Kayle Build Guide by Judgejoebrwn
| Health | 3532 |
| Health Regen | 20.5 |
| Mana | 975 |
| Mana Regen | 16.35 |
| Armor | 92.69 |
| Magic Resist | 67.06 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 368.7 |
| Attack Speed | 173.209 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 25 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 17.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
NOTE: Due to the Season 2 mastery changes, I'm in the process of revising and testing a new AD carry build for Kayle. I've included my new full AD carry as the primary build (again, undergoing testing).
My name is Judgejoebrwn. Yes, the TV show judge. Seriously. I am. Okay, well maybe not seriously. But I can dream, can't I? He's pretty awesome.
Welcome to my first build on Mobafire. I've been a long-time reader here and have used many of the guides here to help improve my gameplay. After virtually giving up on Kayle after playing her a couple of times (a LONG time ago when I had much less experience), I read a guide that suggested the
Nashor's Tooth rush and, after trying it, renewed my interest in her. However, after viewing the top rated guides for Kayle and seeing some that haven't been updated since her
Holy Fervor change and others that just didn't seem to have the "perfect" item build, I felt I would throw my Kayle into the mix to get the opinion of the masses.
Please keep in mind that I have not tried this build in ranked play just yet, but it seems to do well at level 30 otherwise.
I want to thank ])ark_Link for providing the base for the way I play Kayle. His build can be found here. I'd also like to take the opportunity to thank jhoijhoi for her guide-creation guide found here, as that certainly helped me make my guide much less boring than it otherwise would have been. I also noticed my Kayle build ends up being VERY similar to jhoijhoi's
Vayne build (found here). This is due to the fact that I derived a lot of my affinity for
Vayne after playing her following her guide and, playing as an AD carry, transferred that knowledge to
Kayle. Please do not downvote for any kind of plagiarism, as that's certainly not the case and I even provided a link to her
Vayne build. Others who end up contributing thoughts and opinions that improve my guide will be added here as well.
Now, as Terry Hoitz would say, "Let's do some damage!"
Pros / Cons
|
Pros
|
SPACE |
Cons
|
Runes
| Runes | |||||||||||||||
Greater Quintessence of Armor Penetration 3 |
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
||||||||||||
Greater Quintessence of Desolation X 3 - Best choice for an AD carry.
I feel this set of glyphs gives her benefits on every front, primarily early game so she can reap the benefits later.
SPACE
SPACE
| Runes | |||||||||||||||
Greater Quintessence of Armor Penetration 3 |
Greater Mark of Attack Speed 9 |
Greater Seal of Attack Speed 9 |
Greater Glyph of Cooldown Reduction 8 |
Greater Glyph of Attack Speed 1 |
|||||||||||
Greater Quintessence of Desolation - Same as Build One.
NOTE: I think there's a misconception about most of Kayle's damage being magical as opposed to physical and therefore Magic Pen runes should be used instead of Armor Pen. I think this is due to the overall damage from Kayle at the end of matches showing greater magic damage than physical. I believe (but have not confirmed) that this is due to the splash effect of
Masteries
With the redesigned masteries, it may be viable (potentially preferred) to forego the CDR
9/0/21 was the ONLY way to go. It's still very viable as an early-mid game support that excels late game. This maximizes her CDR (40%) as soon as you grab
Summoner Spells
Preferred
Flash - Much-needed escape tool. Extremely effective, especially combined with the speed boost from
Divine Blessing.
Teleport - Ever seen that giant wave of enemy creeps and thought "Man, it's like Xmas top lane. If only I could get there in time..." Problem solved, and Kayle REALLY needs the farm. Also useful for ganking, stopping/starting pushes, and clearing towers.
Here, you'll see me pick up 250+ gold in a matter of seconds from creep kills. And there are going to be larger waves than this, so try to pick them up whenever you can.
Viable
NEW WITH SEASON TWO
Useless
Well, everything else.
Skill Sequence/Explanation
SPACE
SPACE
SPACE
SPACE
Items
Since the passive change, hybrid items that add both AD and AP (
Guinsoo's Rageblade,
Hextech Gunblade, etc.) have lost a lot of their appeal to Kayle as their only dual effectiveness now is buffing
Reckoning. Kayle's new passive promotes the idea of reducing both the armor and magic resistance of the enemy. Combine the passive with
Arcane Knowledge
and
Weapon Expertise
, you begin the game with a good base. My item build plays to the strengths of the passive, making Kayle a very dangerous carry. Typically an AD carry can be hard countered by armor, but with Kayle's inherent magic damage from
Righteous Fury, she's not so easily countered. However, the enemy would do even worse to get a little bit of both armor and MR, due to the various penetration of both Kayle maintains.
