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Recommended Items
Runes: Conqueror
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order Leveling order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Lee Sin
Lee Sin can kick you out of your ultimate. Also he is a very strong early duelist. Although early on it's a skill match up, once he hits 6 avoid him when his R is up.
Janna
Janna's ultimate can knock everyone out of your ultimate.
Janna
Janna's ultimate can knock everyone out of your ultimate.
Champion Build Guide
Hello summoners,
My name is Liibron and I am a Kindred main on the EUW server. I hope this 1v9 Kindred guide helps you improve at my favorite champion.
On my Youtube channel I make video guides where I break down some of my matches, if you want to learn more about the champion you can click the link:
https://www.youtube.com/channel/UCUa9-o9ne-mz3S--L_seOLQ
Wolf's Frenzy reduces the cooldown of Dance of Arrows as long as Kindred remains in the highlighted area. This helps a lot with kiting.
Mounting Dread is an execute. When you apply it, the third auto attack on a target will deal execute damage. This damage scales off your crit. Mounting Dread will also slightly slow the target helping you catch up to them to auto attack.
Lamb's Respite Will save everything inside its area from dying. Champions, Baron, Dragon and monsters. Everything that has a health bar and can die. This ability will help you survive against heavy dive champions and assassins. You will also want to use Lamb's Respiteto save your allies.
The mid game is very dependent of your early game. If you are snowballed, try to stay ahead by picking good fights and asking your team (ideally your support or someone with good mobility) to walk with you to your marks. Marks are the most important part about Kindred's mid game. They allow you to do more damage, give you more attack speed and most important increase your auto attack range to further improve your kiting skills. Kindred is a marksman, you will want to play her like any other adc. Depending on the enemy team. If they have a strong frontline you can't get past, you will be forced to play ''front to back''. This means that you will have to kill the tanks first and then move to their backline. However, if you are confident that you can get past the frontline with for example your Dance of Arrows and rapidly kill their carries, go for it! If you have Lamb's Respite up this is a perfectly fine play to go for.
Kindred's late game doesn't change much from her mid game. Apart from the items you have purchased. Depending on your items build you can change up your play style for the rest of the game. If you for example have bought a lot of armor penetration, focus on the frontline instead of diving the backline. If you have focused yourself into a more burst type build with a lot of crit, try to dive or flank the enemy backline and tear them apart.
Stormrazor is the number 1 power spike of this build. The crit it gives you helps a lot with your Mounting Dread damage. Apart from that the added slow on your auto attacks helps not only with chasing a foe, but most important to kite enemies a lot more effective. You ideally want to purchase a Cloak of Agility and a B.F Sword soon after your Warrior and Berserker's Greaves. This is to boost your damage while you are completing Stormrazor.
Phantom Dancer again gives u all the stats that Kindred loves. The extra crit will again help with your Mounting Dread damage and the attack speed speaks for itself. The main reason you want Phantom Dancer is for the shield it gives you upon taking fatal damage. This will help u survive all ins from assassins and other bruisers that like to dive the backline.
Infinity Edge is by far the best item to boost your damage to its highest. To get this item after you have already purchased 2 other crit items will make your crits deal insane amounts of damage. Depending on how early you get this item you will be able to 3 shot enemy carries with auto attacks. It is very glass cannon tough so be sure that this purchase will not sacrifice too much survivability.
Guardian Angel is a must have for the late game. The time it stalls when it procs is game winning. Since you will be the primary target for the opponents this item will come in handy. Although you have Lamb's Respite and the shield from Phantom Dancer you will find yourself dying when you get dove by 2 or more enemy champions.
If you need magic resist I will always recommend going for Wit's End. The attack speed it gives you is very good to have on Kindred. Maw of Malmortius would also be a good option, but this item doesn't work with the Phantom Dancer shield. You would have to buy something like Runaan's Hurricane instead of the Phantom Dancer which is totally fine if the enemy team has a lot of magic damage.
0 marks: The very first mark of every game will always be one of the two Scuttle's.
1-3 marks: These marks will always be on: Scuttle, Crimson Raptor or Gromp.
4-7 marks: These marks will always be on: Red Brambleback, Blue Sentinel, Ancient Krug or Greater Murk Wolf.
8+ marks: After the 8th mark the only monsters that can get marked are: Rift Herald, Dragon and Baron.
Here is what marks do exactly for Kindred:
Dance of Arrows will give Kindred 5% more attack speed per mark.
Wolf's Frenzy will deal 0,5% additional current health damage per mark.
Mounting Dread will have its missing health damage increased by 0,5% per mark.
Mounting Dread will gain 75 extra range at 4 marks, after the 4th mark it will have its range increased by 25 per 3 marks.
Kindred's auto attacks: will gain an extra 75 range at 4 marks, after the 4th mark her auto attacks will have their range increased by 25 per 3 marks.
How to play around Wolf's marks:
The first Scuttle is very important. It will be a 50/50 about which of the 2 {scuttle]]'s gets marked first. If you lose the 50/50 and you know the enemy jungler is on you mark you can always wait out until the other mark expires and wait until the scuttle on your side of the map gets marked. For the marks on all other camps you have to play it smart. Whenever you see or you know/assume the enemy jungler is on the other side of the map opposite of you mark, always try to get it safely. So always keep an eye on the map and listen to enemies missing pings from your team mates. Ideally you want to ask your team mates to collapse on your marks so you will always have backup.
How to play around Lamb's marks:
You always want to start out by marking the enemy jungler at the start of the game. You have the highest chance of finding the enemy jungler as your first opponent. After that you want to mark enemies u are planning to gank or kill. In fights its best to mark the enemy frontline, chances are that they will dive on you so you wont have any other choice other then killing them.
Time between marks:
Wolf's marks will last up to 3 minutes and will reappear on other camps after 40 seconds of the currents mark death. When a marked camp is killed, the mark will disappear after 10 seconds.
Lamb's marks can be chosen by yourself. After you kill or assist in killing a marked target you will not be able to mark the same player in the next 4 minutes. If you are not successful in your hunt, you will be able to select a different target after 1:30 minutes of the failed hunt. After you mark a target it will take 8 seconds to apply the mark.
At the start of the game I like to ask my team to walk with me to the enemy Crimson Raptor so i can ward it safely without dying. This ward is very important. It will let u read the enemy junglers pathing, it will let you know on what side of the map the enemy started and it will also indicate if the enemy is about to walk into your jungle or early gank.
After placing this ward you want to instantly reset and buy your Oracle Lens. This allows you to clear any wards on your first gank.
I like to start on Red Brambleback, the extra burn on your auto attacks and health regeneration it give you will help you out on your first clear in terms of speed and health. After clearing Red Brambleback I will move to Blue Sentinel and after to Gromp. This will allow u to get the fastest level 3.
After this look to gank the 2 nearby lanes. If the opportunity doesn't present itself you can always move into the enemy jungle. From here you can either kill the enemy jungler, get vision for you and your team or simply take away enemy camps.
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