Fiora Build Guide by No Underscores
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
What Role is Fiora?
Fiora fits in an odd category. Fiora is best compared to Tryndamere and Master Yi. All three of these characters can be grouped into the category of Melee Carries.
Now, Melee Carries have certain things in common. All are great at farming in lane i.e. Alpha Strike, and all of them can deal insane damage.
But the most important part is that all of them can be focused and killed easily in a teamfight if you're not careful.
So one way to counteract this is, well, being careful!
When I first started playing League, I learned to be careful. When I first started, I played Master Yi, and he has major troubles in teamfights, so naturally I was just careful.
What I'm trying to get at here is if you're used to playing Garen, switching to Fiora may be difficult in the beginning. They play completely differently! Fiora is meant to be played by running in, dealing tons of damage, then running out, or if you're less lucky, then dying. You are NOT the initiator.
So to answer the question "What role is Fiora?" She is simply put, a carry that has no range.
Pros and Cons of Jungling with Fiora
+ Amazing DPS
+ You Can Choose Who to Fight
+ A Gap Closer You Can Use Twice
+ Ult Does Damage & Makes You Untargetable
+ One of the Best Duelists in the Game
+ French accent
- Ult Can End Up Killing You
- You Have to Run In to do Damage
- Enemies Will Target You
- No CC
- Riposte only blocks basic attacks
For our jungle, I like to use the 21/9/0 masteries. They make for a faster clear, better early ganks, and good for dealing damage during late game.
Tier 1 --- 1 point in Summoner's Wrath , and 3 points in Brute Force for added AD
Tier 2 --- 4 points in Alacrity , this helps our jungle speed
Tier 3 --- 4 points in Deadliness for AD again, and 1 point in Weapon Expertise , for 10% armor penetration which is really useful
Tier 4 --- 1 point in Lethality for crit chance, and 3 points in Vampirism because it will help us greatly in the jungle and synergise with our bloodthirsters
Tier 5 --- 3 points in Sunder for extra armor penetration
Tier 6 --- And finally 1 point in Executioner because we need the extra help during ganks
Tier 1 --- 1 point in Resistance and 3 points in Hardiness , because we want to get Veteran's Scars later in the tree
Tier 2 --- 4 points in Durability for health, so we can get to Veteran's Scars
Tier 3 --- 1 point in Veteran's Scars for the added health.
- greater quintessence of desolation: // explain this choice
- greater mark of Desolation: // explain this choice
- Greater Glyph of Scaling Magic Resist: // explain this choice
- Greater Seal of Armor: // explain this choice