Yasuo Build Guide by Cryptmaster21
Not Updated For Current Season
Not Updated For Current Season
High burst damage
Able to trade easily with shield
Barely any hard counters
Can block projectiles
Can't escape without something to jump to
Squishy early game
Ult doesn't do a lot of damage/glitches and doesn't work 1/4 of the time (long lasting bug)
Requires team comp for best results
Can be punished hard for mistakes
For the masteries I decided that an average AD build with a slight change was the best.
Enchanted Armor since you don't build armor/magic resist, Unyielding because you are melle and get the full effect from it, Veteran's Scars and Juggernaut for obvious reasons.
Champions that trigger Last Breath:
| Aatrox: Q
Alistar: Q, W
Blitzcrank: Q, E
Janna: Q, R
Jarvan IV: E+Q combo
Jayce: E (hammer stance)
Lee Sin: R
| Lulu: R
Nami: Q, R
Nautilus: Q, R
Riven: 3rd Q
| Syndra: E
Thresh: Q, E
Vi: Q, R
Xin Zhao: Q, R
Yasuo: 3rd Q
Zac: E, R
Projectiles that are blocked by Wind Wall
| Aatrox e;
Dr. Mundo q;
Gragas q(will stop where it contacts wall, still explodes)/r;
Graves q/w/r(wont stop the explosion if it already detonates);
Hecarim r(ghost horses);
Heimerdinger q(turret shots and laser)/w/e;
| Kog'Maw q/e;
Lee Sin q(first activation)/e(second activation);
Jarvan IV q;
Maokai w(when throwed not while walking)/e;
Miss Fortune q/w/r;
Mordekaiser q(the metal pieces that bounce through enemies);
Nautilus q/e(quite strange :/)/r;
Orianna q(her ball comes to a stop when it hits the wall)/e;
| Riven r(wind slash (although i think that wind slash slices the air));
Shaco w(box shots)/e;
Syndra e(pushed ball)/r;
Twisted Fate q/w/e;
Vladimir q(dmg is dealt but the heal particle is blocked)/e;
Zyra passive/w-q(plant shots)/e
And then of course, any ranged autoattacks, aside from Thresh.
Steel Tempest hurricane + ult for a sick combo on escaping/unsuspecting enemies. Other viable spells are Barrier, Heal, Exhaust, and Ghost
Last Whisper, which is your tank destroying item. As for choosing between The Bloodthirster or Ravenous Hydra, I go with The Bloodthirster 90% of the time, it is very synergistic with Yasuo's playstyle, but go Ravenous Hydra if you plan on splitpushing a lot. As for Last Whisper, it is not a necessity for Yasuo every game because his Last Breath already gives him +50% bonus armor penetration, which is enough for most situations, but I still build this about 90% of the time. I also build this item any time I see a Rammus because reasons.
Frozen Heart is good for when no particular person is fed, and you just want to be able to survive longer/chase down people even easier.
The other items are listed are:
Amazing for games against enemies with an AP damage over time (DOT) effect like: Teemo, Singed, ect.
Amazing for games when against heavy AP crowd control effects (CC) or suppresses like: Leona, Malzahar, ect.
Amazing for people with one AP ability that just really is annoying like: Blitzcrank, Thresh, ect.
Amazing for when the enemy has a fed champion that is stacking high amounts of AD, and is autoattack based. It helps you kill them faster :p. Good against champions like: Master Yi, Fiora, ect.
Amazing for situations when a person building AD and attack speed, since this will slow them down and help you to survive. Good against champions like: Jax, Vayne, ect.
Match-ups (only mid-laners)
(This is only common midlaners, I don't have time to put a description for every single champ in league. Remember that any champ that is a bruiser is probably going to be difficult.)
Malzahar is the only true counter in my opinion, because your wind wall literally stops nothing he has, except autoattacks (and he has a point&click suppress). So for this lane I believe that waiting on ganks is the best option, but build Doran's Blade so that you have enough damage for when ganks come to kill him. The Doran's Shield is not a good option here since his autoattack animation is garbage. Try to build a quicksilver sash for this match-up to get out of his ult. There aren't normally any good Malzahar players since he is so far out of the meta atm, but still realize that he is a threat.
Akali is probably THE most annoying match up, just because it's Akali, she is a hyper carry like Yasuo. So regardless of how bad she might be doing, if you give her just like 3 kills, she instantly is in a position to carry again (since she comes back with 12 items somehow), and she is hard to build against since she is hybrid. You will beat her in lane up until 6, but if she roams, push HARD or roam with her (waste no time) and call mia a million times. Start Doran's Blade for trade potential. Also at level 6, remember that she can dash to you and be too close for your hurricane to hit (it does have a minimal distance), so back up and then hurricane.
Mordekaiser is a surprising annoying match-up, he does large amounts of damage, your wall stops just his split-off maces from his Mace of Spades, and is very tanky. The best plan of action against him is to work off of your shield as much as possible. Dash around like a madman and hit him with 2-stack Sweeping Blade+ Steel Tempest combos to out trade him. Doran's Blade start.
Annie is a hard lane if you ever happen to go against her because she can combo you out at level 6 and you can't do anything about it since you are stunned THE WHOLE TIME. In this match I'd suggest just baiting out her stun and then bursting her as fast as possible before it is back out. Doran's Blade Start.
Xerath is a pretty hard match-up because of his immense range and short cooldowns. Your wind wall blocks his stun but you can't stop anything else. For this match, you need to just focus on farm, and wait for ganks. You can clear faster than him (and most other champions) so after 6, just clear the lane and then roam. If you take the manly option and try to fight him, use your dash to dodge his skillshots since he is completely based around skillshots and you should win.
All of these champions are just even match-ups where skill/outplaying (whoever gets first blood) is completely what determines who wins lane.
Teamfights: For teamfights you need to realize that you are an amazing powerhouse, but you are still a squishy assassin. So once a teamfight begins, try to stay out of the opening damage/ults and then make your way toward picking off the carries (to get to them use your dash/movement displacement+ult). Remember to use your ult at the very last moment of the movement displacement, this will increase the overall cc time and keep the enemies useless.
Catching people out of place: This is your main power since Yasuo is a very very sticky champion, and once he catches you out, you are probably dead. He can dash to you/minions to keep up with you, or just walk behind you using only Q to kill/constantly knock you up. It is like having a Tryndamere on you, there is no escape.
Farming: Yasuo has one of the easiest farming capabilities in the game. You can push a lane as fast as it would take to walk down the lane. All you do is E+Q combo and wipe out the whole wave, while still moving forward, which makes him a great split-pusher if need be. Also for early game, his Q and E make it very easy to catch every cs, I average about 90 something cs by 10 minutes easily.
Escaping/chasing: You can use your dash to go through walls on camps. I would go into detail about this, but Bischu has a really good explanation of most of this and the link to it is: https://www.youtube.com/watch?v=MDtjR7MTLHo&feature=youtu.be (all rights of vid to Bischu) There are other ways to go over walls but pm me if you wish to know.
Camps: Dragon/Baron/any camp that fires projectiles can be blocked off with your wind-wall, remember this to save you or your team from some unnecessary damage.
Will add videos/pics later if I get enough public interest for it. Here is my current stats as of 06/27/14, and once again, these aren't amazing just because of so much testing and practice.