Master Yi Humor Guide by XxB33B0YxX

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League of Legends Build Guide Author XxB33B0YxX

Ignore This Build Please, Testing BB Codes

XxB33B0YxX Last updated on October 21, 2013
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Cheat Sheet

Master Yi Build

Purchase Order

Ability Sequence

Ability Key Q

Table of Contents
A Short Introduction
About Me
All you need to know about me
Awesome Fan Section
Told you this guide is legit
A lot of pros
A little cons
Summoner Spells
Which summoner spells does Jax take?
Masteries to max out Jax's potential
Perfect Runes
Which to max out first? Which to take first? Why?
What to rush to rush victory
Jungle Path
Many jungle path options
General Jungle Knowledge
Learn these as they are very important
Mini Tactics Section
Tips and tricks with Jax
Op Summary
Update Log
Keeps you updated to what I've done


Hey :)

This is my first "serious" guide on MOBAFire *I don't know how to delete my Master Yi guide T.T* and I hope you guys will enjoy reading it and possibly trying it out ^_^

NOTE: This won't be the prettiest guide out there, mainly because this is my first time making a guide ;)

Leave me a comment and a vote :)

About Me

I would have to admit, that Jax has never quite been my main champ on LoL, infact, I never really jungle because I have always hated jungling, however, Jax has been the one champ that I have success jungling with because of his simplicity and great ganking protencials and now I main him in the JUNGLE.

I am not the best at league, you wouldn't be either if you are looking at my guide :P I am just making this guide because I feel like I am good enough to help other people at playing Jax.

BTW - Jax is a VERY FUN champion to play !!!

Spoiler: Click to view

Awesome Fan Section

Here are some of the results people got by using my guide :D * I HIDE ALL BAD ONES ]:)*

People submit the results in 3 different formats, I don't mind :)

Awesome game by XavierX ^^

2 Great games by Miksiiw :3

Three win streak by Solakug ^^( Had to edit out his Ashe lost :P )

Thanks for sending me your scores :)
You can do the same by simply posting the image link in the comments or PM me !! :D ( AFTER YOU HAVE PWNED WITH THIS BUILD OFC )

For now though, CONTINUE READING !


+High burst damage
+Very good ganks
+Great esacpes with Leap Strike
+Good at counter jungling
+Good AoE hard CC
+ Grandmaster's Might gives a great boost to Jax's defences
+Strong anti-carry
+Has an awesome weapon ^_^


-High CD early game
-No built in sustain
-Not tanky before hitting 6
-Copies Master Yi's mask, ewwww >:O

Summoner Spells

I run this most of the time because it is more RELIABLE than Flash in my opinion, it also provides better chasing ability on fast champions such as Singed and Garen.

This is a must have with every junglers ! It increases jungle clear time and lets you secure objectives such as Dragon and Baron , it also allows you to steal the opponent's buffs , dragon or even Baron !


You can replace Ghost with this, if you prefer :)

You can replace Ghost with this too, basically Leap Strike in, activate Counter Strike and then Exhaust them to secure the stun.

You can also use this, oh wait, who the f*ck uses this any way? Most useless summoner spell in the game. If you are going to be dying enough to use this, you probably suck anyway xD'



For masteries I feel21-9-0 is the best way to go. Since Jax is a offtank damage dealer, you will need to be taking the offensive masteris. Jax deals both AP and AD damage, therefore you need to be taking Weapon Expertise and Arcane Knowledge to maximise your damage output.

Since I am jungling, I will be taking Summoner's Resolve to get the extra 10g every time I use Smite, this will be around 300 extra gold per game, it doesn't seem to be too much but you are only sacrificing 2 MR.

I also take Bladed Armor to increase jungle clearing speed, it is basically a mini Thornmail ^^



Greater Mark of Armor Penetration

Greater Mark of Attack Speed

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Attack Speed

This rune is a must on Jax for early game armor shredding, since ( about ) 70 % of Jax's damage comes from AD. These runes will make Jax's ganks much more deadly, most champs will run ARMOR runes so having a bit of armor pen is always nice.

Jungle creeps do AD damage, how to reduce that? ARMOR RUNES OFC ! These runes will make you have early game armor so you can come out of the jungle a lot healthier and be able to gank MORE OFTEN ! These runes also help tanking turret shots, also when you gank for bot lane you will take less damage from the enemy ADC.

