Irelia Build Guide by Aenemius
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 4406 |
| Health Regen | 91.2 |
| Mana | 860 |
| Mana Regen | 37.7 |
| Armor | 192.5 |
| Magic Resist | 193.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 10 |
| Attack Damage | 230.4 |
| Attack Speed | 13.627 |
| Crit Chance | 25%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi there! Aenemius from IDDQD Gaming here with an in-depth look at
Irelia, the Will of the Blades.

Irelia's known as the biggest nerf-bait in the league - she's been rebalanced more times than any other champion in the game - both with sets of buffs and debuffs - to counter her overpowering ability set. As one of the hardest to crush assassins, she deals intense amounts of damage in longer sustained battles than most others of this class are capable of - usually with an almost full tank build.
For this reason, we wanted to spend some time getting to know Irelia's tolerances, and make some situational builds for her, before publishing this guide.
Riot's official champion spotlight:
The spotlight is ridiculously outdated - it was posted in November of 2010. This is another part of why we wanted to write a thorough guide for Irelia, for the current metagame.
Change Log
- 2012-05-01 | Initial build written with Tankrelia as primary build. Testing begins.
- 2012-05-04 | Speedrelia panel and item mix added after a few overly successful games with Tankrelia.
Pros / Cons
PROS
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CONS
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Masteries
The mastery setup I use for Irelia is a fairly common 21/9/0 setup valid on most AD DPS champs. I've opted for full-out damage in the AD mastery string, and some starting bonus health on the defense tree.
I've done this to play well with the high Armor Penetration and Attack Speed runes I'm using, as well as with the item build discussed later.
Runes
| Runes | |||||||||||||||
Greater Quintessence of Armor Penetration 3 |
Greater Mark of Armor Penetration 9 |
Greater Seal of Attack Speed 9 |
Greater Glyph of Attack Speed 9 |
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For Irelia, I opted for a very aggressive rune set. Using Armor Penetration marks and quints, along with the AD DPS mastery set above, means level one armor penetration of 29.93 plus 10%, or 32.92 ArPen at level 1, with no items.
What does this mean? Most top-lane champions will stack a little armor in their runes, and be naturally beefy. For example,
If Garen starts with an optimal 41.69 armor, and Irelia has 32.92 Armor Penetration - Irelia's damage is calculated as if Garen has only 8.77 armor. This is a significant advantage for Irelia, especially with a higher attack speed due to the seals and glyphs I'm using here.
Summoner Spells
As a rule of thumb, I usually use one mobility-centered Summoner Spell, and one utility - either defense or offence - depending on the champ class. For assassins and carries, I almost always run with Flash and Ignite.
Primary Combination:
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Flash is a go-to for me because of it's versatility. Need to chase? Flash ahead. Need to escape? Flash over a wall. Unless you're |
Alternate Spells:
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If you're being backed by a support, or know you're playing against highly aggressive champs, Heal's a fantastic spell on Irelia. Her natural sustain with |
Note:
Skill Sequence
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Items
This is where things get interesting; items on Irelia really depend on how well your game is going at the beginning and mostly come in two key flavor combinations: Tankrelia and Speedrelia.
Core Build
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This combination is the standard meta for early game Irelia - and it's incredibly strong on her for a reason. Irelia's natural burst once she has all three skills (Or even just Q and E if you're building for burst instead of sustain) is terrifying. Because of this, gaining this core any time before level 7 essentially wins you the lane. Double GP/5 from |
Secondary Build - Tankrelia
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Which of these items comes first depends on how the match is going. Kicking ***? Rush In most matches, I'll grab my |
Secondary Build - Speedrelia
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The major difference between choosing Speedrelia or Tankrelia is the need for damage mitigation early on. If you manage to outfarm your opponent easily, and harass them - or even get first blood - damage mitigation is less of a priority than flat out bursting. Switching out In addition to the damage and utility from Triforce, |
Farming
Farming with Irelia is just silly in it's efficiency. If you happen to be left to farm minions - or are with a lane partner who has an AoE damage which can make a large number of minions last-hit ready quickly using
Bladesurge with it's on-kill refresh to rip through large groups of creeps is where Irelia shines.
