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Jarvan: Topple their forces(AD/AS)





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Spells:
Ignite
Flash
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Version
Version 1.1, made it require comment to vote, someone saw fit to vote it down 10 minutes after the guide was made leaving no comment which is practically impossible to have tested it within that time.
Let me guess, troll or just to make your own build higher on rank, sad........
Version 1.0, i guess i'll keep track what i have changed for those that are interested.
Jarvan is just amazing.
Most people i've seen so far with jarvan are trying to solo, this is STUPID.
Jarvan has 1 of THE MOST annoying ultimate during ganks/teamfights as he can basicly stop the retreat of certain opponents (given that they dont have blink/flash ready) and keep other opponents out during the fight.
Ofcourse if you think your team can handle them all you might as well just use the ultimate so that it traps all of them.
Also, his standard gives a nice boost to allies and his shield's slow is just so good when chasing down opponents or fleeing/helping an ally to flee.
Just an note for you guys 'n girls.
This is an optional way to build him if you are interested in having fun with something refreshingly new and don't want to stick to the common builds.
This is probably not THE build for an rated game but it can definatly let you have fun in unranked matches :).
Besides all that this guide is more or less how you should play with jarvan (the items are just my way to have fun with him, the way you should play with him means the skill sequence etc) and i placed the tanky build below for those who wish to use his normal build.
- He can dish out massive damage to both squishy's and tanks provided there is no feeding going on in your team.
- He can trap, stun and slow opponents very well so is usefull in teamfights.
- He can reduce armor by a total of 27% at max level with his


- Can escape very nicely as he has slow, his demacian standard+dragon strike, his ultimate and flash.
Con's:
- He is not so tankish with this build, so high damage output can really murder him.
- Vulnerable to CC like fear or taunt.
- Can trap himself or allies with his ultimate if not used correctly which could result in angry looks >:( to you.
Should you follow this build and gameplay you should really read the "How to use your skills effectively" chapter and the "Items" chapter.
Where you should be:
To use this build most effectively try to lane with an cc'er or xin zhao (this combi rules).
During group fights always hug your tank's back and never hug the front, you might be a bit tankish but you are nowhere near an offtank, stay close to allies so you can trap opponents in along with your allies to pick off opponents 1 by 1 or just make a huge whipe at once.
When facing players alone:
For 1 vs 1, unless you are facing tryndamere or jax you should be just fine facing off your opponents, you should harass like a madman because you just can with jarvan.
Who you should play with:
- Try to get at least 1 tank and 1 ability power champion in the team.
- Try not to go with a full atack damage group as it will effectively murder you when facing tanklike champions such as Mordekaiser.
- Try not to go with a full ability power group, same thing as the one mentioned before.
- Try not to go with nukers only, this is like the previous examples.

Also ignite helps you prevent big heals from champions like mundo or people using the heal spell not to mention the true damage.
Personal prefference*

To escape his own ultimate if needed, to make surprise attacks, to jump over wall there are so many applications for this spell.
Yes his demacian standard+ dragon strike can do that and yes he can cancel his ultimate, but it is somewhat slower then flash.
And if he cancels his ultimate the pursuers will be able to chase you and whoever they were chasing so that is not really helpfull during escapes.
Also personal prefference*
Other than these you could always pick the spells listed below if your prefference goes to that:




I find

As for


I would not pick any other than these 4 spells as the rest just does not seem to usefull on jarvan.

2

3

(the auto activation doesn't seem to work yet i think)
4

5

6

Like with any other ultimate (except for a few) you should get it whenever you can for the increased damage.
After that it gets self explanatory, you are an AD build so you need Dragon Strike finished earlier then Demacian Standard and you need Demacian Standard maxed before golden aegis for the stats and the damage on the skill.


However, this is also usefull to scout out brush or locations behind walls so use it, never take chances by running in.

If it comes into contact with the standard you get pulled to it and you knock up anything within the line you travel.
This can be used to knock up teemo who sits in camouflage despite you knowing where he is, it removes the camouflage (at least it did so for me).

