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Yasuo Build Guide by Jakitsa

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jakitsa

★ Jakitsa's Yasuo ★

Jakitsa Last updated on October 27, 2015
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Ability Sequence

2
8
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Ability Key Q
3
14
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18
Ability Key W
1
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Ability Key E
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16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Yasuo with this build

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Threat Champion Notes
1
Vel'Koz
Guide Top

Introduction






Hello Summoners, my name is Jakitsa, or some people may know me as "Yasuo Senpai". (Jakitsa lolking)
(Yasuo Senpai lolking)



I would really like your feedback and constructive criticism. PM for questions or your own info.
All the thanks go to jhoijhoi and her wonderful guide



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Pros / Cons




Pros

+ Easy farming
+ Manaless
+ Extremely low cooldowns
+ Block with Wind Wall
+ High mobility
+ High skill cap
+ Amazing passive Way of the Wanderer
+ Best fedora tipping
Manaless champions always have an advantage in lane, spamming your abilities with no costs against MANA champions is just unfair, also Yasuo is really good at teamfighting and doing amazing wombos with your knock up teammates. (love all of you Malphite players)





Cons

- Useless without items
- No built-in sustain
- Escaping relies on units
- Hard to master
- Magic Resistance doesn't scale
The weakest side of Yasuo is his early game, you get the first DMG spike when you finish your first item; Statikk Shiv and you are going to get bullied in lane if you are against a ranged champion or someone like Jax Sure Wind Wall blocks projectiles but its cooldown is around 20 seconds. High skill cap allows you to make amazing plays and when you get a hold of this champion, the laning starts to feel easy and pretty simple



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Masteries




Masteries
1/5
4/5
1/1
3/5
1/1
1/1
1/1
3/5
1/1
1/
1/
2/
1/
2/5
2/5
1/1
3/5
1/1

This mastery page is heavily offensive, if you are literally playing this champion for the first time, I recommend you taking your basic 9/21 setup for ex. Renekton, that way you wont get get harassed out of the lane and you have more time to practice your mechanics and basic stuff how this champion works, and not avoiding enemy artillery.

Why do you take Blade- and Spellweaving?
"To use both Spell and Blade weaving well, a champion needs to use both autoattacks and spells to damage enemies. This is even more enhanced with champions utilizing low cooldowns to abuse the higher spell damage more often without the 5-second-timer running out." These couple sentences are just screaming Yasuo, these two masteries are absolutely mandatory. Sweeping Blade has 0.1 second cooldown late game and Steel Tempest scales with attack speed and you can basically use it while moving every second.

OFFENSE TREE

Tier 1: Double-Edged Sword is simple, you deal more damage, but you take more damage. It has more benefits for melee champions so you definitely want to pick this up. Fury is much more useful than Sorcery , your Sweeping Blade doesn't need cooldown and your Steel Tempest only scales with your attack speed

Tier 2: Brute Force - AD is nice, Expose Weakness is not worth it because you don't deal AOE DPS

Tier 3: Martial Mastery gives you a small chunk of damage and Spell Weaving works like this; Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase). This means that if you hit 3 AA's before hitting your Steel Tempest you will deal 3% with your Steel Tempest and of course with your other abilities too.

Tier 4: Blade Weaving works like this; Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase). So this works basically just like your Spell Weaving but in the other way, if you for ex. use Sweeping Blade 3 times, your next AA will hit 3% more damage. Both of these masteries are IMO mandatory. Then Warlord gives you just a little bit more AD, my current mastery page doesn't really use this mastery, but instead I highly suggest taking Dangerous Game even though it gives mana, it's still the most life saving mastery.

Tier 5: Frenzy really suits Yasuo. You will have close to 100% crit chance anyway so you're going to get 15% bonus attack speed at every fight. This will scale with your Steel Tempest's cooldown. Devastating Strikes 's magic penetration is not going to waste, don't forget that your Sweeping Blade and Statikk Shiv deal magic damage! Armor penetration is of course good, you still mainly deal physical damage.

Tier 6: A lot of people say that Havoc is bad and the bonus damage you get is so insignificant that it's not worth it. If you crit 1000 DMG, it's going to be bonus 30 DMG to that, WURFF!! ...


DEFENSE TREE

Tier 1: Block reduces basic attack damage by 2 and Recovery gives 2hp per 5 seconds, sounds like nothing but it's there :D. Pick these over Enchanted Armor because the build doesn't include much armor nor magic resistance.

Tier 2: Unyielding is just a better version from Block , also melee champions have more benefit from this mastery (2>1). Veteran Scars is your only option, unless you are jungling and want Bladed Armor from this tier.

Tier 3: Juggernaut : +3% Maximum health, some people take either Hardiness or Resistance because they think it's better, I haven't done the math but taking Juggernaut feels better, also it's more popular.


