Jayce Build Guide by NoVaPreDaToR
Champion Build: Jayce
| Health | 4750 |
| Health Regen | 22.2 |
| Mana | 1360 |
| Mana Regen | 21.4 |
| Armor | 173.69 |
| Magic Resist | 54.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 301.75 |
| Attack Speed | 68.993 |
| Crit Chance | 35%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to my first Guide, with a pretty special Character, the 100th Character Riot made!
Jayce, the Defender of Tomorrow
He's a very special and unique Character, thanks to his "Ultimate" he can switch Weapons.
Between the Mercury Hammer and the Mercury Cannon.
I personally prefer the Mercury Cannon, but even when you play him like a ranged AD you will sometimes switch to the Hammer, not only because it will increase your Damage on the next Attack you do, the Q is slowing Enemies and the passive of W is very useful as you regenerate Mana for every Strike with the Hammer, but we will talk on that later in the Guide.
Pros / Cons
In this Section of the Guide I will talk about the Pros and Cons of Jayce.
So if you just can't decide to buy this Champ or not, this will propably help you.
Lane
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Pros
+ Nice Damage. + Good CC. + Ranged and Melee. + Good Mana Regen thanks to W. |
SPACE |
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SPACE |
Cons
- Early Damage is low. - Squishy early game. - Hard to Master. |
Runes
Here we go with the Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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As you can see I chose Greater Mark of Desolation to dish out some extra Damage, then you don't have to rush a
And finally the
Alternatives
For the Marks the
For Seals the
For Glyphs, you can choose the
And finally for the Quintessences, you can get the
Masteries
Yeah, so here we go with the Masteries:
Skill Sequence
This is the Skill Sequence I'm used to play with.
The early
I'm maxing
Summoner Spells
Summoner Spells are pretty important, as you can escape easily with
Flash or
Ghost, or attack the Enemy with
Ignite or
Exhaust.
Favorites
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SPACE | This one is awesome, you can either use it offensively to kill an enemy Champion or defensively to save your ***. |
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SPACE | Awesome skill, with this one you can break the Enemy regeneration or kill Enemies with low Life. |
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SPACE | This one can be used offensively and defensively too and will turn the Fight if used right. |
Alternatives
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SPACE | Even though it got nerfed, it's still very useful and can save your ***, once again. |
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SPACE | It's good and you can save your Tower with this, I would only take this at 5v5 and maybe Dominion. |
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SPACE |
Perfect for chasing an enemy Champion, or getting away of a bad situation. Not my favorite Skill, but it's nice. In my opinion, your |
Bad Picks
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SPACE | You have a very good Mana Regeneration thanks to your W, just don't take it. |
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SPACE | Let your Support take it, it's just not worth it, as you can get way better ones. |
Items
Now let's get to the Items, there are several Options to choose from.
I won't go over every single Item, but i will explain a few Decisions i made.
Starting Items
Pretty basic, you will not run out of Life so quickly and it will let you run away easy, you can go and get a...
... if you got a Support on the same Lane or if you just prefer it over the
Early Game
This will make sure you are dealing Damage, the extra Sustain from
Mid Game
This is pure awesomeness! The
End Game
Once you hit End Game, things are getting even more fun, because you are doing so much Damage with your E,Q Combo.
Situational Items
There are pretty many Items out there, but not all of them are useful for us, so let's see which are Possibilities.
Offensive Items
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SPACE |
It's perfect for Enemies with some Armor Items, and it's the perfect Counter to a |
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SPACE |
It does offer a nice AD Bonus and you can utilize your |
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SPACE | If you have Problems killing a Tank, pick this Item up, it will help you against those HP Stackers. |
Defensive Items
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SPACE | That's the Item you want if you are receiving too much Damage from the Enemy AD Carries. |
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SPACE | It gives you a nice bonus to your AD and will keep the safe from enemy APs. |
Team Work
Jayce got some nice Skills to support your Team.
If you see that one of your allies gets chased try to give him a
Thundering Blow / Acceleration Gate, so he can run away.
You can use
Thundering Blow / Acceleration Gate to kick an enemy Champion away, this can save your *** sometimes.
Your
To the Skies! / Shock Blast can slow the Enemy down, so he can't chase you or one of your allies or it can secure a Kill.
As you can see Jayce got many Skills to save his or his allies ***, or even secure a kill.
Try to stick with your Team, because you can help MUCH.
Farming
Farming is pretty easy with Jayce, as you can use your
Thundering Blow / Acceleration Gate
To the Skies! / Shock Blast Combo to harass the Enemy.
For farming use your
Lightning Field / Hyper Charge as it only costs 40 Mana. You can easily regenerate that Mana with a few Strikes with the Hammer, thanks to the
Lightning Field / Hyper Charge's Passive.
Your
Lightning Field / Hyper Charge does insane Damage, use it too, as it only costs 40 Mana!
Summary
Jayce is a great, unique and versatile Champion and I like playing him alot.
Thanks to jhoijhoi's her BBCode Guide, helped me alot!
This is my first Guide, I ever wrote, so please rate fair. :)
I will try to update it, whenever possible.
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