Some MR to tank the AP mid's burst in late game, since you won't be in lane with them, there is no point in getting FLAT MR.

These runes help with clearing the jungle faster, which means faster jungle clear and more ganks. Also a bit more pushing power on turrets and split pushing etc.



This is Jax's passive, Relentless Assault, it is rather nice for speeding up your jungle and makes Jax a nice duelist that can fight better in longer fights. Overall a nice passive.

This is Jax's Q, Leap Strike, it is Jax's only gap closer, but a very good one as it has a decent range ( about the range of Flash ), so even if your opponent Flashes out, you can still catch up with them to secure the stun.

This is Jax's W, Empower, you will be maxing this first to reduce its cooldown and increasing its damage, this is a AUTO ATTACK RESET so timing it right would mean a quicker jungle time.

This is Jax's E, Counter Strike, this is what makes Jax's ganks deadly, it is a non skill shot and only requires you to stand NEXT TO THEM, also it is an AoE stun! This also makes Jax a very strong anti-carry because it dodges all basic attacks and reduces surrounding AoE damage. Use this ability to engage fights or to peel bruisers off your ADC ! Max this last because it does not increase the stun duration by leveling, so there's no point in leveling it.

This is Jax's ultimate, Grandmaster's Might, it gives Jax bonus damage after every 3 attacks, the bonus damage is MAGIC DAMAGE , therefore it works with SPELL VAMP ! The active of this ability makes Jax very tanky mid/late game, gaining him about 80-100 ARMOR and MAGIC RESIST ! :D This ability has a very low CD so it is always available in team fights. Put a skill in this a 6/11/16 ^^.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I put a point in Counter Strike(e) at evel 1 because it reduces the damage you take from the jungle camps, also it does AoE damagewhich ]speeds up your jungle time.

At level 2 I get (Q) to do some level 2 ganks, Counter Strike + Leap Strike = guaranteed or even a kill.

Then I get Empower(W) at level 3 and max it first because it does the most damage.

I leave Counter Strike at level 1because the stun duration does not increase, so there are no point in upgrading this spell.

Ofc I take Grandmaster's Might(R) when ever possible.




It is very important to choose the right boots, as you will be walking in them ALL GAME. It depends on the enemy team comp, if they have lots of AD damage champs, take Ninja Tabi, if they either have lots of CC or lots of AP damage champs, take Mercury's Treads

Trinity Force is one of Jax's core items. It gives you a 150% of your base damage as bonus damage ON HIT after casting a spell. This is perfect for Jax because he has a very spammable kit, with his W being on a 3 second cooldown it means that you'll proc the trinity force's passive every 3 seconds. TONS OF DAMAGE ! :D

Trinity Force purchase sequence; Phage, Zeal and then leaving the Sheen till last


Phage first because getting health early game is very strong, and the extra AD is nice too. The slow chance is very good for securing kills, the 25% chance of slowing is actually much higher, as when Jax goes in for a gank he stuns first, letting him hit the opponent a few times before they can move, therefore increasing the chance of procing the passive.

Zeal second because of the mobilty it gives, this allows you to land your stun easier and will guarantee a Flash or even a kill. The extra attack speed stacks well with Jax's passive too.

Sheen is last on the list because the other two are a lot more important, the health, AD and attack speed is simply better than what the Sheen offers, it is still a nice item though.

I buy the Bilgewater Cutlass after the phage to sustain my self easily, the lifestealand the active slow makes your ganks really deadly,this means that even when your phage fails to slow you will still have a 100% chance slow.. Then I finish the rest of the Trinity Force off and then build the Blade of the Ruined King

Blade of the Ruined King is a must have for Jax in S3, the 5% damage at the target's current health goes really well with Jax's built in attack speed, the blade also gives Jax additional attack speed , ad and lifesteal, giving Jax immense sustain in fights. Also do not forget the active !!! The movement speed steal combined with the rest of Jax's kit will make Jax stick to his target like glue, ok, super glue. ( Brand can probably heat the glue off, but you get my point )

Welcome to the League of Warmog's Armor, basically every off tank should have one of these because stacking health is just sooooo strong right now. The health regen is also very nice. This gives Jax the much needed survivability.

This item is very good for Jax, it gives armor which stacks well with Jax's passive making him very tanky and it also gives AD depending on your health, which is why this item goes soooo well with Warmog's Armor !