Besides the shield it also slows any nearby opponent for 1,5 second.

You can cancel it but you can also flash out of it or use the Demacian Standard outside of the area and Dragon Strike out of it keeping the opponents trapped.
When minioning:
You can basicly just plant your



When harassing a player:
Plant your


To prevent alot of damage from high output champions like


So



When going for the kill:
You want that kill don't you?
Here is how you do it, you plant your





So





You could


When fleeing or helping an ally to flee:
Using your


Timing your

If your opponent is chasing your ally and you won't make it to the other side of the wall in time use your



Should you have the chance to stun someone with the


The longer they are out of commission the better.
Should you or your ally be chased by multiple opponents, and you can either stun or slow then pick your target on who will most likely kill you off or stop your retreat.
Be watchfull of what the opponents use/have used to decide who is more/less of a threat e.g:
-


-


-


Flash works wonders, use the walls around you, i will try to find/make a map with good flash locations.
You start off with >


After that you get >


From there you get >

When you have the money finish Zeal into >

After this all your items are optional, i oftenly use the items listed above as it works in alot of setups but when facing tanks or dodgers i would suggest other items.
Explaining the choices given in the purchase order:
Moving on to the next item >

When you have the money finish Phage into >

After Frozen Mallet you should go for >

When you have the money finish B. F. Sword into >

After The Bloodthirster you should go for >

When you have the money finish Recurve Bow into >

Finally you get something to help keep you alive during your major fights >

Below i will give some optional items.
Optional Items:
Like i said, anything beyond

Heavy CC? get


Tough luck with annoying skills such as bouncing blade? Get

Having trouble with ranged opponents? Get

Having trouble with tanks? Get

Having trouble with dodgers? Get

Having trouble with healers? Well thats what ignite is for but if you think it is not enough get

At the endgame when you have all your items you require you could exhange your (if you went for the Berserker's Greaves)


I don't suggest any AP items as it is just a plain waste of time on an AD/AS build, want to hybrid it? Be my guest and let me know how that goes :P.
The

You have to be quick, run in hit once and get out or use your Demacian Standard+Dragon Strike combi and hit once and get out for endless harass as your passive deals a % of the opponents current health with an interval of 6 seconds every time you hit him/her.

This is merely for the start when you are facing champions such as dr. Mundo or Warwick.
Would not suggest keeping it or getting it lategame.
Here you decide whether the opponents are very good on CC or not.
If you are facing a group that has nunu, maokai & leblanc you will have to considder getting


Is the enemy hard to run from/chase such as ashe or caitlyn, you might want to considder


Is the enemy annoying with skills like katarina with her bouncing blade or malphite with his seismic shard, you might want to considder getting



If it is not one of these situations just go for

If you took Randuin's or Banshee's you might want to think about



Any more then 3 items for tanking would be rather useless as jarvan is not a tank.
If you haven't had the chance to get

Is the opponent dodgy? you might want to considder getting


If the opponent is stacking armor you might want to considder leaving out the life steal and taking

If you did not go for Randuin's or Banshee's(or you did go for Banshee's but decided to get that instead of Guardian Angel) you should really get

As the last item you should get

I hope i have informed you well enough on the items, choises and situations.

Since both can dash towards a target and stun(jarvan a little bit more difficult but still)
they work very well to stop an enemy from fleeing, especially since the charge on Xin slows on hit so it gives you more lenience on where you think you should place your flag in order to actually be able to make your stun hit.


He can speed you up so you can more easily place the

His ultimate allows you to


Note*If you know any other champions that are good to lane with, leave a post with: who and why.
Greater Mark of DesolationGreater Mark of Desolation, we all want more damage, here you have it.


