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Jungle Master Yi - Constantly MIA.
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Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Pros:
- Great late game damage
- He can push quickly with
Wuju Style and
Highlander.
- He can wreck squishies in a short amount of time.
Cons:
- Prone to being focused
- Squishy
- Is very easy to shut down with blind
- Champions with high armor can shut him down, such as
Rammus.
How to counter cons?
- For being squishy and being focused, buying a
Frozen Mallet helps as well as waiting for the CC's to be used.
- For disables, picking up a
Quicksilver Sash helps with the disables.
- For champions with high armor, buying a
Black Cleaver and other
Armor pen items help.
- Great late game damage
- He can push quickly with


- He can wreck squishies in a short amount of time.
Cons:
- Prone to being focused
- Squishy
- Is very easy to shut down with blind
- Champions with high armor can shut him down, such as

How to counter cons?
- For being squishy and being focused, buying a

- For disables, picking up a

- For champions with high armor, buying a


Runes
Greater Mark of DesolationArmor Pen Reds for the late game advantage.
Armor Yellows for the survivability and easier time jungling.
Magic Res/lvl Blues Survivability.
Greater Quintessence of DesolationArP Quints late game advantage, people.
Summoner Spells
-
, used to catch up with an enemy or run away with highlander. Just personal preference
-
Needed for jungle yi, he's too fragile to survive without it.
Alternative Summoner Spells
-
Heavy AD DPS teams fall to this.
-
Exhaust and blinds are your enemies.
-
Nerfed, but still semi-viable.
Don't take these. Ever.
-
Yi doesn't need this.
-
Really?
-
Wuju style, nuff said.
-
This is okay, but if your enemy got away, you aren't a good Yi.
-
Life steal please.
-
Backdooring isn't a must, in higher ELO's your enemies have good map awareness.
-
Yi, mana hungry as he may be, doesn't need this.
-
... Yi says no.
Greater Mark of DesolationArmor Pen Reds for the late game advantage.


Greater Quintessence of DesolationArP Quints late game advantage, people.
Summoner Spells
-

-

Alternative Summoner Spells
-

-

-

Don't take these. Ever.
-

-

-

-

-

-

-

-

Jungle Route:
Alternative items:
-


1. When the game starts, get a


Note- Don't start jungling until all champions (excluding their jungle) are visible
2. When the golems spawn,






3. Go to the wraiths.





4. Go to the wolves. Again

5. Port back. Buy a

6. Buy a


7. Head over to Blue Golem and initiate with


8. Repeat steps 1-4(Don't



9. Go to Red Lizard Buff. Do the same thing as with the golem buff.
10. You can now gank or jungle a bit more to 6.
Basic Combo: (if ganking
)->
->
-> (If they start to run or you need a advantage)
. Red buff will slow the enemies down significantly.
Yoyo Basic Combo:(if ganking
)->
->
-> (If they start to run or you need a advantage)
+
. Red buff will slow the enemies down significantly.
Note:
When diving, be careful. If you get exhausted and the tower has not targetted you yet, run with your enemy, then when exhaust wears off, dive. Use
After you gank, port back and buy
. (Also a
if possible)After, get your
[Note: Use
Go back into the jungle to keep the element of surprise and gank accordingly. Push towers if possible with wuju style + highlander.
Buy a
then build your
The attack speed is helpful for pushing turrets and proccing the Lizard Buff.
Now your
has some options:
If all of your enemies use mana AND are mages, such as
or
. Grab a
. This was changed due to the lack of survivability and lifesteal this gave.
If not, grab a
After, get Two
. (If you're ganking correctly you'd have enough money to do this)
Turn One into an
and another into




Yoyo Basic Combo:(if ganking





NEVER GANK WITHOUT RED BUFF. The only exception is when your target has like two bars left. Ganking without a red buff or phage/frozen mallet is a big no early game. 1. You lose your element of surprise and 2. They can run safely to their turret. and you just wasted your time.
Note:
gives you invincibility frames while performing it. (Or I think so at least :P) You can dive with it.
When diving, be careful. If you get exhausted and the tower has not targetted you yet, run with your enemy, then when exhaust wears off, dive. Use
if needed.
After you gank, port back and buy



[Note: Use
to ward spots you may want to.]
Go back into the jungle to keep the element of surprise and gank accordingly. Push towers if possible with wuju style + highlander.
Buy a


The attack speed is helpful for pushing turrets and proccing the Lizard Buff.
Now your

Options for Recurve Bow :o
If all of your enemies use mana AND are mages, such as



If not, grab a

After, get Two

Turn One into an


You may see a second
, this item is situational. You sell your
for a different item.
Armored Tanks like
?
.
Health Points Tank such as
?
Heavy CC such as
Blinds?
or
If you're too squishy just get
. (It helps with chasing)
If you're just doing fine, get a
.
Dodge *****s like
?
If your game lasts long enough to finish your build, selling your
for another
is okay.

, this item is situational. You sell your

Your enemy team consists of..
Armored Tanks like


Health Points Tank such as


Heavy CC such as



If you're too squishy just get

If you're just doing fine, get a

Dodge *****s like


If your game lasts long enough to finish your build, selling your


Here is a score in a ranked game I had.

Common Master Yi Mistakes:
- Highlander to get to a battle. That's a big NO. If you need to get to a battle, Ghost fixes the problem.
- Not taking advantage of

At max level, it gives you 300 armor AND magic res.
Here's a scene.
Ryze: AHAHAHAHA I nuke you.
You as Yi: -Meditate-, reducing the damage and healing over it.
You come out with barely a scratch.
Post your scores and I'll put them in my guide! :]
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