This is such a strong item, it gives CDR, Health and also an armour shredding passive, perfect for heavy armor teams, you will probably be getting this in most games because armor is easier to stack than MR.

Jungle Route


So, this is the jungle section, I have one main jungle path for Jax and it works great.

If you spawn on the blue side ( the best side ! ) :

( 1 ) Start wolves, ask your mid lane and top lane to help out, it doesn't matter if they get the smaller wolves, just make sure you get the big one in the middle.

( 2 ) Now get the blue as Jax requires mana and the CDR is nice on him, always ask for a smiteless to give you a boost to your jungle.

( 3 ) Now you have quite a few options:

1 ) If you have received a smiteless you can go quickly go counter jungle the enemy's red buff
2 ) If you did not receive a smiteless you can go give top or mid a quick level 2 gank. ( this is what I do most of the time )
3 ) Go do your own red

( 4 ) After you have got your red/ countered their red/ ganked, go do the wraiths and look for more gank opportunities, you should be at about 75% health so you are able to gank.

If you spawn on the red side ( the worst side D: ) :

You do pretty much the same, just that instead of a quick gank for top, you can give a quick gank to bot. ^_^

Mini Tactics Sections

There are a few fun tricks you can do with Jax

1) Jax's Q Leap Strike can be used on allies and wards, this means that if you place your wriggle's lattern down on the other side of the wall you can Q to it, basically a free Flash !!

2) When clearing camps make sure you leave Counter Strike on for as long as possible, this is because it will do more damage depending on the amount of attacks you've dodged, also you will take less damage from the camps.

3) I am sure I have mentioned already, but incase you didn't see it, Jax's W Empower is an auto attack resetter, this means that after you auto attack, use W, then your next auto attack will happen straight away. Timing this correctly will maximise your damage output.

4) When ganking, you can wait till the enemy uses Flash first before Leap Strikeing to them, this will mean the opponent has wasted Flash and has took damage too. ( This will not always work as some players don't panic, or if they are playing champs with a lot mobility such as Ahri and Lee Sin )


Woah, you have actually reached the end of this ugly guide? ^^

Over all Jax is a very strong jungler, he is not the easiest to master, but with enough practice you can surely carry your team.

Feel free to send me some game results on imageshack for me to add into this guide :)

I will be adding my own results soon :D

Remember to leave a comment and vote for me :P

Thanks for reading :) and GLHF in YOLO Queue ^_^ ( or just normal games :P )

Update Log

Just keeping you guys updated as to what I've been adding to the guide ^^

03/04/2013 - Jax Guide Created :D :D :D

04/04/2013 - Spells Explained Added :)

04/04/2013 - Hit 1K views ! :D :D Thanks so much :)

05/04/2013 - Added Jungle Path Section *woop woop* :D

05/04/2013 - General Jungle Knowledge Added !! :D

06/04/2013 - Added a bit more info on runes :)

06/04/2013 - Hit 2K views ! :D :D thanks :)

07/04/2013 - Hit 3K views ! :') Thanks :)

08/04/2013 - Rearranged some sections ( Such a lazy update, I know :P ) Jungle sections are now together ^^

08/04/2013 - Hit 4 K views :D :D

09/04/2013 - Hit 5k Views :)

10/04/2013 - Added Mini Tactics Section:)

11/04/2013 - Hit 7K Views :)

12/04/2013 - Hit 8K Views :D :D Also Hit 80 + % Rating !!! Thanks !!^^

14/04/2013 - 10K Views !!!!! Yayyyy :D

23/04/2013 - 20 K Views, woo !

04/05/2013 - Hit 30K

10/05/2013 - Added some more example builds, for the noobs :P

13/05/2013 - Added Fan Results Section !!!!! :D

23/06/2013 - 100 K VIEWS MOFOS, THANKS :D

09/07/2013 - More fan results :)

26/07/2013 - Replaced Hextech With Blade Of The Ruined OP

26/07/2013 - Updated Jungle Spawn Times ETC

03/10/2013 - Finally back after abit of a break, back to editing out the general layout of the guide, general neatening up. Credits to emoriam for helping me out alot :) Still in the middle of re-colouring text

Updating Jungle Route Soon'Ish

Will probably make milestones longer soon :)

Many Updates To Come ^_^

Thanks again for reading :PP

The border credit goes all to "jhoijhoi"
She is amazing, make sure to check her guides out :)


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