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Runes




Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Speed
3





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Spells




Flash: The most used summoner spell in the game and the best playmaker, you can't argue with that. Combine Flash with your already over-mobile kit allows you to pull of some pretty sick plays and escapes with Sweeping Blade and Wind Wall.



Ignite: Really prefer this over every other summoner spell, but can be changed with Teleport or such to play safer in the lane. Chasing has never been easier due to it making the target visible and on top of that dealing nice amount of true damage.
Teleport: Other than TOP lane, I wouldn't pick this spell, MID lane is so short anyway and the timing has to be perfect when ganking or the entire spell will go to waste. If you want to play safe and help other lanes, then consider.
Barrier: Sometimes I use this just to **** with the enemy, wouldn't take it against a bursty champion, but someone who deals DPS with basic attacks can really be screwed when baiting with this spell.

Exhaust: I feel like this spell is overlooked, you can make it work in some situations and win 1v1s more easily. You sacrifice some killing potential if switched with Ignite. It's its alternative if you feel like Ignite is too aggressive.

Smite: Jungling? No? THEN WHAT THE HELL ARE YOU DOING!? Oh, you are jungling, well that's nice. Just pick up your Wriggle's Lantern and FarmVille until it starts flaming ( Feral Flare), then you want to look for a gank. Look for knock up teammates such as that Malphite in the top lane.



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Skill Set









> > >

1
2
3
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5
6
7
8
9
10
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17
18
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W




Way of The Wanderer: Yasuo's passive has two parts: Intent and Resolve.
  • Intent: Critical strike chance is being doubled, but in the exhange they deal 10% reduced damage.

  • Resolve: Yasuo's resource bar is "Flow", if Yasuo get's hit by a champion or a monster the shield activates and consumes all the flow and shields Yasuo for the amount of Flow.



Steel Tempest: Yasuo strikes forward with his sword, dealing 20/40/60/80/100 (+100% AD) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 10 seconds.
You are going to want to max this ability first, since it's Yasuo's main damage source and it's really good for farming and poking. Low cooldown, scales of attack speed and costs nothing, but the range of Steel Tempest is really short and without practice you can miss it really easily

Tips & Tricks
  • Steel Tempest has its attack speed cap at 66%
  • Yasuo's weakest state is when he has used his 3rd Steel Tempest
  • Try to Steel Tempest right after AA. This is not an AA reset but you will get the most damage out faster
  • Steel Tempest's knock up can really screw up the enemy jungler who is trying to gank
  • The circle you get around you when you have two stacks of Gathering Storm is the range of your whirlwind and the range you'd want to be to use your Last Breath



Wind Wall: Yasuo's Wind Wall has two parts: Passive and Active

  • Active:Yasuo creates a wall of wind blocking all enemy projectiles with the exception of tower hits for 3.75 seconds

Tips & Tricks
  • Using Wind Wall in the jungle's narrow paths can mess up a lot of thrown abilities
  • When going 1v1 against a marksman, use the Wind Wall between him and you, and when the enemy marksman moves himself through the Wind Wall to get some hits on you, use Sweeping Blade through him to rotate yourself to the other side again. Will make the enemy QQ I Garentee
  • If a fight is happening near minions, try to Sweeping Blade trough enemies and those minions as much as possible to generate more flow and to juke more skillshots
  • Wind Wall can't block abilities such as Lux's Final Spark or Xerath's Arcanopulse (abilities that are not "thrown"]


ABILITIES THAT CAN BE BLOCKED



Sweeping Blade: Yasuo dashes in the direction of the target enemy, dealing 70 / 90 / 110 / 130 / 150 (+ 60% AP) magic damage. The speed of the Sweeping Blade scales with Yasuo's bonus movement speed.

Tips & Tricks
  • Each cast increases the next Sweeping Blade's damage by 25% up to 50%
  • You cannot dash into an enemy that has already been dashed, the circle around the enemy indicates how long the timer is. The more points you put into this ability, the lower the cooldown is for you to dash to the same target.
  • Use Sweeping Blade to catch up to an enemy if a chase is going on
  • Use an AA and Sweeping Blade right after it to maximize the trading potential



Last Breath: This is Yasuo's ultimate. Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing 200 / 300 / 400 (+ 150% bonus AD) physical damage to all of them. Once he lands, Yasuo gains 50% armor penetration for 15 seconds.

Tips & Tricks
  • Use it at the start of a fight to maximize your bonus armor penetration
  • Combo your Last Breath with abilities such as Malphite's Unstoppable Force or Wukong's Cyclone
  • No need to save your Last Breath for the "big fight". The cooldown will drop down to around 20 seconds in the late game.
  • When the enemy is knocked up, he is going to stay there for a while... No need to rush and spam your 'R' Last Breath to get the suppress as soon as possible, try to wait the whole airborne time and use your ultimate at the last possible millisecond.
  • If you are really comfortable about your positioning and the possibility that you can hit your whirlwind. Use it after Malphite's Unstoppable Force and basically get the knock up suppress three times!




















