Table of Contents

Introduction

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." Such is Ezreal's credo.
Back to the Table of Contents

Who is Ezreal ?

Pros

+ High Burst
+ High Risk - High Reward playstyle
+ Spammable kit
+ Mystic Shot applies on-hit effects
+ Lowers cooldowns by 1 second by hitting Mystic Shot
+ Has that anime look.
+ KYLE HEBERT! Mystic Shot


Ezreal's Strengths

Accompanied by his easy-to-spam kit, Ezreal's kit is filled with skillshots. It truly is a true display of skill whether or not you can master this champion. One of the many perks he has is that all his kit's cooldowns can be lowered by hitting his Mystic Shot on whatever. Meaning that with this build, while you're stacking your Tear of the Goddess you'll be chopping up a second off of every 80 seconds on your ultimate. (52 with the build's 35% Cooldown!)

Champion's Limitations

Ezreal runs out of mana extremely quickly because of his Arcane Shift early on. In the late game, you'll be spamming your Mystic Shot left and right until you're out of mana. Paired with the active of Manamune you'll find yourself drained in no time flat. Hence why we build Essence Reaver instead of a The Bloodthirster or Blade of the Ruined King.

Cons

- Needs items
- Scales better with AP
- Actually, EVERYTHING Scales with AP (only 2 skills have AD scaling.)
- Skillshot reliant
- PEARL gets annoying on his ultimate skin
- His VO is actually 45 years old.
- Said to be in a relationship with Taric
- HHHRRUUUUAAHH!
Back to the Table of Contents

Ezreal's Skillset


Innate
(Innate): Rising Spell Force is simple. Whenever you hit a target (champion, ally, Teemo) you gain a stack of Rising Spell Force, you gain 10% attack speed (up to 50% / 5 stacks) and the cooldown replenishes. After 5 seconds without hitting a skill, Rising Spell Force loses it's stacks.

Q
(Active): Mystic Shot is your bread and butter skill. Last hitting when you have to kill multiple minions. Your main damage skill. Your brush check. Your cooldown reducer. It scales with 100$ of your Attack Damage, making it the best skill to max as Attack Damage Carry. Though it has AP scaling, we're not going down that path.

W
(Active): Your Essence Flux should be considered a hidden weapon. With the recent patch, Ezreal can shoot his Essence Flux, Arcane Shift in front of hit and be hit by it, granting him an additional 20/25/30/35/40% Attack Speed and a stack of Rising Spell Force. This can also hit allied champions, granting them the attack speed and allowing you to push down towers faster. Hitting a number of allies will grant you more stacks of Rising Spell Force. Hitting 3 would grant you 3 stacks. Simple right? It also hits champions, but that's not why it's useful right now.

E
(Active): Arcane Shift is your lower cooldown, damage dealing Flash. Ezreal teleports to a select area within range and fires a bolt, dealing AP scaled magic damage. I maxed this last and this will drive people nuts, telling me it's such a useful tool and it deals way more damage than Essence Flux. Here's why I maxed Essence Flux first, alright?
Spoiler: Click to view

R
(Active): Trueshot Barrage (or as I call it, the HRRRAAAHH BARRAGE!) is what Ezreal is known for. This global ult hits everything it can apart from Wards and Teemo shrooms. It scales well, it deals an insane amount of damage with this build and it can hit multiple targets. Sp4zie calls it the "Bananer of Doom!" and SivHD "The Party Mansion" (combined with his full combo). And all apply perfectly. Also, each target it hits grants you Rising Spell Force stacks. So yay for that.
Back to the Table of Contents

Skilling Order


Skilling Priority
Back to the Table of Contents

Itemization




Items

Items Explanation - NOTE: YOU CAN ADD MORE ROWS
Items Explanation - This build ensures multiple things. 1; We have lifesteal (with the Essence Reaver. 2; We have damage ( Essence Reaver + Muramana and we have mana sustain. 3; We have near maxed cooldown reduction. 4; We can kite the enemey beyond limits. This build can kind of conflict itself due to the active of Muramana and the active of Essence Reaver as it gains and costs mana. No worries though. You'll have enough mana through-out the teamfight (and afterwards) and you can easily gain some back by just poking the enemy or it's minions. The Essence Reaver gives us a nice amount of lifesteal as well along with some nice Attack Damage. I build this item on my personal blue build even BEFORE it's buff. The buff was just making this build more useful. The last main item, Iceborn Gauntlet is for defensives, to add power to the Muramana and to kite the enemy. What's extremely nice is that your Mystic Shot procs this active. And as you have all these items, it's up within 2 seconds! (If not less!)
Back to the Table of Contents

Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your Mystic Shot as soon as you have your Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing Nasus and your Siphoning Strike is your Mystic Shot. Your stacks are the ones for your Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.
Back to the Table of Contents

Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either Mystic Shot their squishies or (if they're lined up somewhat well) use your Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like Wukong or Vi because of your Iceborn Gauntlet slow (and maybe even Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.

