Fizz Build Guide by ReceptiveRaptor
| Health | 1962 |
| Health Regen | 19.6 |
| Mana | 1559.54 |
| Mana Regen | 29.25 |
| Armor | 73.9 |
| Magic Resist | 92.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 107 |
| Attack Speed | 91.005 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 727.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 60% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey everyone Raptor here, this is my first guide for the amazing assassin
Fizz, The Tidal Trickster.
I have been playing
Fizz, The Tidal Trickster since he was first Free to play the week after his release. I purchased him after a week of saving for the Influence Points and I have played well over 600 games with him.
Before I get into the guide though I just want to state that I play a VERY reckless Fizz, I tower dive with Fizz, I run in 2v1 with Fizz maybe even 3v1 if the circumstances are fitting. Simply put I am a maniac with Fizz and I have found it to be a very effective, very fun and very moderate risk high payout play style.
I am summoner level 30 but I have chose not to engage in Ranked play because I play League of Legends purely for fun with friends.
This is my recent match history since using this build that I am showing you now.



About Fizz



Fizz is an AP Carry capable of dealing massive burst damage and damage over time.
Fizz is Nimble and as such can be used to maneuver the Field of Justice with ease.
This build highlights the best builds (in my opinion) for
Fizz The Tidal Trickster, both the "Glass Cannon", "Tanky AP" and the "Shut Down" Fizz build are my creation and have been tested over countless games, these build are to me the best and the only way to play
Fizz.
Happy reading.
Pros and Cons
Pros![]()
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Cons![]()
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Masteries
With Fizz I feel there are not really many ways to run the mastery tree and in my opinion the Nine points in Defense are necessary as they give you +6 Magic Resist, +6 Armor and +3 Health Regen per 5 seconds.
This next Mastery Tree is something I've cooked up to go with those of you who use Heal/Clarity and also focuses more on being there for utility than offense, Note, This mastery tree is still very experimental, I can't vouch for its viability, however if you try it and it works/doesn't work please let me know so I can change it accordingly.
This next Mastery Tree is my new favorite, sure, you lose the ignite buff but you gain something more, runic affinity so you can keep that blue buff longer, you also get a free [[Greater Quintessence of Swiftness]
Runes
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Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Greater Seal of Knowledge x9: 10.5 Mana per level with 189 mana at level 18, these should help those of you that are spam happy.
The above runes are my runes of choice with Fizz as they give me 8.5 Magic Pen and about 20 Ability Power at level 1. However some other rune setups you could use are:
Optional Rune Setup 1:
Greater Seal of Replenishment x9: Mana Regen, Use these if you are new to Fizz, think of them as training wheels, you'll get used to his mana control and you'll be able to swap them out later on.
Comments:
The movement speeds from
Optional Rune Setup 2:
Comments:
The Ability power per level Quints
Summoner Spells
Viable Summoner Spells*
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I don't always take Flash with Fizz because of
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Semi-Viable Summoner Spells*
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Use it in a pinch to return to the fight quicker.
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Can be used to close the gaps where your E fails.
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Non-Viable Summoner Spells*
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Sure, bonus AP and Attack Speed seems nice but I feel as if it wastes a Summoner Spell slot, however it works well with your W
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If you like Exhaust try have someone else bring it with them, you personally don't need it.
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* These summoner spells are Viable/Semi-Viable/Non-Viable in my opinion, you can still take them if you want but from experience this is what I've found out to be as close as perfect.
Fizz' Abilities
Nimble Fighter
Fizz' passive allows him to move through minions as if he had activated
Ghost
Fizz also gets minor reduced damage from auto attacks.
Urchin StrikeFizz' Q is a dash ability that propels Fizz forward a fixed distance.
Urchin Strike can be used as a chase or an escape ability
Seastone TridentFizz' W, capable of doing massive damage over time to the enemy champion almost always guaranteeing the kill it also applies Grievous Wounds which reduces healing on enemy champions by 50%. Seastone Trident is useful against Tanks such as
Playful/TricksterFizz' E, it can be used to either chase the enemy champion or escape/dodge anything the enemy can throw at you. Playful is an AoE slow where as Trickster focuses on one enemy for more damage than Playful.
Chum the WatersFizz' ultimate is an AoE Skill shot nuke, use it by lining up the skill shot where someone may be running or where they are standing. Use it to the ultimate effect in a team fight by aiming for the middle of the group which gives the shark dominance over the enemy champion(s) hit (mid/late game).
NOTE: Your shark is somewhat useless at doing massive damage until you have the
Ability Sequence/Tacticts
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Yaric
Y.A.R.I.C stands for Yet Another Recommended Item Customiser. For those who are unfamiliar with this type of software, it allows you to change RIOT's Recommended build to a custom build. There are plenty of programs that are like this but YARIC is my preference and can be found here: Y.A.R.I.C
Do you use YARIC?
Copy and paste this into the code section above the build sequence
Glass Cannon: 3020 3089 3135 3115 3100 3174
Tanky: 3111 3116 3027 3135 3089 3026
Shut Down: 3020 3057 3135 3115 3089 3152
First Item Build & Explanations
In this section I cover the three ways you can build
Fizz the first one is my favorite, Glass Cannon
Fizz, the second one is the Tanky AP
Fizz build and the third one is still a Glass Cannon
Fizz but it covers how you get around being shut down early game.
Note: Read this if you are unsure which boots to get. Courtesy of Incendiax.