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Items




START

This is really match up dependant BUT let's just say TOP Lane: Doran's Shield and MID Lane: Doran's Blade. Doran's Shield is mostly used for tanks only, but I really prefer this over Doran's Blade to help in the laning phase. The health regeneration is helpful to recover from those annoying ranged champions, and if that enemy Jayce triple shots you with Hyper Charge, the damage will be reduced 3 x 8 = 24, due to this items UNIQUE Passive! Also, health potions are nice... There's nothing better to buy really. And I prefer Warding Totem over any other trinket, extra free ward for the dat bush.


EARLY

Early boots are nice to help Yasuo to dodge those early game skillshots, and if you are against someone like Syndra who just can't stop spamming Dark Sphere, then it's completely fine to take Boots of Speed instead of Doran's Shield.
Avarice Blade is a really nice rush due to it's gold income and you are going to build a Statikk Shiv from it anyway. Also, I get at least one life steal item on Yasuo so taking Vampiric Scepter after Avarice Blade is really convenient because it's used in every life steal item and early sustain is always nice.


CORE

I have played a lot of Yasuo, and seen many people build Yasuo differently. Builds where you build Trinity Force, and builds that don't even include Statikk Shiv and instead replace it with Youmuu's Ghostblade. This is a really controversial topic but I think that this core fits Yasuo the best.
These are the most bought items on Yasuo. Statikk Shiv is built ~97% of the time on Yasuo (according to lolking) and combine that with Infinity Edge and you'll have 90% critical chance to smack your enemies with.
Also, The bonus armor penetration from using Last Breath functions differently from the armor penetration from Last Whisper in that it only effects bonus armor. It also is applied before other percentage penetrations, meaning that the formula when using Last Breath and Last Whisper would be to remove 50% of their bonus armor, and THEN subtract 35% of their remaining total armor.


LIFESTEAL
Choose one, but which one? I personally prefer Blade of the Ruined King over
Ravenous Hydra over The Bloodthirster, it's also the most viable route to go. I barely even touch The Bloodthirster but it's good, you can argue which on is better, Ravenous Hydra or The Bloodthirster. I simply like Ravenous Hydra for its wave clear and AOE damage. But I still prefer Blade of the Ruined King over everything; you can't be kited thanks to its amazing activate, Steel Tempest works with its passive and the life steal is really nice.

Overall.


DEFENSIVE
Spirit Visage just if you need more life steal than your life steal item, also it's a nice pick against AP champions due to its 55 magic resistance. Randuin's Omen is a nice pick against heavy AD teams. If they are trying to jump on you, or if you are trying to jump on them it's both ways a nice pickup. Try to use it on escaping enemies or when you are dropping the big dunk with your Last Breath. Banshee's Veil is great against heavy CC teams who are trying to lock you down and those ****ing Nidalees. My standard pick is Guardian Angel, it makes you feel less stressed in middle of the enemy team when you know that you will be back soon if you get focused. Also the mix of magic and armor resistance is nice overall.


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2nd item: IE vs BoRK



BORK

+ Safer option
+ Life steal earlier
+ Kite / Chase
+ Maxes your Steel Tempest's cooldown
+ Passive works with Steel Tempest
- Damage

You are going to buy them both, but the question is which one to go first!



Grants lifesteal while you're building it in laning phase, a ranged haste/slow, and maxes out Steel Tempest's cooldown. Allows you to spam Steel Tempest and possibly tornadoes. In teamfights, it's not particularly great, but it makes it easier to land your tornado on a target, if you're right next to him.
In picks, Blade of the Ruined King is possibly better, by allowing you to slow down your target, which can allow teammates to follow up on your slow + whirlwind + ult.
Blade of the Ruined King, costing 3200g, is a bit cheaper and easier to build initially, and Bilgewater Cutlass' slow is easy to utilize when you get there..
IE

+ HUGE powerspike
+ 100% crit (if crit runes)
+ So much better for team fights (can delete squishies)
- No Life steal
- Hard to build
Grants massive powerspike and 100% crit. Allows Yasuo to destroy squishies in the mid game, but the only way for him to survive is to either leave the battle smoothly, or kill all of his enemies. He WILL have trouble no matter what he does, in a straight 5v5. There will either be bruisers or ranged carries hitting him, or if the team fight goes nicely they are dead...

In conclusion,
Blade of the Ruined King = safe picks
Infinity Edge = huge damage in team fights 100-0 slaughtering (more experienced)
However, what happens in the LCS isn't necessarily the best for soloQ. You really need to carry yourself out of the elohell and "safe picking" isn't the way to go, you have to carry.
I personally go Infinity Edge, the powerspike is just too damn high.


