Jarvan IV Build Guide by luka35

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author luka35


luka35 Last updated on August 11, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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If you want to have good score, kick some *** in team fights and 1v1 don't search further. You found good guide for you.
This is my first build. I played many games with Jarvan IV.

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Jarvan IV

As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.

Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.

''There is only one truth, and you will find it at the point of my lance.''
- the ''last words'' of Jarvan IV at his failed execution

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Pros / Cons

- good 1v1
- good at farming
- can good harrass with Demacian Standard and Dragon Strike combo
- can knock up with Demacian Standard and Dragon Strike
- fun to play

- low mana pool
- Cataclysm can trap own teammates
- movement abilities can go through Cataclysm
- needs skill to play

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Summoner Spells

EXHAUST Helps in 1v1 and shuts down those carries.
GHOST You ca use it to chase and flee. If you take it take point in Haste
FLASH Great spell and I like it.
IGNITE Killing tool for lifesteal champs like Sion and his Cannibalism and champs like Dr. Mundo, Vladimir and Tryndamere

CLARITY If you always run out of mana take this.
TELEPORT If you want to go to your lane more quickly or help other lane.
SMITE If you jungle. Exchange Cripple for Plentiful Bounty

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Greater Mark of desolation Greater Quintessence of Desolation
Greater Mark of Desolation ArP make AD champions do more damage
Greater Seal of Armor give good amount of armor
Greater Glyph of Magic Resist give good amount of mr
Greater Quintessence of Desolation ArP like marks

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Another good runes

Greater Seal of Replenishment
Greater Seal of Replenishment if you always run out of mana
Greater Glyph of Cooldown Reduction if you want to harass whit your combo more often
Greater Quintessence of Movement Speed if you want to move faster

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Jarvan IV abilities

Martial Cadence

Jarvan IV's first attack on his target deals 10% of the target's current health as bonus magic damage, this caps at 400 damage. This effect cannot occur on the same target for 6 seconds.

This is why Jarvan IV is great at last hitting and farming.

Dragon Strike

Jarvan IV extends his lance through his opponent, dealing 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26% for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.

Cooldown 9 / 8 / 7 / 6 / 5 seconds | Cost 40 / 45 / 50 / 55 / 60 mana

This is a part of Jarvan IV combo and makes some nice dmg

Golden Aegis

Jarvan IV forges a shield protecting him for 50 / 100 / 150 / 200 / 250 (+20 / 25 / 30 / 35 / 40 per nearby enemy champion) damage for 5 seconds and slowing surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds upon activation. The shield adds more mitigation for every enemy champion nearby when activating.

Cooldown 20 / 18 / 16 / 14 / 12 seconds | Cost 75 mana

Gives you nice armor what saved me many times and slows nearby enemys.

Demacian Standard

Passive: Grants Jarvan a bonus 10 / 14 / 18 / 22 / 26% attack speed and 10 / 14 / 18 / 22 / 26 armor.

Active: Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.

Cooldown 12 seconds | Cost 60 mana

I max this first for a bigger bonus. You can use this for looking in bush and many other stuff.


Jarvan IV heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+1.5 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.

Cooldown 120 / 105 / 90 seconds | Cost 100 / 125 / 150 mana

Use this to catch enemys what are running or enemy carry but don't forget that you can trap your own teammates and that some champions can run from that area.

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Starting items

and 2X

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Situational items

Thornmail- make Tryndamere and Master Yi kill him self
Guardian Angel- revives you with 750hp and 350 mana
Frozen Heart- gives you 99 armor 20% CDR and mana
Spirit Visage- gives you mr+hp and increases regeneration effects by 15%
The Black Cleaver- 50ad 30%as and ArP makes it a good item for Jarvan IV

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Skill Sequence

1v1use this combo > > Auto Atack > > Auto Atack > Auto Atack > > Auto Atack > > > Auto Atack

Team Fights
You initiate them. Use your Cataclism and trap enemy carry, use your > and slow them with and auto atack. You done your job.

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Thank you for reading my guide