Starting Items
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You will ideally want Boots&Pots for the sustain and mobility but if you have
Boots
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The decision here is simply whether you want flat magic penetration, magic resist/tenacity or cooldown reduction. "Tenacity is a mechanic that reduces the duration of crowd control effects. It does not affect the potency/strength of the effect." - LoL Wiki
"Magic penetration (or spell penetration) is a champion statistic which allows the magic damage done from their abilities, enhanced attacks, etc. to ignore some or all of a target's magic resistance." - LoL Wiki
Cooldown Reduction: Allows your abilities to be available to you more often, you should grab these if buying a
Which boots you go with are completely up to you and(or) the situation.
Early Damage, Which to grab first.
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This next decision depends entirely on how fed you are, whenever I have a game where gold is slow I will build the
NOTE: You will want to grab both of these, depending on which one you end up getting first follow up with the other item immediately.
By now even if you're having a bad game you should see an immense improvement in your damage output and should start to pick up kills faster than you could before. Welcome to Mid-Game.
Cooldown Reduction
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I will always get a
Magic Resist/Damage
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The
The Icing on top of the Cake
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So, why
- +80 Ability Power
- +36 Magic Resist
- +15 Mana Regen per 5 seconds
- UNIQUE Passive: 15% Cooldown Reduction
- UNIQUE Passive: Restores 12% of your max Mana on Kill or Assist.
- UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Well then, why
- +100 Ability Power
- +50 Armor
- UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions (90 second cooldown).
So which one will you take?
Will you grab the
Second Item Build & Explanations
Starting Items
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You will want Boots&Pots for the sustain and mobility even if you have
Boots
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Magic Resist, Increased Tenacity. All crowd control effects on you will have their durations reduced such as
Tenacity is a mechanic that reduces the duration of crowd control effects. It does not affect the potency/strength of the effect." - LoL Wiki
Early Health, Which to grab first.
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This next decision depends on your preferences, that is to say whether you like the passive slow from
Damage.
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This next decision depends entirely on the enemy team, first ask yourself. "Is the enemy tank taking any damage from my ult or any other means of attack?" If no, get a
NOTE: You will want to grab both of these, depending on which one you end up getting first follow up with the other item immediately, unless you need to grab an item or two from the next section.
Second Item Build & Explanations Part 2
Why a second section?
The first one was being weird so I moved the second half into it's own section and it worked.
I think it may have had something to do with a character/BB Code limit as there is a ton of BB Code in this section.
Armor/Magic Resist or Guardians Angel
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This next decision is an important one as all three items are useful to your sustain and have some unique things that put the high in the priority list. Lets break down each individual items properties.
NOTE: Feel free to swap out either the

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Effects:
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This item will be perfect for taking on the enemy AD Carries One on One as it reduces their attack speed while at the same time giving you 99 Armor and 20% Cooldown reduction.

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Effects:
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This item will be perfect against a heavy Crowd Control team, or just a team with a

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Effects:
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Trick the enemy into thinking you're dead!
Lets say you do Tons of damage in a team fight then the remaining enemies decide to focus you, you die. What now? Come back to life and continue to tear holes all over their defense.
Third Item Build & Explanations -Foreword-
Getting shut down?
Can't make enough gold?
Feel like you can't contribute to your team like you should be?
Then this is the build for you.
Let's get started.
First off, a little overview of this build:
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Third Item Build & Explanations -Build-
NOTE: I have only tested this build in a few different games, and so far it works amazingly.
Starting Items
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You will want Boots&Pots for the sustain and mobility, if they do end up shutting you down you'll still be happy you got boots&pots because you could have maybe escaped the first few attempts on your life.
Tier 2 Boots
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Cooldown reduction, if you keep dieing because you can't get away or because your ability just keeps coming off cooldown then you will want these, else take the Merc Treads if their cc is why you are dieing.
Early Damage.
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You'll want these before you even get your
Note: You will want both of these items and although I would recommend the revolver first, which you get first is entirely up to you.
Gold per 10
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Gold per 10, at the moment you're shut down so gold per 10 is a nice way to make a little extra gold on the side, plus it has some AP behind it so it's useful for you in more than one way.
Cooldown reduction.
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Cooldown reduction. You're buying this mainly for the sake of your cooldowns but also because it builds into your
This ends your early game build, now let's start turning these items into the final build.