The Nashor's Tooth Debate: I have read numerous other Kayle guides here and on SoloMid.net that advise AGAINST
Nashor's Tooth and I feel I need to express my opinion on this. Most of those against Nashor's cite their reasoning as
Righteous Fury does not need 100% uptime, and I believe that is the incorrect focus of the CDR. It's certainly a convenience to have, but by no means necessary. I personally feel the CDR to the OTHER abilities is most important. Dropping three seconds off the
Reckoning CD could easily mean the difference between securing a kill and letting an enemy escape, dropping SIX seconds off
Divine Blessing gives you an enormous increase in speed boost uptime AND life-saving capability, and dropping TWENTY-FOUR seconds off
Intervention...I mean...come on...just get
Nashor's Tooth. You won't regret it.
Season Two Edit: If you use the AD/Support hybrid build (Build Two), the above holds true in my opinion. However, if you decide to fill the AD Carry role to the fullest and choose Build One, I think
Malady fits better in it's place. You'll see that item-wise, that's the only difference. Malady is cheaper and actually offers more damage and syncability with Kayle's passive.
SPACE
SPACE
- Starting item of choice. Additional health for survivability and early-damage that, combined with masteries, makes last hitting substantially easier.
- Aim for these on your first trip back. Total is 975G. Movement speed, more HP/Damage, and gank protection.
- Your established early core items. Chances are you won't have enough to pick up Assuming you're level 9 at this point (or higher),
>
- This is where it gets fun. Pick up the Your build thus far (Core) -
...and yes, wards are core, silly.
At level 14 with these core items:
Attack Damage - 160
Magic Damage - 80
Attack Speed - 1.6+
Flat Armor Pen - 16 ( Greater Quintessence of Desolation +
Flat Armor Reduction - 45 (
% Armor Pen - 10% (
% Armor Reduction - 15% (
...AND...
Flat Magic Pen - 0 (sadface)
Flat Magic Reduction - 24 (
% Magic Pen - 10% (
% Magic Reduction - 15% (
Now, I'm not going to get all mathy on ya, but that's a lot of damage.
From here, pick up
SPACE
This build is only realistically completeble AND viable if you (and your team) are dominating the opposition and the game continues without surrender, but it's probably the most entertaining way to end a game. While you may remain squishy, you'll be amazed how quickly you can mow down the opposition. If you manage to avoid stuns/silences long enough to get your ultimate off, you're very likely to kill an enemy champion in that 3-second window. Picking up
SPACE
SPACE
If you find yourself in an extremely tough game with extremely tough enemy carries, this build should keep you alive. The 1000 additional HP and the passive benefits from
SPACE
Honorable Mentions
-
Berserker's Greaves are certainly the best bang for the buck, especially for early game damage. They're cheap enough that you could probably get them every game and sell them later for Merc's. If the enemy team has a lot of CC,
Mercury's Treads can be a godsend.
- Enough can't be said about this item. If the enemy team has a
Veigar,
LeBlanc, or
Annie running rampant, the spell shield can easily be the difference between getting 2-shot and ruining their day. Always keep this item in the back of your mind when assessing the enemy team.
- Useful if you have an extremely fed enemy AD carry (
Tryndamere,
Vayne,
Ashe,
Master Yi, etc.). Would be reserved for late game only for obvious reasons.
- I sure hope you're not using this build if you're the only support on the team, but if you were to find yourself in such a position, this item is insanely cheap for the all-around benefits it offers a team.
- Alternative lifesteal items to potentially replace
The Bloodthirster in the GLASS CANNON build.
Zeke's Herald is the cheapest of the three and, if your team has one or two more AD champs, would be the best option. The attack speed and additional armor pen work well with this Kayle, stacking nicely with
The Black Cleaver and your armor pen runes for a total of NINETY armor pen.
Hextech Gunblade is the most expensive and, as mentioned earlier, has lost the passive sync of the old Kayle. However, it's still arguably a superior item to
The Bloodthirster due to the increased
Reckoning damage, spell vamp, and it's non-stacking nature. Regardless, as your 6th and final purchase, you'd only ever complete your lifesteal item in longer-than-typical games.
Laning
Gaining levels is a secondary priority for Kayle. Cashflow is most important. For this reason, laning bottom with a tank or a support class is best. They will help keep the opponents in the lane at bay while you last hit like a pro. You will be able to activate
Righteous Fury on cooldown throughout the entire game as it's very cheap, so use that as often as possible to get your creep kills and keep your distance otherwise. If an enemy champion in your lane is melee, poke him often with your ranged attacks. If he gets cocky and overextends, hit him with
Reckoning and chase until the slow wears off. Less time they spend in the lane, the more you can farm.
Best Laning Partner -
Orianna
Great Laning Partners -
Lux,
Morgana,
Karma,
Taric,
Alistar
I'd put
Orianna at the top primarly due to her perma-ward-in-the-brush with
Command: Attack. Controlling the brush for free without being in it is going to help Kayle's farming ability substantially. In addition, she's got an absorb and an enemy slow/ally haste. The other partners listed all offer similar CC capability, an absorb or heal of some kind, and require significantly less farm (in comparison to Kayle) to be effective.