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Laning / Fighting




Farming is important for Yasuo, it's really easy with your Steel Tempest and Sweeping Blade. Your Steel Tempest already has a really low cooldown and your Sweeping Blade basically has none. And on top of all that they cost NOTHING. You could say that Yasuo has a good early game and laning phase, it can come down to the skill, how do you dodge abilities, when you trade or harass. But mostly it comes down to the enemy. What counters Yasuo? I'll try to keep this simple and tell you the three champions I hate the most;


JAX Grandmaster at arms
AKALI The Fist of shadow
Soraka the banana

You can request a certain match up or tell me your info via PM or comments.
More matchups will be added soon™ (ill add only the meta top/mid champs in ABC order)


Aatrox is a champion who almost never loses a 1v1 duel, Blood Thirst heals Aatrox every 3rd auto attack and will heal 3 times as much if below 50% hp, Yasuo has no sustain so this is a problem. Also Blood Price hits like a truck if he tries to cheese you level 2. The match-up is most likely a stomp counter, but Aatrox's Dark Flight is extremely hard to hit; you can use your Sweeping Blade through Aatrox to make him miss it completely. I would also recommend you getting really early Boots of Speed to dodge Blades of Torment. Play the lane really safely, freeze the lane and hope he pushes. There was a bug once when Yasuo could use Last Breath into Dark Flight because Aatrox was "Airborne", that time Yasuo was considered Aatrox's counter.
Easy as FUU*****K, it's is one of those champions who can fart everything into your Wind Wall, especially an Ahri because most likely she will be throwing everything at once if she goes in, but a smart Ahri player will rotate herself through the wall before casting Charm; right now it is really risky to use Sweeping Blade on Ahri to get yourself safe behind your Wind Wall, you will most likely get charmed while you're doing it. Use minions and buy Boots of Speed first back, this lane isn't going to be difficult.
  • Harass her level 1-3
  • Wind Wall her Charm
  • At least after level 6 make sure if going all-in use your EQ whirlwind

If she uses Glacial Storm; dash away with minions. Flash Frost's projectile speed is REALLY slow, so dodge it by just sidestepping, Sweeping Blade or with a Wind Wall. Basic laning goes like this; abuse her every time he misses Flash Frost and going all in requires you to hit your whirlwind from far away, then ulting her, after that you should use Sweeping Blade through her and Wind Wall facing her (because she will of course use EQ right where you landed). Really easy for you, awful for the bird.

It's not easy, it's not hard. This guy hits like a mofo, Pillar of Flame can be pretty easily dodged with Sweeping Blade and Sear has to get Wind Walled or else you will get oneshotinstabursted. The lane mostly tends to go FarmVille because he knows that you can dodge everything and crit the **** out of him. Difficulty 50-50


Level 2; If she hits Noxious Blast and has leveled Twin Fang you will get zoned out right away. You would think that you can block Petrifying Gaze but you can't. Just don't 1v1 her. Hope that she pushes and farm what you can. Try to roam a lot because laning is going to be a struggle, get early tier 2 boots.


It's always been a really controversial lane, I personally enjoy it because YOU CAN BULLY HER. Start Steel Tempest and level 1 spam the **** out of it, with one or two critical strikes she is going to cry... Try to stay in the middle of your minion wave, she wont go all in level 1 (Dem minions hurt and you will hit hard with AA + Q) and probably not even level 2 if she is low. However take Sweeping Blade level 2 and when she uses her first Broken Wings you have to dash away, wait until it goes CD and harass her again, pretty simple but still beware... A very skilled Riven can catch you out of guard and out trade you if you are misplaced. Level up your Wind Wall at level 7/8, you can block her Wind Slash with it or simply by juking with Sweeping Blade.
Riven deals only physical damage so take 9x Greater Glyph of Attack Speed because you don't need MR (This will help with trading.. A LOT)
... Some people will disagree with this match up, you need to learn it and try for yourself.
Remember to be careful.


MercyCutthroat A very underestimated champion who has sick burst damage and nice AOE, very overlooked and not so popular but can still be very devastating in the right hands. Early levels he doesn't deal that much damage and you have to take advantage of that, you can win trades easily.
Using your Sweeping Blade at the right time saves you from the Rake's 2nd damage or the entire damage. Keep track of his cooldowns; Rake is 10 seconds and cutthroat is around 15.
You can block Talon's entire ultimate Shadow Assault if even one of the blades hits the Wind Wall, use it right when you know he is coming for you, then juke yourself around the Wind Wall with your Sweeping Blade.



Guide Top

Hall of Fame




Thanks for reading REMEMBER THIS GUIDE IS STILL WIP
Send me your stats via PM to get yourself on the HALL OF FAME
My matches:

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