Early game, her speed of clear makes her a natural pusher - so be aware that unless you're very passive in your farming, you may end up stuck under the enemy tower fast. This is a bad thing. Stay backed off - while you're melee,
Bladesurge's range is pretty far.
One thing to note; Irelia's lack of AOE outside her ult makes her a poor farmer in late game. Not having tools like
Galio's
Resolute Smite, which can nuke 20-30 minions in one shot if done right, makes her late game a bit slower. Transition to the jungle around level 14 if you can manage it and need the gold or buffs.
Harass
Bladesurge can also be a great scare tactic, if you're confident in your ability to sustain a few hits. Blink in to kill creeps right underneath the enemy champion as often as possible. If you're lucky with it, either the enemy champ will back off because they think they're being focused - or will start to attack you and take their focus off their farm.
Also of note; Irelia's swing-timer is front loaded. This means damage from attacks happens very near the beginning of the animation, rather than near the end like the majority of melee champs. Because of this, the auto-attack immediately following
Bladesurge happens more quickly than usual. If you happen to rush
Sheen as part of a higher damage build,
Bladesurge/attack will appear to do a very significant amount of damage.
This being said, attacks following
Equilibrium Strike appear to be very slow, sometimes non-existent. It's worth dropping a quick right-click into your target part way through or immediately after the skill animation, to make sure you keep on target and don't just stand there looking like a fool.
Jungling
I haven't included a jungle component on this guide for a very important reason: Irelia is simply wasted in the jungle.
While her blink, slow, and sustain in theory make her an excellent jungler, she's far stronger holding a lane against an enemy. Other champs, like
Hecarim and
Nocturne are far more appropriate junglers than Irelia ever could be, and keeping her on top with either of those, or another dominant ganker, in the jungle is best.
This is not to say
Irelia isn't a viable jungler; she has the right kit for it. However, I simply believe other champions better suited to that role should keep it.
Team Work
As Solo Top
Where bot lane usually has a ranged AD carry and a support (either sustain support or tank) as a standard pair, I tend to think of solo top and jungle roles being intrinsically tied.
As a high mobility, high sustain top lane champ,
Stronger gankers like
In team fights, it's very important to keep Irelia focused on one person - even moreso than the average assassin. Her initial burst is massive, and it's a big part of why she's nerfed so often.
One thing to consider, as with farming, is that
As Bot Assassin
Assassins as the secondary champ in a bot lane is not common in higher level play at the moment. Mixing support and AD carry generally has much more potential for a team in the end game - however, there are instances where someone like Irelia can make a viable second bot champ.
If you're dealing with a high-poke support on the opposite team - such as
Having an assassin on bot as an alternative to support also means ganks from enemy junglers carry a very high risk factor for the jungler - so they are less likely to drop on you. This can put other lanes in jeopardy from repeated ganks. It's worth considering how strong your other lanes are likely to be before choosing Irelia as your bot champ. If your team is high aggro and beefy -
Champion Counters
While she's incredibly strong as a solo laner, Irelia can be countered easily by some highly tanky, or high burst champions. LoL Counters has an extensive list of champs, mechanics, and items which counter Irelia strongly - but some are far more effective than others.
Thornmail is bad for you as Irelia - stop slapping yourself, stop slapping yourself!
Olaf and
Wukong are the worst. Decoys and "Can't Be Disabled" will ruin your day for sure.
Surprisingly, though LoL Counters lists
Nasus as a counter for Irelia, I've never found him to be any kind of real problem. She has simply too much harass for him to farm effectively without taking a lot of risk.
Summary
As always, I expect this guide to be a work in progress. Posting this immediately before the Varus update has me a bit nervous about changes to the overall meta - but those will happen whether we like them or not.
In short, there are very good reasons why Riot consistently rebalances
Irelia. Her kit is intensely versatile, and her statistics make for a very maleable build set. Everything from straightup tank to full on AD carry builds work on her - if they suit the player's style.
Feedback is welcomed as always - and please do vote if you liked the guide. If not; tell me why, or what needs to improve.
Thanks for reading!
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