First late game item, Magic Pen.
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by now your
Second late game item, Cooldown Reduction.
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Now you want to turn your
Third and Fourth late game items, Damage.
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Now you get to the good stuff, turning your
The last item, Finishing our Sheen
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Into |
So at this point in the build you should be getting 2 or 3 kills each teamfight so now it's just a waiting game until you can turn your Sheen into a
Synergies & Counters
Synergies
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Coupled with Fizz, |
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An amazing ally, |
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Counters
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Her sheer tankiness combined with how OP she is makes her too much to handle for Fizz unless your teammates or you yourself shut her down. |
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Merc Treads? Counter |
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Guide's End
If you've read this guide, please give me your criticism and comments I welcome both good and bad criticism!
Build Variation is key to being a better player. Don't be afraid to try out new items, new runes, new masteries, new gamestyles. Please try my build before you vote or comment negatively, you might be surprised!
If you're new to the game, feel free to ask questions and leave a comments. Either myself, or other viewers will answer your questions, and if you hate my build, then please, by all means comment and give me a reasonable answer. I take pride in my
Fizz guide, and I'm always susceptible to change and updates.
If you ever want to see me in action or are just bored feel free to add me on LoL, "ReceptiveRaptor" I play on the NA server and I will gladly play a game with anyone with any V.O.I.P program you want as long as everyone has fun and gets along :)
Remember, Have fun, enjoy the game, respect your fellow summoners, oh and never forget to show "No fear!"
Happy Fishing!
-ReceptiveRaptor
Replays using this build.
Here are some replays with me using the Glass Cannon build, I have included the 18-1 Replay and the 25-10 Replay, as much as I'd rather avoid the 25-10 build it involves a fizz using another build and how this build is superior (WARNING: The 25-10 one contains racism thanks to the enemy team).
18-1
25-10
This last replay demonstrates this build in its PRIME, 41/7/3
It shows off this build so well I gave it it's own paragraph building up to it.
You can find it here
Here are some replays with me using the Tanky AP Fizz build
Thanks to.
Thanks to JhoiJhoi for the excellent line divider and the guide on how to make a guide which you can find here.
Also a special thanks to:
Jebus McAzn
th3BlackAngel
Bryun
PsiGuard
IceCreamy, for answering all my questions related to the Pros/Cons section ^.^
You were mention in JhoiJhoi's guide as contributors so I owe you for your help as well as hers :)
and another more special thanks to HereticalPsycho for telling me about my errors and what I left out.
Thanks for all your help man ^.^
Changelog
2012-09-27 - Fixed some grammatical/spelling errors, plan to overhaul parts of the guide at a later date.
2012-09-11 - New name! New mastery page! New boots! Enjoy the latest changes summoners.
2012-09-10 - Thought about the benefits of cooldown reduction after reading the top Vlad guide (as I was learning vlad) and his math behind cooldown boots over sorc shoes makes sense so I added them here.
2012-09-02 - Edited the summoner spells.
2012-08-28 - Yet again edited the Introduction, had to re-word it.
2012-08-27 - Edited the Introduction, adding a third and final build for people that get shut down. Third build is up, going to check on it every now and again for errors, I can't see any right now though. Added a Yaric Code section.
2012-08-19 - Edited the "Guide's End" section
2012-08-11 - Fixed the second build to include a Sixth item >_> also tweaked rune section a little.
2012-08-10 - Changed summoner spells on top to Flash/Ignite because apparently people can't stand anything that isn't meta, also fixed part of Taric synergy.
2012-08-09 - Fixed some errors that made some parts unreadable i.e, they didn't make sense and now they do. Also changed the comment for
Greater Glyph of Scaling Ability Power.
--Guide Published (2012-08-07)--
2012-08-07 - Added alternative build, removed old team two and replaced with new team 2 build, edited the runes and changed some rune comments. I'm anticipating release. I just have to get Heretical to peruse it and give his opinions and I'll slap the publish button.
2012-08-04 - Updated Pros&Cons
2012-07-31 - Finished the Ability Explanation/Tacticts section. Also started and finished the Item Build & Explanations, Synergies & Counters, Guide's End and Frequently Asked Questions section.
2012-07-30 - Runes section complete, the guide is looking really nice now :D, Also did summoner spells section.
2012-07-20 - Got some help from IceCreamy for the Pros/Cons section, worked like a charm :)
2012-07-18 - Changed last item from Zhonyas Hourglas to Athenes Unholy Grail after trying it out in game.
2012-07-14 - Build Started
Milestones [YYYY/MM/DD]
--1500 Views(2012-08-023)--
--1000 Views(2012-08-09)--
--Guide Published (2012-08-07)--
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