Malphite Build Guide by narutobunshin
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide, so please, bear with me."Going."
Thanks to Searz for the awesome guide format! You can find it here.
Malphite is a great champion to choose to jungle with. His passive gives him an extra shield for protection and his ganks are powerful and impossible to escape unless you're Garen. His ult immediately initiates a fight, and his other abilities give him a slow and some nice AOE damage.
But how do you optimize his ability to kill, defend, and dominate? Let's see!
These runes are pretty self explanatory; Malphite is tanky, but at the same time deals out loads of damage.
A tanky Malphite is better for the early jungling stage. Its hard to survive in the jungle without them. I take all the health and damage mitigation masteries, as well as one in Initiatior in order to, well, initiate during team fights and ganks. In the offense tree, i take attack damage, attack speed, and armor penetration, because these buffs are nice during the late game. I also take one ability power mastery to reach the next level, as well as to slightly buff the damage of my ult and my Q.
If you really wanted to, a 21-9-0 mastery build is also possible, but this will decrease your ability to clear the jungle, and thus, make you level slower.
You really want the passive and active effects of Brutal strike when jungling. I max this first to maximize AOE damage to the smaller jungle monsters while focusing on the big one. I see no reason to max his shard first, as you really only want it for its CC effect. Of course, max ulti as soon as possible, and Ground Slam has some nice AOE damage that can help with bigger monster camps, or bursting that last 100 health when a target is getting away,
The first time i tried it, it seemed like an awkward build. It has a little bit of everything, but they work together in a way that supports Malphite well. I use Atmog's build, with Wriggle's for jungling, Merc Treads to fulfull the role of a tank, Phantom Dancer to build your attack speed up, and any B.F. Sword item. I prefer Black Cleaver because it also provides some attack speed and armor penetration, but Bloodthirster is also viable, as long as you don't die.
Malphite is an exceptionally tanky champion, and this allows him to start from pretty much anywhere in the jungle. I prefer to get someone to leash blue buff, because Malphite's cooldowns are pretty long, and his mana runs dry quickly. Of course, you want red buff, but you may want to wait until you've regenerated some health in your base before you try and take him on.
Malphite is not particularly good at counter-jungling, as he is slow to move and slow to clear. I presonally don't try to counter jungle unless i know the enemy jungler is far away, and I am close enough to their blue buff to steal it.
If bot lane is doing okay, I try to get them to help me kill the dragon, but if not, i leave the dragon alone. Dragons like to eat Malphite.
Now, after you reach level 6, you're ready to gank! He is great at killing enemy champions where your team is not doing so well, and if they try to turret dive, ult that n00b and send him into the revive timer. Even if your teammates are being idiots and pushing hard, you can still pull off a successful gank with a well-timed ult followed by more CC.
DON'T TRY TO SOLO BARON!! You're not gonna get close, though you can sustain a lot of its hits. If your team tries to steal baron, and they initiate too early (baron's health isnt low enough yet) you can be their placeholder, as Malph absorbs baron's hits well. As long as your team wins the resulting team fight, which is not hard assuming you've caught them by surprise, they can come back and deal the finishing blows, and your team gets some nice money and regen.
On another note, if you team doesn't screw up, wait behind the ridge where baron is. You can easily steal baron with the right timing with your ult, giving you baron's loot and bragging rights.
In team fights, you are both a tank and a melee/DPS at the same time. This is very helpful for your team, because you absorbs insane amounts of damage, yet the other team still must target you because of your damage output. Initiate with your ult and target their squishy champion, crazy damage champ with your q. Chase them down, and they will not survive. Go back and beat down the rest of their team. Rinse and repeat.
If you have the time, watch this guy's gameplay vid :D
Well, I can't really think of anything else to say, so go try out Malph!
I'm open to suggestions, comments, criticism, feedback, etc. Just leave a comment, and I'll read it when I have time.
First guide- done