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Fizz Build Guide by JustGotFizzedUp

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Not Updated For Current Season

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League of Legends Build Guide Author JustGotFizzedUp

Fizz ~ The Tidal Trickster :3

JustGotFizzedUp Last updated on March 28, 2013
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Ability Sequence

2
8
12
13
14
Ability Key Q
1
4
5
7
9
Ability Key W
3
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

Introduction



Hello and welcome to my Fizz guide. If you find ANY problems at ALL or ANYTHING that bothers you MAKE A COMMENT OR PM ME so i can fix it! Ok, now then this guide will be talking about Fizz his abilities how to use him where to go who to avoid..etc If you like this guide I will be updating it almost EVERYDAY or as long as i have spare time between school days. To help everyone who loves to play Fizz and use him in the top lane. Now on to the guide i will be talking about his Pros / Cons first.
Credits to jhoijhoi for the template, which you can find here.


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Pros / Cons

Pros / Cons


Pros


+ Good top lane
+ Fun to play
+ Cool skins

Fizz is a great champion in my opinion and is really fun to play with since he is so mobile and can escape his enemies quickly. He also has superb skins ( I love the atlantean Fizz } but he does have some downsides. He is hard to learn , VERY squishy early game and is still squishy late game if they focus you. As they know you are where all the damage is coming from they WILL try and focus you and take you out as fast as possible. This is why your going to want to try and jump in kill someone jump out while not taking any non neccsary damage from the enemy team. If they do focus you your best chance is to let a tank like Amumu ulti them then run like hell so they dont catch up. Let your tanks take the damage because they build so much health and armor. Your kind of support in a way. Deal alot of damage but is extremley squishy. These are some of his Pros and Cons. I have put a little champ spotlight below to entertain yall if you want. If I can get a recording device working i will record myself playing some LoL with Fizz using this build to show you how well it works. That concludes this chapter.
Cons


- Hard to learn
- Hard to master
- Squishy early game

Fizz is a great champion in my opinion and is really fun to play with since he is so mobile and can escape his enemies quickly. He also has superb skins ( I love the atlantean Fizz } but he does have some downsides. He is hard to learn , VERY squishy early game and is still squishy late game if they focus you. As they know you are where all the damage is coming from they WILL try and focus you and take you out as fast as possible. This is why your going to want to try and jump in kill someone jump out while not taking any non neccsary damage from the enemy team. If they do focus you your best chance is to let a tank like Amumu ulti them then run like hell so they dont catch up. Let your tanks take the damage because they build so much health and armor. Your kind of support in a way. Deal alot of damage but is extremley squishy. These are some of his Pros and Cons. I have put a little champ spotlight below to entertain yall if you want. If I can get a recording device working i will record myself playing some LoL with Fizz using this build to show you how well it works. That concludes this chapter.


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Masteries

Masteries


Masteries
1/5
4/5
2/1
4/5
1/1
3/1
1/1
4/
1/
3/5
4/1
2/5

Now the worst part about guides to me. The masteries, I just HATE all the coding its tiring and borrrrinng as hell and it takes alot of work to make it look good. Although it can pay off if you make a good guide. Now since i am a lazy idiot im not going to put the masteries pic's. OH NO NO MASTERY PICTURES TIME TO DOWNVOTE THE GUIDE! Well if yall do that then heres a word for you i dont care go look at some dimwit who took the time to make his guide look fancy when its acctually complete ****. Now onto the masteries.I take a point in summoner's wrath just for the extra 5 AD in ignite. Next i take 4 points in Fury and 2 CD so my abilties dont take so damn long to cooldown.**** shouldve listened to my language arts teacher Mrs.JDavis sorry guys ive ran out of then,after that,next, so im just gonna keep repeating the same ********. After that I take 4 in blast for some AP. Next arcane knowledge for some magic pen so i can keep them homies in the dumps. After this 3 in mental force for the AP as always Fizz is built around AP. Next 1 in spellsword with all your AP this will help deal alot of damage to your target. We take 4 in archmage for that AP again. And last but not least we take 4 in executioner for finishing kills faster. Woop we finished that now on to our Defense, I take 1 in durability and 3 in perserverance for some extra health/regen. Finally we take 2 in resistance for some extra magic resist. This finishs up the mastery section guys go on down to the next chapter.


