Build Guide by MeesterCheeSeen
| Health | 2242 |
| Health Regen | 18.45 |
| Mana | 847 |
| Mana Regen | 14.6 |
| Armor | 165.59 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 440.92 |
| Attack Speed | 51.023 |
| Crit Chance | 50%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 32% |
| Spell Vamp | 0 |
| Armor Penetration | 49.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome
This is my first guide I wrote, and it's on
Pros and Cons:
Pros:
- Great late game damage
- He can push quickly with
Wuju Style and
Highlander.
- He can wreck squishies in a short amount of time.
Cons:
- Prone to being focused
- Squishy
- Is very easy to shut down with blind
- Champions with high armor can shut him down, such as
Rammus.
How to counter cons?
- For being squishy and being focused, buying a
Frozen Mallet helps as well as waiting for the CC's to be used.
- For disables, picking up a
Quicksilver Sash helps with the disables.
- For champions with high armor, buying a
Black Cleaver and other
Armor pen items help.
Runes/Summ Spells?
Runes
Greater Mark of DesolationArmor Pen Reds for the late game advantage.
Armor Yellows for the survivability and easier time jungling.
Magic Res/lvl Blues Survivability.
Greater Quintessence of DesolationArP Quints late game advantage, people.
Summoner Spells
-
, used to catch up with an enemy or run away with highlander. Just personal preference
-
Needed for jungle yi, he's too fragile to survive without it.
Alternative Summoner Spells
-
Heavy AD DPS teams fall to this.
-
Exhaust and blinds are your enemies.
-
Nerfed, but still semi-viable.
Don't take these. Ever.
-
Yi doesn't need this.
-
Really?
-
Wuju style, nuff said.
-
This is okay, but if your enemy got away, you aren't a good Yi.
-
Life steal please.
-
Backdooring isn't a must, in higher ELO's your enemies have good map awareness.
-
Yi, mana hungry as he may be, doesn't need this.
-
... Yi says no.
Jungle Route
Jungle Route:
Alternative items:
-
1. When the game starts, get a
Note- Don't start jungling until all champions (excluding their jungle) are visible
2. When the golems spawn,
3. Go to the wraiths.
4. Go to the wolves. Again
5. Port back. Buy a
6. Buy a
7. Head over to Blue Golem and initiate with
8. Repeat steps 1-4(Don't
9. Go to Red Lizard Buff. Do the same thing as with the golem buff.
10. You can now gank or jungle a bit more to 6.
T&T
Basic Combo: (if ganking
)->
->
-> (If they start to run or you need a advantage)
. Red buff will slow the enemies down significantly.
Yoyo Basic Combo:(if ganking
)->
->
-> (If they start to run or you need a advantage)
+
. Red buff will slow the enemies down significantly.
NEVER GANK WITHOUT RED BUFF. The only exception is when your target has like two bars left. Ganking without a red buff or phage/frozen mallet is a big no early game. 1. You lose your element of surprise and 2. They can run safely to their turret. and you just wasted your time.
Note:
gives you invincibility frames while performing it. (Or I think so at least :P) You can dive with it.
When diving, be careful. If you get exhausted and the tower has not targetted you yet, run with your enemy, then when exhaust wears off, dive. Use
if needed.
After you gank, port back and buy
[Note: Use
to ward spots you may want to.]
Go back into the jungle to keep the element of surprise and gank accordingly. Push towers if possible with wuju style + highlander.
Buy a
The attack speed is helpful for pushing turrets and proccing the Lizard Buff.
Now your
Options for Recurve Bow :o
If all of your enemies use mana AND are mages, such as
If not, grab a
After, get Two
Turn One into an
Situational items
You may see a second
, this item is situational. You sell your
for a different item.
Your enemy team consists of..
Armored Tanks like
Health Points Tank such as
Heavy CC such as
If you're too squishy just get
If you're just doing fine, get a
Dodge *****s like
If your game lasts long enough to finish your build, selling your
Whatever's leftover
Here is a score in a ranked game I had.

Common Master Yi Mistakes:
- Highlander to get to a battle. That's a big NO. If you need to get to a battle, Ghost fixes the problem.
- Not taking advantage of
At max level, it gives you 300 armor AND magic res.
Here's a scene.
Ryze: AHAHAHAHA I nuke you.
You as Yi: -Meditate-, reducing the damage and healing over it.
You come out with barely a scratch.
Post your scores and I'll put them in my guide! :]
I hope you enjoyed my build. Don't -1 without a comment please. :D. Any constructive criticism is helpful.
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