If the above is not possible for whatever reason, don't fret. Kayle is arguably one of the best solo-lane champions. Mid or top makes very little difference. Typically AP carries take mid, so feel free to take solo top. With the current meta of having a strong melee fighter at solo top, you should have a fairly easy time farming and harassing.
PLEASE NOTE: If the enemy team is without a jungler, you MUST play VERY safe if you're solo top. In a 2v1 scenario with the enemy controlling the brush, Kayle's fragile frame early on will get you into a lot of trouble if you remain aggressive.
LANING DO'S
- Last hit like a pro
- Stay in lane as long as possible
- Recall only if a dire necessity or
Teleport is available - Avoid harassment
- Keep an eye on the minimap. Utilize
Teleport to farm creep waves or to assist in kills.
LANING DON'TS
- Avoid harassing the enemy with
Reckoning. Doing so will deplete your mana. - Do not overextend unless area is warded.
Support (as an AD carry) - Build Two Primarily
Season Two Edit: With the addition of a new, viable, fully offensive Kayle, you are no longer "required" to play support early/mid-game. Utilizing heal is no longer part of your primary duty, though utilizing
Intervention properly is still vital.
I know what you're thinking: "If I'm an AD carry, how can I also be support?". Easy. You're Kayle. This is, in my opinion, what distinguishes Kayle from most (any?) other AD carry.
For starters, most people think of Kayle as a support/magic damage dealer. If the enemy sees your team with a
Kayle and no other ranged AD (or AD carry), they're bound to think they can pigeon-hole magic resist and they will be fully protected. And they'll be dead wrong. If this happens, they'll realize their mistake around mid-game (once you grab
The Black Cleaver) and their HP quickly deteriorates.
However, it is very important to realize that you are still capable of support and should utilize that.
Intervention - While you will probably end up using this on yourself end-game, DO NOT forget that you can save a teammates life with this ability. The 2-3 seconds can get a teammate behind a turret safely (early game), save your AP carry who got caught out of position, protect yourself or others from certain death from
Karthus's
Requiem or
Caitlyn's
Ace in the Hole, etc. Learning when and on whom to use this ability can make a good Kayle great.
SPACE
In this video, you'll see
Look for these opportunities, especially early to mid game. Once you have Nashor's and Cleaver and begin picking up more kills, the enemy team will want you dead first. Transition your ult to yourself and you'll become extremely frustrating.
Divine Blessing - You're not building AP (outside of In this clip,
Reckoning - It may be the weakest of your support-oriented abilities in terms of capability, but having a low-CD 35%-slow nuke further increase your chances of helping a teammate survive on the run.
Does It Really Work?
Here are some of my screenshots that show I've been successful with this build. Even games that were losses, this build still kept me with a positive kill/death ratio. That's certainly not the only thing that matters in a team game, but it does support this build's validity.
SPACE
SPACE

SPACE
First three games with new masteries, mostly new runes (don't have all the AS Marks yet), and
SPACE

SPACE
Solid game with a 7-kill streak. And how about that damage split? Had the game gone longer, the gap would have widened greatly in favor of physical.
SPACE
SPACELaning with
SPACE

SPACE
Solo top against
SPACE
SPACE
SPACEHere's virtually a best-case scenario build. Farmed well, game lasted longer than most, and...well, that's what happens.
SPACE
SPACEWith proper teamwork and playstyle, you just might never die.
SPACE
SPACE...and no, that wasn't a fluke.
SPACE
SPACEAs you can see, you might not always lead in kills, but as a support you can still rake in the assists
SPACE
SPACEWith proper farm and some kills, you can see what your build can look like 30 minutes in.
SPACE
SPACEHere's what a "typical" game might look like, albeit slightly longer than average. No severe outleveling or one-sided scores.
SPACE
In this video, you'll see the output of a completed build. The squishy
SPACE
SPACEI have numerous other screenshots as well if more proof is needed, but would really love to add YOUR screenshots with this build. Please give it a shot and leave a comment and upvote if/when you fall in love with it.
Summary Highlights
In case my not-too-long guide was still too long, I'll quickly go over the primary points discussed earlier in the guide.
[*]
[*]
[*]Don't play very aggressive early on, but take any kills you can get safely.
[*]Lane with a CC-capable teammate if at all possible.
[*]Remember to utilize
[*]Avoid initiating teamfights.
[*]Most importantly, try to have fun! She's an exciting and rewarding champion to own with!
In conclusion, thank you for taking the time to read through my build. I would like to think that I put a lot of effort into it. Please comment and vote, leaving any opinions/suggestions/improvements you can think of. I will be updating this guide with images of my own scores using this guide as I can and encourage anyone who performs well using my guide to do the same. As mentioned earlier, if you help improve this guide I will be sure to say so at the top of the page. Best of luck!
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup EUW June
Registration Open
|
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (7)




