This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Intro

Hey, there! TROLLing1999 here with one more guide on an adc, this time presenting



So...
have fun reading, i guess:P and don't forget to comment/vote.







The usual marksman 21/9/0 tree getting all physical attacks bonuses in offense. In the defense tree you can even put some points in











Introduced in S3 ,

This ability makes




This ability is great, it brings much damage to the table while it slows for 30%-70% and grants vision of the target. You can use it in trades, to poke an enemy from safe distance, to escape/chase or even to reveal bushes. It might be slightly tricky to use cuz it's a skillshot ability.

This is your ultility spell. You can you use it το limit your enemies in lane, escape from ganks, chase or even to clear waves. This ability deals magic damage and has a long cooldown so you can't rely on it to deal damage.

This ability makes you a real threat. It deals tons of damage and it can be used to excecute your opponents all around the map. The fact that it deals lots of AoE damage makes it very usefull in teamfights as well. It might take some time to learn how to land it correctly but after that you'll be unstoppable.

The reasons you max Q first because 1)it's the most sure source of damage and 2)that you gain double effect(both bonus range+damage and bonus AS). Then max



Starting Item(s)
![]() |
![]()
If you're against a skillshot lane
![]() ![]() |
Do you want to build avery quick ![]() ![]() ![]() |
Laning Phase
Item Sequence









This shall be your items during laning phase. The double




Full Build
Item Sequence










This is how your full build shall look like.









EARLY GAME
During early game your main focus shall be farming and specifically last hitting. Last Hitting is the procces of waiting till a minion has low hp and then making the killing blow. This way you get XP and Gold without pushing the lane and being exposed to ganks. For last hitting you shall be only in the





MID GAME
With




TEAMFIGHTING
When teamfighting you shall stay at the backline behind your tanks/offtanks, let somebody else to initiate/go in first and ATTACK THE CLOSEST ENEMY, always priotitizing the squishiest ones if you have the opportunity. You don't have enough mobility to go in for the adc. In the beginning of the fight you want to use







Sona- The strong harass as well as the sustain and mobility
Sona provides, guarantee
Jinx safety in lane, while being able to make minitrades very often and zone your opponent.
Nami- My personal favourite,
Nami is just slightly better than
Sona in everything, poke, trading, sustain and mobility.
Zyra- Ok,
Zyra might not give any kind of sustain or mobility but she has probably the best harass in the game( among supports) and some nice CC. You can go both aggressive to zone and get an early lead or passively focusing on minitrades and harass.
Lulu-
Lulu can guarantee you kills, harass the enemies and keep you safe due to her CC and the mobility/tankiness she provides.
Janna- Another strong poke support with high CC. She can keep you safe, help you win trades and of course lower your enemies hp due to harassing.
The 5 above are the best supps you can find for




You must be logged in to comment. Please login or register.