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Teemo Build Guide by zhengal

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author zhengal

Guide to Satan (Not Completed)

zhengal Last updated on September 13, 2015
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Teemo

Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Teemo with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Nasus Nasus can't really harm you unless he use his Wither. You can use move quickly to kite him or against the wither.
2
Garen Make sure you blind him when he engage. But overall he isn't a problem.
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Introduction

Welcome


Hello my name is Zhenga and I am a League Of Legend player since Season 2. I usually play jungle (my favorite role) and top but I can also play any other lanes as well. Lately I have been playing Teemo everywhere, every lane, every role and I enjoy playing Teemo a lot.

Now I bring you a guide on Teemo the Champion that everyone shall fear :) . This guide is for people who start playing Teemo as well as experience Teemo players. You may learn something, you may not.


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Pros / Cons



Pros (+)
- Very good pokes
- Annoying as hell (no puns intended)
- Blind the ADC is very helpful in teamfight
- Really good a kiting
- Have a really strong laning phase
- After level 6 he brings global pressure
- Very fast

Cons (-)
- No hard CC
- Oracles and Vision ward counters Noxious Trap
- Have a short range (500)
- Squish


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Summoner Spell

Flash
can be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's flash.
(300 second cooldown)
Ignite
deals (50 + 20 x level) true damage over 5 seconds and reduces healing and regeneration effects on the target by 50% for the duration. It also reveals them for the duration.
(210 second cooldown)


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Runes


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Masteries


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Items


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Team Work


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Farming


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Unique Skills


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Summary