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I vlad to suck you blood
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Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Updates
UPDATE 13/1/2011
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New skills section added
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New runes and alternative runes page added
UPDATE 14/1/2011
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Pros/cons section added
Items to buy/not to buy
Hey guys, this is my first build so i hope you enjoy it. If any thumbs down please specify why so i can work to improve the guide. Now i don't claim this to be the ultimate guide to playing vladimir as any guide isn't, it is just, from my perspective, a fairly effective way to play vladimir. First of this is a guide wich will help you build an AP Vlad, not tank as i beleive htis to be the only effective way to play him in higher elo games. i have noticed most guides don't talk about the skill combination to achieve a successful firstblood/kill/gank/teamplay. Thus i will be trying to expand on these which will hopefully allow you to dominate early to mid game.
This build is more suited to a 1v1 or 1v2 format, while also being able to finish off low hp enemies via tower dive or by just nuking them on the spot.
i Believe vlad is an early-mid game champ and his effectiveness decreases with late game. When i say this i mean his ability to 1v1 and 1v2 decreases and i find that my assists go up late game, i might be 8/0/1 to start but then it becomes 10/2/7 and so on until i basically have equal amounts of assists/kills. while this might be the case with an effective team your early game dominance paths the way for late game success.
I would also like to give major mention Ghosthawk and his guide; Vladimir, the last crimson reaper for a great deal of inspiration, including an almost identical item setup. i find that these items work for me and have not yet found any alternatives.
This build is more suited to a 1v1 or 1v2 format, while also being able to finish off low hp enemies via tower dive or by just nuking them on the spot.
i Believe vlad is an early-mid game champ and his effectiveness decreases with late game. When i say this i mean his ability to 1v1 and 1v2 decreases and i find that my assists go up late game, i might be 8/0/1 to start but then it becomes 10/2/7 and so on until i basically have equal amounts of assists/kills. while this might be the case with an effective team your early game dominance paths the way for late game success.
I would also like to give major mention Ghosthawk and his guide; Vladimir, the last crimson reaper for a great deal of inspiration, including an almost identical item setup. i find that these items work for me and have not yet found any alternatives.






i follow a standard 9/0/21 mastery, mainly for the spell pen, exp, movement speed and for me the most important... CDR, a massive 15% for ALL abilities, this includes summoner spells. Some like to go for the 9/21/0, saying it provides a better start as you are more 'tanky'. i have tried this and personally i prefer the utility as it provides a greater start which will then carry you into your late game success... provided the enemy haven't surrendered all ready.
The items i used are based on Ghosthawks guide, which i find to be very effective early through to late game. I have tried many starting items but i find, for solo at least that boots are the way to go, granted they may not provided AP or added hp they do offer an advantage in speed. This is good for two reasons; 1, your boots + transfusion allows you to get in, and get out without to much problem, unless the enemy has boots also, this also makes it hard for the enemy to hit you as you can easily run out of range form there atts. 2, it provides you with a greater ganking/firstblood opportunity either in your lane or somnolent else's, the boots really give you a boost without the initiation of blue pilling then going to gank.
The septer is pretty self explanatory, hp, ap, and slows when using spells stacks great with pretty much every spell you have. The spell vamp and the extra 20% from healing affects combine well when farming and indeed ganking, staying at a comfortable health constantly.
The septer is pretty self explanatory, hp, ap, and slows when using spells stacks great with pretty much every spell you have. The spell vamp and the extra 20% from healing affects combine well when farming and indeed ganking, staying at a comfortable health constantly.
Your Q, like many say is your bread and butter and indeed it is, with the CDR your have it should be close to maxed if not already at lvl 5. Even before then it is somewhat spamable, you just have to time them more carefully but at lvl 9 when u max it it becomes your 1.8 second cool down nuke.
sangine pool is a great skill, very versatile in it's uses( more on that later) so this is prioritized 3rd, behind hemoplague and trans. It's long *** cool down at the start doesn't bother us as we will hardly be using it, only for defense or the initial kill(more on that later) and as the game progresses and you become more Dependant on it it becomes only a mere 6-8 second cool down, nothing for the amazing skill that it is.
tides of blood is our last priority, usually getting a lvl 4 point for last hitting minions when my transfusion is on cool down. Later it becomes a great farming tool although in team battles you do be weary as the increased hp cost can leave you lower than you expected.
sangine pool is a great skill, very versatile in it's uses( more on that later) so this is prioritized 3rd, behind hemoplague and trans. It's long *** cool down at the start doesn't bother us as we will hardly be using it, only for defense or the initial kill(more on that later) and as the game progresses and you become more Dependant on it it becomes only a mere 6-8 second cool down, nothing for the amazing skill that it is.
tides of blood is our last priority, usually getting a lvl 4 point for last hitting minions when my transfusion is on cool down. Later it becomes a great farming tool although in team battles you do be weary as the increased hp cost can leave you lower than you expected.
For me,
Ghost +
Ignite is the best combo out there for vlad. You could try using a flash instead of ghost but its all preference, whichever you are best at. As the for the ignite it couples well with my ulti leaving your opponents disarrayed at how they died at full hp while you laugh at there disarray.