Greater Quintessence of DesolationGreater Quintessence of Desolation, you need some more armor penetration for those that have some natural armor of their own and champions like


Deadlieness: Critical strike damage runes, critical strike items need i say more?
Archmage's Savvy: Well this was needed for 4 points total, should you get


Sorcery: Cooldown, always helps.
Alacrity: It's an AD/AS build, need i say more?
Sunder: Armor penetration, always usefull on an ad/as build.
Offensive Mastery: These 2 points are optional, play with it, you could go for magic penetration and 1 extra in savvy.
Though this is not an ap build it could deal a bit more damage on your

Lethality: More crit damage, awesome.
Havoc: More overall damage, even better.
Defense
Resistance: You are not so tankish on this build but the resistance is very usefull
Hardiness: Same thing as with resistance, helps you reduce some damage.
Utility:
None but that was obvious from the masteries tree.
Though you might say HAH proof that the build fails, you would do well to look at the scores and to know that i solo queu nearly everything and usually end up against pre-arranged teams.
I DO NOT HAVE AN TEAM usually "rarely play with good players on this EU server (sadly)".


Yes, again feeders in the solo queu, happens :P.
Starting off with
Items:





If you don't like any of those 2 you should get



OR if you want another aoe and need more armor.


After that it is seeing if you still get alot of damage, if not you can get



If you are still taking a bit to much damage you can get



You might have noticed i don't go for

Masteries:
Offense:
Deadlieness: Critical strike on a melee champion, need i say more?
Archmage's Savvy: Well this was needed for 4 points total, should you get


Alacrity: The build's damage is rather speed relying when built tanky, need i say more?
Defense
Resistance: The resistance is very usefull
Hardiness: Same thing as with resistance, helps you reduce some damage.
Strength of Spirit: Health regeneration seems to fit jarvan's decent health hence this mastery.
Evasion: You need to spend points in it as you want the last mastery for 4% damage reduction, sadly the other 2 masteries are even more useless as i honestly think dodge is so pointless on an non dodgy champion such as jarvan.
Nimbleness: Same thing, you rarely dodge on this champion or with this build for that matter, but heck, this is better then those other 2 useless masteries just as dodge is.
Veteran's Scars: Well, part of the reason i don't take these masteries in the first place in my build is because i find it a pure waste to spend 5 points in that dodge nonsense just to get this bit of extra health, but in this tanky build it is welcommed.
Ardor: The attack speed is nice, not really much use of the AP though as the only thing increased is his Demacian Standard (for some reason they made his shield non-increasable unlike other shields).
Tenacity: With all my bad-talking about the masteries finally something i can be happy about, 4% of ALL damage reduced.
Utility:
None.
As for the runes, you guessed it right, we need tanky runes.
Runes:





Calm down, take a deep breath, go get a drink, clean your face as it probably has alot of rage drewl, get a new keyboard as you probably smashed it and get your reserve screen as you probably threw it out the window.
Get back into the game and take control, if things go ****py this usually means there is no teamplay or obviousness on who to attack, when to run, when to chase etc.
Even if you are not the leader type, asking your allies nicely usually gets you alot further then spamming NOOB NOOB FEEDER FEEDER.
Don't take control by force like saying GO THERE NOW but ask, can you go there quickly to help me pull off a trick?
For all i care you make some macro for it if you think you won't have time to write, there needs to come some sort of chain of command which is clear and calm aswell as insightfull.
NEVER and i mean NEVER ever chase an opponent who is low health when you have no idea where the other opponents are or when you have to dive, you are going bad, try to avoid more deaths.
This is priority nr.1 obviously.
Should your allies feed, be calm, explain why it goes wrong and kindly, and i seriously mean kindly ask them to play defensively and not chase the opponents unless it is 100% certain a kill can be made without any deaths of your own.
Politeness is priority nr.2 obviously.
Last but not least, try to get your items according to the situation like some examples given in the "The order and situations you get your items/optional items" chapter, don't stick to the purchase order when you need something else (like survivability) more then your next item on the list.
*Note: I will add some ****py situation items soon for those cases you just can't seem to get your items fast enough.
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