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Spells:
Cleanse
Ghost
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Summary
***Updated as of 10/3/11***
Summary
I recently purchased Riven and proceeded to play her in dominion. At first I was a bit skeptical of her, the forums generally said she was a bit underwhelming. I've won 11 of the 15 games I've played with her so far, placing first at least 6 times. Not only is Riven a good pick in dominion, she is fun as hell to play. In this guide, I will tell you what I know so far of this champion. It will continue to be updated as I learn more about her.

Pros:
Relatively short CDs (once you get a bit of CDR)
Great fighter
Has small but quick CC's that can be used to interrupt channels like Kat's ult
Great AD scaling makes for an awesome Late Game

Cons:
Lacks ranged damage unless you ult (although this damage is quite impressive)
Short gap closing moves, as opposed to something instant like

If you do not direct your abilities well, she is somewhat hard to control
Her sword is broke :(
*More will be added to this guide as I play Riven more*
Abilities

Passive: Runic Blade.
Riven's abilities charge her blade, causing her to do 5 / 7 / 9 / 11 / 13 / 15 (+0.5 per bonus attack damage) bonus physical damage on her next autoattack. Riven can store up to 3 charges, and will only expend one at a time.
Riven's passive is a good addition to her damage output. Like champions such as Lee Sin, you will want to auto attack in between using abilities to maximize your damage output. However, it is not always necessary in order to get a kill. If you feel like an enemy will escape you if you spend too much time trying to get your auto attacks in, then you might be better off using your abilities quickly to kill your enemy.
This passive usually brings up the thought of 'trinity force'. However, it doesnt work out well. The cool down on the sheen element of Trinity Force is too long for it to be effective on Riven. I choose instead to focus almost entirely on Attack Damage, which is the most helpful stat for Riven, as opposed to get a well rounded item like Trinity Force.

Q: Broken Wings
Riven steps forward and lashes out in a series of powerful sword slashes that will damage all enemies nearby. This ability can be activated a second time in the next x seconds, and a third time after that. On the third activation she will also knock nearby enemies back and have a larger radius of damage. All three strikes will deal the same amount of damage.
Cooldown: 13 seconds
Range of Dash: 250
No Cost
Physical Damage Per Strike: 30 / 50 / 70 / 90 / 110 (+0.7 per bonus attack damage)
Knockback: 225
Broken Wings is Riven's main combo attack. This ability can be used for many things.
It's primary use is Damage. This ability should always be used while you are fighting another champion. It deals good damage, and in an AoE so if there is more than one enemy, you can potentially hurt them both. It scales well with Attack Damage too, so you should definitely be sure to use it in fights. Remember, if you want to maximize damage, you need to auto attack in between uses of











If your enemy is running away from you and you are having trouble catching up,






In dominion, it is very important to be able to Move around the map quickly. Whenever you are out of combat, spam BW as much as you'd like to get where you're going faster. I usually end up being one of the first to reach the top point in dominion because I can use little dashes like


For Farming,



One of the great things about Riven is her great ability to Interrupt. When you fight some one like





When you start the match, it is always fun to spam


W: Ki Burst
Riven deals physical damage and stuns nearby enemies for 0.5 seconds.
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Radius of AoE: 300
No Cost
Physical Damage: 50 / 90 / 130 / 170 / 210 (+1.0 per bonus attack damage)

One problem with

KB is good for trying to stop enemies from running away from you. In addition to hurting them, the stun could buy enough time for you to finish them off before they Flash or something. Remember that

I choose to level up BW and KB neck and neck to keep a balanced damage between them. I feel like if you're maxing KB, when you fight enemies that are smart enough to keep a little distance from you will not take any damage form it. Late game


E: Valor
Riven dashes towards the cursor and gains a shield for up to 2.5 seconds.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Range: 275
No Cost
Shield Strength: 60 / 90 / 120 / 150 / 180 (+1.0 per bonus attack damage)

