The Mistery Of The Explorer
Pick ad or
full build 1
This is not working so well so (X)
This can be ussles for balls deep instead of bansh
AbilitiesEzreal serves as an all-around versatile ADC that excels in many areas. He has a safe early game due to his long harass from his Q and his escape with E. He also can situationally outtrade enemies with his Mystic Shot and all-in with his Arcane Shift to reposition for his Mystic Shots . However, he has a distinct weakness in trading with autoattacks, so generally speaking Ezreal cannot outtrade enemies when minions are blocking.
This early game then transitions to a stronger mid game, where he has insane poke damage, mobility, and damage in teamfights. Later, however, his damage falls off (in comparison to other crit-scaling AD's) and all that remains for him is his strong kiting abilities.
Ezreal focuses on more of his abilities than flat-out autoattacks for his damage output. His Q is his primary tool for damage. Essentially, his Q is used for kiting the enemy (along with damage), and his autoattacks are used to follow-up with damage. This, however, does gimp his damage late game, because he will have to use his abilities to come into full effect, which limits potential crits, while other carries can simply autoattack and crit. Furthermore, his small range forces him to act like an AD caster to poke from a distance.
As an Ezreal player one must be able to recognize his / her damage potential. Ezreal has the ability to outplay many other AD carries due to his ability to easily reposition and deal damage afar. Decent players, in teamfights, will choose to simply Arcane Shift away from the fight. Good players, however, will recognize his ability to reposition with Arcane Shift and maintain consistent damage output.
FULL AD RUNS
YES YOU CAN BUILD FULL AD RUNS TOO ITS GOOD FOR FARMING AND POKING BUT I RECOMEND THIS RUNS
Always choose to take Flash and another spell. Flash is essential for almost all champions, and even though Ezreal has a built-in blink, Flash is still best on him because of the double-blink potential ability to go all-in in more dangerous situations. For the second summoner spell, Barrier, Cleanse, and Ignite are all superb. I prefer Barrier because it provides a shield that cannot be mitigated by Ignite whilst Heal can. Cleanse is also strong against strong CC enemies and allows for quick re-positioning. Ignite allows for stronger all-ins and gives larger killing potential.
Ezreal is weak against
Graves counter picks Ezreal
Draven counter picks Ezreal
EZRAEL GOOD AGAINST
Sona duopicks Ezrael
This passive allows for extremely strong dueling for 1 on 1s and also greatly improves your DPS in extended teamfights or skirmishes. It also allows you to push relatively quickly as well. This passive combined with Mystic Shot allows for extremely strong combos. Your ultimate, Trueshot Barrage also procs this for every enemy hit, so hitting 5+ will instantly max this out. This passive is very effective throughout the game.
This ability is Ezreal's most important ability. Earlier on in lane phase it can be used to farm and last hit from a distance, poke enemies, counter-harass, and refresh cooldowns, while later on it can be used to kite people around ( Iceborn Gauntlet), and even outduel others.
Earlier on this ability doesn't come into play as often because it has a large mana cost, but later on it's a great utility tool for pushing down towers as a team and taking down objectives. The AS buff you throw on allies greatly increases efficiency. This ability can also be used to poke through minions earlier on.
This can be used offensively in situations where you want to catch up with the enemy or re-position yourself in teamfights or skirmishes, or defensively when escaping. This ability allows for Ezreal to position more aggressively because it allows instant escape. Note that this ability is a blink, which means it can be used to dodge Blitzcrank grabs even if hooked.
This ability is extremely strong in skirmishes. Later on however, it is used as more of a clearing and poke tool. When you're pushing a lane and another lane of yours is getting pushed, you can use Trueshot Barrage to clear it instead of being forced to go back. This ability can also be used to snipe low health champions that you have vision of. Note that the ability does take time to travel and can be relatively difficult to aim.
YOU CAN FARM WITH YOUR Q AND THE TEAR OF GODDESS WILL HELP YOU GET MORE MANA SO YOU DONT NEED TO GO BACK OFTEN.POKE YOUR ENEMY AND USE YOUR E TO CATCH THEM OR RUN AWAY.
IN LATE GAME EZRAEL IS VERRY OP.SPECIALY IF YOU HAVE THIS BUILD AND YOUR MURAMANA IS ON.STAY BEHIND YOUR TEAM AND KILL YOUR ENEMY.