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Riven Build Guide by DanielRiga070

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League of Legends Build Guide Author DanielRiga070

Jungle Riven Guide: "What's broken can be reforged"

DanielRiga070 Last updated on July 12, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hello there! My name is DanielRiga070 and this is my Jungle Riven guide. Please note that this is NOT in depth guide but have a lot of needed information. Hope you enjoy!

About Riven a little bit:
Riven is a well known bruiser who can bully a lot of champions early and have a LOT of mobility and escapes (You can use Broken Wings 3 TIMES to jump away, then Valor and stun the enemy with your Ki Burst)
+ with her ultimate Blade of the Exile she is just awesome in teamfights because she have a LOT of AoE damage + Giant steroid to AD. And don't forget about her 2nd part of ultimate: Wind Slash which deals damage which increases with your enemies missing health! It's like Garen's Demacian Justice but better!

She fits current meta more in Top Lane, but what about Jungling? Let's figure it out!

P.S.
I have no experience about making guides so probably some of pictures can be kinda weird looking but hey! It doesn't mean that the guide is bad!


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Pros / Cons

Pros


* Very Mobile
* Have big AD steroid
* Easy to farm as
* A lot of AoE Damage
* Very low ult's CD late game (Only 50 sec!)
* 2 stuns and a Shield
* Biggest autoattack range with ult on (except for Aatrox)
* Hard to counter
* Easy to stack The Black Cleaver(Q-W combo and already 4 stacks)
* No resource used

Cons


* Pretty hard to get used to.
* CD dependent.
* Pretty low damage until level 6.
* Almost no benefit from Sheen (only Spellblade)
* If silenced, she is pretty useless
* Broken Wings' cooldown starts from LAST jump, not from first
* Pretty weak against ranged harassers (such as Olaf)
* All the harass is melee (Which is pretty sad)


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Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Lethality
3

Those are runes that I prefer to take on Jungle Riven. You must be asking yourself: "What's wrong with these runes? Why no scaling MR blues? Why no AS reds? Where are AD Bigs???" Yes, I agree that these are pretty good too but, in my opinion having Armor Penetration Quints is better than AD even thought we're jungling. Why? Because enemies will probably stack armor when they'll see your ADC (especially if it's MF or Corki) and KABOOM! You will deny some of their armor instantly with your Armor Penetration. However, let me say about AD quints. Those are pretty good too especially early game when you have no THAT much AD early. + Jungle Monsters have no armor anyways. But in late game, you'll have your Frozen Mallet, The Bloodthirster and Maw of Malmortius and you'll have more AD than enough to kill minions and mosters. About reds: AS is never bad on junglers (except for the Fiddlesticks) but as I said before those are only good early game, but bad late game. Same I can say about Scaling MR blues. You can take 'em if enemy mid lane is AD (such as Talon or Zed (why ppl don't ban him in ranked :/)) but, if they don't you'd better have flat MR blues. About yellows... IDK what's wrong with them. Jungle monsters deal only physical damage and armor from masteries won't be enough. So, yeah... If you care more about Late Game buy runes I take (except for blues, buy scaling MR). If more about Early-Core change AD reds for AS reds and AD runes.

Ok if you kinda TL;DR users then:

More like Early-Core Game:
Runes

Greater Seal of Armor
9

Greater Mark of Attack Speed
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3

More like Core-Late Game:
Runes

Greater Seal of Armor
9

Greater Mark of Attack Damage
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Lethality
3

If you like my runes then buy them!


Guide Top

Masteries

Masteries
1/5
3/1
4/1
1/1
1/5
4/1
2/1
3/1
1/5
1/5
1/1
3/1
3/1
1/1
1/

Well those are pretty obvious:
Summoner's Wrath : To make ganks with Exhaust easier.
Sorcery : Riven is more like CD dependent than AS.
Deadliness : Having more AD? And FREE? Better nerf Irelia.
Weapon Expertise : Having Armor Penetration is always good as an AD based champion.
Summoner's Resolve : To make you gain more money with Smite.
Durability : Having more HP is nice isn't it?
Hardiness : Well, More armor is always good, especially on jungler.
Resistance : More MR to counter AP mages! But you can actually put that point in Perseverance
Tough Skin : You're jungler. Nuff said.
Bladed Armor : You're jungler with 2 points in Tough Skin. Nuff Said. (you can put it in Perseverance instead of Resistance)
Veteran's Scars : Having more HP is always good. Especially early game.
Tenacious : Having less CC duration IS needed. Also this synergises well with Mercury's Treads.
Juggernaut : More, more and more HP!
Defender : Will allow you to be more tanky in teamfights or even ganks on bot lane.
Honor Guard : That's what we're goig to! More survivability and overall tankiness is nice.