You should always start the fight with




Whenever you are nervous about checking a bush, rush into it with


Now I will discuss the dash element of

Valor can be used in addition to



You can also use



R1: Blade of the Exile
Riven's sword reforms, gaining 20% bonus attack damage, extended range on her damaging abilities and autoattacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
No Cost
Cooldown: 75 / 60 / 45 seconds
Riven's Ult comes in two parts. The first one is a passive that you gain for the duration of the ult. It is a huge AD boost, as well as range increase on her abilities and auto attacks. This makes for an incredibly powerful ult, a huge combat boost that can make the difference between you getting ganked by two people and dieing, or being ganked by two people and getting a double kill.
You should always be sure to use this ability when the fight starts, rather than later. You'll want to make as much use of the ult as you can, so usually you'll use it, rape the **** out of a few guys, one or two might try to make it out alive, but you cut them down with


Note: Apparently there isnt an icon for wind slash on mobafire atm, so for now you'll be seeing it written twice, but once they add the icon it will be fixed.
R2: Wind Slash
Riven can activate the ability to emit a shockwave in a long cone in front of her that deals physical damage to all units hit based on their missing health.
Minimum Damage: 80 / 120 / 160 (+0.6 per bonus attack damage)
Maximum Damage: (25% health or lower): 240 / 360 / 480 (+1.8 per bonus attack damage)
Missile Speed: 2200
Wind Slash is an awesome ability. It is Riven's form of ranged damage output, and it's a damn good source of damage output. Remember, this ability is somewhat of a finisher move, so you should not use it to start a fight. If you're fighting someone and it's looking like a close fight, Wind Slash should ensure that you dominate the fight. Lots of times I end up smacking people in the face at point blank with this ability, but it is also great for catching runners. You have to act fast though, and lead well, or you could miss. You should also try to position yourself so that your Wind Slash hits multiple enemies. I once had a team fight that we were losing, but my Wind Slash turned the fight completely around and we aced them because I hit 4 enemies with Wind Slash.
If you find yourself without a target to use Wind Slash on at the end of your ult, you might as well just throw it at your team mates for *****. Maybe throw it at minions or something, or throw it in a bush and who knows, you may kill a low HP enemy that was hiding. Riven's ult is only half of its usefulness if you forget to use Wind Slash, so make good use of it.
Summoner Spells
These summoner spells are in order of most recommended to least recommended






















I go 21 into Defense, this helps her be a little tougher, since she's not as bulky as some other bruisers can be. 6 in offense for a little CDR, and a little crit stuff. Then I put the rest of the points in some utility for the decreased death timer. Masteries are all personal preference. You can also choose to go all in offense.
You can choose Armorpen or AD marks, I prefer the armorpen
You can choose AS or dodge seals, I'm still a little in between on these. Any other suggestions for what Seals to get would be appreciated
You can choose Flat CDR or CDR/level, I guess MR glyphs would be good too. I prefer the flat CDR runes.
For quints, anything from ArmorPen, straight AD, quints of swiftness, CDR quints, HP quints. All of those would work well.
In dominion, you start out with a lot of money. There are many different combinations of items you can buy at the start. Feel free to choose your own, but I prefer to take





To start the match out, you should have:



OR




Once you get back to buy stuff, hopefully you will have enough money to buy








The first



Now your build should look like this:




Here is where I will start splitting the build into 3 different parts. I will put the far sides of both DPS and Tanky build, and then a good mix of both.
Next I build a little bit of defense as well as more offense. I build a











Now I am going to color code the DPS Build, the Tanky Build, and the Tanky/DPS Build. That way it will hopefully be easier to follow along.
As of now, if you are building straight DPS, you should have:





If you are building Tanky, you should have:






If you are building Tanky/DPS, you should have:






Next, for the DPS build, I am going to buy an



a



Your end DPS build should look like this:






Next, for the Tanky build, I build either a








Your final Tanky build is:






Next, for your Tanky/DPS build, I build the








Your final build for Tanky/DPS is:









For great general dominion strategies, go to the Teamwork and Strategies section of this guide
http://www.mobafire.com/league-of-legends/build/dominion-guide-roles-and-teamwork-130367
All credit for this goes to Zemiazas
*I will add more as I play more with Riven*
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