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Spells:
Flash
Clairvoyance
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction


























Optional:












DO NOT TAKE:


We want to max our heal (







You're going to want to max out



Righteous Fury has a longer range than
Reckoning, so use
Reckoning first to make targeting and following easier.
- Combining
Reckoning with
Righteous Fury helps your DPS a lot.
- The slow isn't gigantic, and the casting animation takes a bit, so don't try using it to escape a gank. It is more useful as your first move on an unaware enemy, or your last on an escaping one.




You're going to want to max out



- You can use the haste on
Divine Blessing independently of the heal, so don't be afraid to use it to initiate.
Divine Blessing has a low cooldown with this build. Use it often.
Reckoning and
Divine Blessing one after the other almost guarantees a kill or assist.



You're going to want to max out



- This is a great pushing and farming move. Watch for groups of low health minions.
- This allows for ranged attacks on turrets.
- Attacking turrets procs the AoE.



You're going to want to max out


Intervention can be used defensively and offensively. It essentially turns anyone on your team into a tank for 3 seconds. Using it on the carry makes an unstoppable death machine.
Intervention is a very team-dependent ability. It helps to be in constant communication with your team.
Intervention is an incredibly powerful spell for use on champions like
Nocturne or
Rammus because of the dash inherent in those champions.
Paranoia plus
Intervention is a very strong initiation.
Nocturne will absolutely destroy the enemy carry.
-
:We want
Shurelya's Battlesong mainly for the movespeed buff, CDR, and mana regen, and as something for our philosopher's stone to build into.
-
: This item has become very viable on support champions after the recent patch, changing
Blasting Wand to kage's lucky pick really made this awesome for supports. The grievous wounds active can really help secure a kill as well.
-
: These are
Kayle boots to the core. Combined with
Shurelya's Battlesong and
Morello's Evil Tome, these will put you at the CDR cap, 40%. No other pair of boots has as much to offer.
-
: This is a very strong item on
Kayle. The spell vamp is awesome when combined with
Righteous Fury. You have an attack speed of .909%.
Will of the Ancients gives 20% spell vamp.
Righteous Fury does 60+34(94) magic damage. 20% of 94 is 18. .909% of 18 is 16.
Will of the Ancients gives you 16 health per second for every enemy hit by
Righteous Fury. That is a whole lot, especially on large minion groups.
-
: This is a great support/AP item. I really reccomend this if you are doing well.
-
: This is generally a good defensive aura item. I feel this is very powerful when you have quite a couple squishies on your team.
-
: Considering
Intervention, you should not be dying all that much. If you are, this probably will not help very much.
-
: You are not an AP carry. You do not need this much AP.
-
: A good alternative to
Abyssal Mask. If you find yourself running out of mana too much feel free to buy this.
-
: A good item in general, just not that great on
Kayle. You already maxed your CDR, and your health is high enough. If you had to grab a
Heart of Gold because you didn't have enough gold, then build it into this.
-
: This is a very viable item on
Kayle. The slow procs from
Righteous Fury, so the AoE slow is very helpful. The stacked slow on
Reckoning makes it practically impossible to get away. A very solid item.
-
: This is a very viable alternative to
Aegis of the Legion. If your teammates are building armor and MR by themselves, get this. It's active is hilarious. Also get this if they have
Karthus.
Requiem blocked!




Item Sequence
There are really three item sequences I use on

- Carry Has Bad Poke (
Master Yi): This is less than suboptimal for
Kayle, but she can do it. If your carry lacks a poke move, then start with a faerie charm, and rush
Shurelya's Battlesong. Buy boots as soon as possible, and then move to
Soul Shroud.
- Enemy Jungler Has Bad Ganks(
Warwick,
Olaf): Usually here I start with the usual build up on the cheat sheet.
Mana Manipulator into philosopher's stone into
Ionian Boots of Lucidity.
- Enemy Jungler Has Great Ganks(
Nocturne,
Maokai,
Shaco): Here we should start with two
Faerie Charms and one sight ward. Buy wards every time you go back to base, one or two at least. Place them in the small brush by the side of the river. If they have
Nocturne, there's really nothing you can do but be prepared to run at a moments notice.

-
: This can be useful in teamfights. It does AoE damage, so yay for you. Unfortunately, you will not be spending most of your time autoattacking. You will be casting spells a lot.
-
: This is a good teamfight move. You can use it to give your tank an initiate, heal during the teamfight and chase afterwards. Really helpful.
-
: This is basically used for chasing after the teamfight and focusng a squishy during a teamfight.
-
: This is your teamfight move. With this guide you can bring the cooldown on this to approx. 22 seconds. That means it is conceivable you could cast this three times in one teamfight. Once to initiate, once during the fight to buff a carry, and once afterwards, to tower dive a runner.




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