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Items

I don't think that anyone disagrees with choosing items EXCEPT for Runic Bulwark and/or Frozen Mallet AND/or Spirit of the Elder Lizard. Yes, only tanks or Aura supports must buy it, but just giving more overall tankiness to your team is nice isn't it? If it's already bought, no worries, because you can just buy Aegis of the Legion but not upgrade it. Why? Cause 2 Runic Bulwarks don't stack, while Aegis of the Legion and Runic Bulwark DO stack. So yeah... Now FROZEN MALLET!!! I don't know why is it bad choice on Riven. It gives slow and HP which is always good as jungler. And last Blue Ezreal's favourite item: SotEL. I think that both Wriggle's Lantern and SotEL are good on Riven because of AoE damage from Q and W. Also you can sometimes last hit enemies who are in range of your ultimate and really low on health. They would survive in 40% of moments AND they'll be like 10-100 HP after it (OFC if timed right) And true damage from SotEL can kill it. However Wriggle can give you free ward for 90 second which extremely useful for counter jungling. Also it give you Life Steal which benefits hard from your passive which is like 2nd Sheen late game. But SotEL gives you also CD. What to buy? It's your choice. But you'll probably sell it and swap for something else late game such as Guardian Angel or Last Whisper.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Those are ONLY options for jungle Riven. Because summaried Q damage is like twice more tham W damage. Ofc you can max E second to have bigger shield early. But i prefer maxing it last OR alternatively level it until lvl 3 and then leave it there until the end.
So... yeah.


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Jungling

Jungling with Riven is very easy because all of her damaging abilities are AoE + her passive Runic Blade makes next basic attack deal more damage, so if timed correctly you can deal a lot of damage with your Broken Wings + Autoattacks.
Let's talk about route: Red Buff - Wraiths - Wolves - Blue Buff - Gank OR B.

Gank route:


With your Red Buff and 2 stuns (Q + W) you can easily gank top or mid. Probably it will end up with a 1st Blood. If after that you're low on hp: Back and buy EITHER Spirit Stone or Madred's Razors.
If not low on HP and it ENDED with a 1st Blood on your team's side: Clear wraiths and wolves once again and B. Then buy EITHER Spirit Stone or Madred's Razors and Boots of Speed (Ctrl + C & Ctrl + V is awesome!)
If it didn't ended with a 1st blood on your side and you're no low on hp: Try to gank mid. And then... Ahhh you know what to do!

Recalled:


Buy EITHER Spirit Stone or Madred's Razors and gank top or mid.
REMEMBER NOT TO WASTE EXHAUST EARLY IF YOU THINK THAT ENEMY JUNGLER CAN COME AND IT'LL BE 2v2. Use it in that skirmish!


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Summoner Spells

What Summoner Spells do I RECCOMMEND


Flash - This is good summoner spell overall! You'd better to take it instead of Exhaust if your Team have a LOT of CC to secure kills in early ganks (at least 1 extra stun or slow) Also remove point from Summoner's Wrath and put it in Sorcery .
Ghost - Allows to catch up with enemies to secure kills and stuff... Same story as with Flash (except for Summoner's Wrath mastery)
Ignite - Take it instead of Exhaust if enemies have champions like Volibear or Swain (pissing off healings).
Smite - This is obvious...

What Summoner Spells I DON'T reccommend


Teleport - Usually used by top laners and NEVER used by junglers. However still can be used to split push or surprise gank with wards on bot.
Barrier - It's a good summoner spell, but... not used as a jungler because Flash or Exhaust are better.
Heal - Can be used to secure kills under enemy turrets. But cooldown is too big. And heal isn't that big.

What Summoner Spells I NEVER EVER TAKE


Revive - Absolutely useless. Currently counted as troll spell.
Clarity - Riven don't use mana!
Cleanse - Can't say anything about it. Only ADC need it because of a lot of disables and no bonus Tenacity. We have mastery (and Mercury's Treads if you chose them)
Clairvoyance - Also counted as troll spell. And it is absolutely useless if you're not a support.


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Summary

Well, it's all what i want to say! Thanks to all you people for reading this guide! I want to ask: Is it good for 1st try? I just always wanted to make a guide! And there it is! A Guide for Jungle Riven! Hope you enjoyed it! If you did write in Comments what do you REALLY think about and tell me what should i do better! My name was DanielRiga070, and I'll see you later!


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Events Dates

13/07/2013 - Started guide, YAAAAY