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Hecarim Build Guide by xRosco19x

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Not Updated For Current Season

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League of Legends Build Guide Author xRosco19x

Hecarim the Unkillable Pony! Post Season Patch!!!

xRosco19x Last updated on January 19, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Playing Hecarim

Hecarim is a tanky AD based champion based around awesome jungling. high mobility converted to damage, and flat out running circles around the enemy carry. As one of th fastest champions in the game, faster than a Master Yi, he converts movemoent to damage. Keep this in mind as we build Hecarim.


Guide Top

Pros and Cons

SPACESPACE Pros:
  • High mobility
  • Awesome heal for faster jungling and longer sustain in lane.
  • His mobility feeds into damage
SPACESPACE Cons:
  • Pretty focused later if doing the slightest bit good
  • kinda slower jungle than others
  • Not a lot early sustain
SPACESPACE


Guide Top

Runes

Greater Mark of Armor Penetration Take these for faster jungle clear time and more damage early on.

Take this for better armor when ganking Top and Bot lane.

Good for when the game transitions from beginning to mid game and the mid laner does more damage.

You become much faster and your clear time, and ganking speeds will be much better.


Guide Top

Masteries

Offensive: Take 9 points in Summoner's Wrath for the extra speed on Ghost and 1 in Weapon Expertise , which on Hecarim is better for AD.
Defensive: Take 21 points here for the durability that Hecarim lacks early on.

Masteries
1/5
4/5
3/1
1/1
1/5
3/5
4/1
3/1
3/5
2/1
1/1
1/5
2/
1/


Guide Top

Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Rampage: Hecarim's main damage source, max it right away.
Spirit of Dread: This is what i sometimes take by level 13 instead, but after some thinking, the movement from your E should do better than the minor healing this gives.
Devastating Charge: Hecarim's initiation ability. Kind of tricky to get the knock back timed just right.
Onslaught of Shadows: Hecarim's ultimate ability. Very tricky to use. Just remember that after you stop charging is where you stay and where your enemy runs AWAY from. Try to aim it right and enemies will run from you into your team.


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Items

Core Build:
Magic resist and Tenacity for Hecarim is some of the best things you can get.

Armor Pen, AD, and CDR, is all good on Hecarim.

Extra AD and a shield that blocks Magic Damage, good for ganking mid lane.

Armor and AD and a free ward, can't go wrong with that

Mid Game Build:

MR and Tenacity.

AD, CDR, HP, and ArPen. Amazing item

MR, AD, passive Magic damage shield.

AD, Armor, and free ward.

Late Game /Final Build:











OR OR


Guide Top

Jungle Route(VERY IMPORTANT)

Start at the wolves which you get help on, then move to blue buff with a leash from mid. Next move to wraiths and clear them. Go back to wolves from here.Now move to red buff, followed by wraiths.Now go for the gank, the recall, or the counter jungle. Gank if you see a lane needing help or a lane being pushed. Recall if you have enough gold for items, or you are low on health. Or maybe your lanes are doing good and don't need help yet. Only Counter jungle if and only if, you are good on hp, there jungler is ganking a faraway lane, and they don't have a buff. Know that there blue is up at about 8:10 if they grab it first. But you can always take there wraiths, wolves, or golems.

POST PATCH: The new patch has practically ruined the jungle for new junglers, but this new route will be easier than the first.

Start at blue with a pull from bot and mid, or just mid. Move to wraiths.Now go to wolves followed by a recall if you need to. Then move to red buff. Now do your gank, recall, or counter jungle.


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Ganking(post level 6 and pre level 6)

Pre level 6: Start by waiting until they are overextended and hit your Devastating Charge. Push them back and hit your Rampage as you push them. Keep up with them by moving in between attacks and spamming your Rampage.

Post level 6: Start the exact same and wait for them to be in front of you. Another tip is if they have Flash, wait for them to burn through it. Hit your ultimate and make sure to aim it where you land in front of them. This will make them be feared away from you, which is away from there turret.Do the same thing as before level 6 and kill them. If they don't die, it is still good, because they will be pushed out of lane and your teammate will get more farm.


Guide Top

Spells

Take Ghost and Smite, or a combo of Flash and Smite.

Ghost: Movespeed DUH!!!

Smite: When Jungling DUH!!!

OR

Flash: Only when they have alot of CC.