Now this is really the main part of my guide, what i mentioned earlier is i don't see to many guides go in depth about the go about of killing someone, merely stating the items.
Offensive play
Offensive play
To start you preferably want to solo as you get many bonus's including lvl advantage, exp, gold, and greater mobility and use of your boots. You want to be last hitting minions with your Q while staying behind your creeps, remember to only last hit and not auto att as this pushes your enemy's creep back giving him the advantage. once reaching lvl 3 you have rank 2 trans and a sangine, this is to safeguard you agaist something unexpected. Also your trans will be strong enough to hurt your opponent constantly applied, with your boots move in q, then back. stay behind your creeps until cool down is of then do it again, if he is playing super defensive or you have low hp then trans a minion. The more harassment you do the easier the kill will be. Now at lvl 4 or 5 you can kill your opponent giving you have decen thp and your opponent is pretty low, even without your ulti u are unstoppable. What you do is when he has your creep wave pushed back you ghost run at him trans->ignite->tides->sangine.. too slow->trans again if u have to, this at low lvl will probably kill him. if he fights you and you might die just sangine early on him and finish the kill.
Now if you reach lvl 6 you pretty much follow the same routine, that is, harrase with trans, wait till he's pushed then ghost->trans->hemo-ignite->tides->sangine->dead. very very effective and ges them of gaurd with the burst and the best part is they cant get you cos of your sangine <3 thats is basically the combo we use to gank low-medium hp targets. Make sure you comunicate with your team as you want them to engage them then you coem in combo then they die. at highter ranks of trans the cool down will make it super spamable, not even needing ignite so you can just trans->hemo->tran->tides->trans->sanagine->trans, with your ap you r NUKING HIM with your Q, this does loads of damage, this combination in most cases is over kill, but i do it cos i can... QQQQQQQQQ
Defensive play
Now say you make a few mistakes or your lane partner is too much to handle and your getting harassed big time, just Q minions when you can and stay behind yours, better to stay alive then to farm. When near your tower and your on low hp your enemy might tower dive or try and get a couple shots in. If he comes close enough that the tower targets him, you pounce given that your not completly out of hp, you trans->ignite->then sangine whiel the tower is targetting him, this is important, make sure he is clos enough that that tower is on him. This means, he's dying and he can't do anything to you cos your in sangine, this should be enough to wipe any low lvl tower diver. remember TIME YOUR SANGINGE!
Farming
Farming late game is so easy, when the mob is close enoguh together and you are in no danger, ie, going to get ganked, you sangine on the creeps, then do one tides to finish them of. THATS IT! whole wave and no hp gone as your sangine restores hp due to the number of creeps being hit.
TEAM PLAY SECTION BEING ADDED SOON
Although this is mainly a 1v1 1v2 build imo i do feel he is a very strong support in teams.. strat comign soon.






thornnmail Again if the tema is heavy on dps or there dps carries are fed, stacks well with your already high magic damage plus gives you a nice 100 bonus armor.


gaurdian Great item, provides armor, MR and a revive should things go wrong. Not a bad late game item if you are on the verge of dying most times, gives you that extra guarantee.



IMPORTANT NOTE!!
With the exception of the boots, which you can swap for one another, never get more than 2 of these items in other words never sacrifice your build for tankish items. KNOW YOUR ROLE! You are not a tank you are there to deal damage do not hinder this, these items are there to help you if you a struggling or getting focused a lot.




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