If you lose your teamfight however, make full use of your Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing Akali or Wukong or whomever) with your Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.
Back to the Table of Contents

Tips 'n Tricks




Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Skilling Priority
Back to the Table of Contents

Itemization




Items

Items Explanation - NOTE: YOU CAN ADD MORE ROWS
Items Explanation - This build ensures multiple things. 1; We have lifesteal (with the Essence Reaver. 2; We have damage ( Essence Reaver + Muramana and we have mana sustain. 3; We have near maxed cooldown reduction. 4; We can kite the enemey beyond limits. This build can kind of conflict itself due to the active of Muramana and the active of Essence Reaver as it gains and costs mana. No worries though. You'll have enough mana through-out the teamfight (and afterwards) and you can easily gain some back by just poking the enemy or it's minions. The Essence Reaver gives us a nice amount of lifesteal as well along with some nice Attack Damage. I build this item on my personal blue build even BEFORE it's buff. The buff was just making this build more useful. The last main item, Iceborn Gauntlet is for defensives, to add power to the Muramana and to kite the enemy. What's extremely nice is that your Mystic Shot procs this active. And as you have all these items, it's up within 2 seconds! (If not less!)
Back to the Table of Contents

Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your Mystic Shot as soon as you have your Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing Nasus and your Siphoning Strike is your Mystic Shot. Your stacks are the ones for your Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.
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Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either Mystic Shot their squishies or (if they're lined up somewhat well) use your Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like Wukong or Vi because of your Iceborn Gauntlet slow (and maybe even Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.

If you lose your teamfight however, make full use of your Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing Akali or Wukong or whomever) with your Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.
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Tips 'n Tricks




Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Tip/Trick #01; Ultimate Cooldown

Ultimate Cooldown - One of the pleasures of playing Ezreal is that his Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!

Tip/Trick #02; Arcane Shift

Arcane Shift - Alright, I can not express this enough. Do not waste Arcane Shift under any circumstances unless it is to secure a kill, escape or in a worst case scenario, engage. It deals some damage but it's mostly your utility-of-the-day skill. A 2nd Flash if you will. Don't unnecessarily waste it.

Tip/Trick #03; Kill Securing Ultimates

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K.S.U. - People will get pissed at me for saying this, but you can go wrong with killstealing as an ADC unless you're full build. It's well worth it. So if you catch one of your teammate's laning opponents going under tower to go back, fire your ultimate off. If it kills them, it's no waste. Just say 'Worth' in chat. Lightens the mood sometimes too.

Tip/Trick #04; Face checking for wussies

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Wussy tactics - Oh god, did I just get caught by a ganking Hecarim? WHAT?! GG NO VISION?! Mates, you can't blame your support for having no vision with Mystic Shot at your disposal. Fire it at will into brushes to check if they're safe and pay attention to the noise it makes when it hits. If it does hit, you'll hear it. Or your cooldowns lower. Or it won't travel farther. Simple stuff. Supporting aint easy.

Tip/Trick #05; Communication

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Walkie Talkie Man - Talk with your teammates. Your support specifically. Simple communication will increase the chances of winning the game apart from skill. Hell, ping a million times (just kidding, don't do it) for that roaming opponent or when you think a jungler's there. It shows them you not only care and are serious, it could save you, your teammates and ultimately the game.
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Synergies


What do all these supports have in common? They all have CC and can protect their ADCs if necessary, which is really useful for Ezreal. Even though your Arcane Shift and Flash are pretty easy escaping skills, once they're down you're screwed. Two of these synergies ( Taric and Nami) can heal you as well! Two of these ( Nami and Braum) can slow your opponent and two of them ( Taric and Braum will give you armor as well. The idea of their CC is it can keep them in place long enough for you to cast your ultimate or get in position to land skillshots. Useful stuff. They all have their pro's and con's but these 3 are my favorites. Zyra is useful too.
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Counters

Countering Ezreal is easy. Draven outdamages him harshly at all times with his Q (In a game, I was 21/4/12 fighting a 4/15/9 Draven and he still won!) and his attack speed from his W. Tristana's Attack Speed is also very annoying and what she and Caitlyn have in common is range. Outranging an Ezreal is so useful. But if they're trash, it won't matter. Just poke them down and if they wanna fight you and you KNOW you can win, go ham.

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Epilogue

Epilogue
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Special Thanks
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Guide Top

Introduction