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Runes

Runes



Runes

Greater Quintessence of Ability Power
3

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Mark of Magic Penetration
9

  • Greater Quintessence of Ability Power: Ok now to explain the runes. I take these quints for the flat ability power early game so i can poke in top lane if need be. It doesnt really help late game but you want to have a good start!
  • Greater Mark of Magic Penetration: After those some magic penetration so i can poke harder than theyll expect also a pro tip try and push them out of the dont kill them just poke them enough that they have to back this way they spend DOUBLE the time recalling and walking back by the time there back youll be about 1-3 levels up on them.
  • Greater Glyph of Scaling Ability Power: Now heres some late game ability power , reason i take these is just for some extra ability power late game so you can destroy your foes.
  • Greater Seal of Armor: Last but not least some armor for early game , if your getting poked a TON these will help alot.


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Spells

Summoner Spells



Flash: I take flash because it is a great way for Fizz or anyone to escape if need be. Your Playful / Trickster can jump walls too but if its on cooldown here is a backup!

Ignite: Next I take ignite so you can grab those kills if there JUST barley out of your range, this helps me alot and it has grown on me the amount of situations that the enemy gets away but a few seconds later you get the kill with ignite :D


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Abilties

Ability Explanation



  • Nimble Fighter: This is your passive and in my opinion is the best passive in the game because it allows you to move through minions, the pathing in the game sometimes goes full ****** and makes you walk around the same minion twice like a complete dumb this passive lets you move through them also its a great way to get away when your enemys are tripping over your minions.
  • Urchin Strike (Q): Your next ability is your Q called Urchin Strike this lets you dart to a target and deal damage it also flings you ahead of them a bit so watch out if there going to there turret that could put you in a bad position.
  • Seastone Trident (W): After that is your W called seastone trident this has an active and a passive when your upgrade it it does magic damage from your basic attacks over a period of time i believe (if i read it right its 11:00 here dont hate) and i'd advise maxing this first so you can farm faster.
  • Playful / Trickster (E): Now this is your W called Playful / Trickster and i LOVE this ability it is a great escaping tool and you can jump small walls with it, you can become untargetable for a few seconds withen the time of using it and can jump over some champions attacks, overall i would say this is Fizz's best ability next to his ult.
  • Chum The Waters (R): Now last but not least his ult, Fizz's ult is a skillshot which you can shoot at random or hit an enemy with and if you hit an enemy it sticks to them, after a few seconds a giant shark will pop out of where your skillshot hit and will knock and slow the enemy , also some details the sharks name is Chomper and he is cute and fluffy :O.


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Items

Items


Item Sequence

Enchantment: Homeguard
450

Lich Bane
3200

Rylai's Crystal Scepter
2600

Zhonya's Hourglass
2900

Rabadon's Deathcap
3800

Deathfire Grasp
3100

I take these shoes for the extra 15 magic pen and obviously the 45 movement speed I like this help with Fizz.

Next I get the deathfire grasp for the 120 ability power and the 10 cooldown reduction, i find this helps with Fizz obviously the ability power but the cooldown reduction is what i like in it, I always find myself in a position where my abilites arent up and cant do anything to save myself.

Not alot to say but it gives you 120 AP which is great :D.

This gives you 80 AP which is great but also what i like is 500 health just a bit of health surviving is always great.

Finally the Lich Bane it gives you 80 AP and 250 mana which is pretty useful! This concludes the items chapter now go on down to the next one!.


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The Fizzy End

Summary


Well thanks for reading guys please PM me if you noticed anything i messed up or you didnt like vote if you like it and maybe a +rep? This is my guide on Fizz the tidal trickster. I will be updating it ALOT.

// SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.
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