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Choose Champion Build:
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kin for the win
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Glass Cannon kindred
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scrubkin
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counter building
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Tankdred
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Kindred support
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adc kin
Recommended Items
Runes:
Precision
Domination
Spells:
Ghost
Smite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vi
her cc and armor pen will shut you down quick you can win 1v1s with her however most of the time she will out do you, when you ult she can use her knockup at the last moment to kill you
Ideal
Strong
Ok
Low
None
ghost
If you plan on invading after your buff you can use ghost to chase them in their jg to get a kill
if your split pushing late game you can ghost q w q to get away when the team notices; ghost isnt as effective in lane since there is as much walls but i would recommend taking ghost and flash if your going midlane
Ghost can be more effective to get away cause it has a long duration with low cd
Marks are a permanent buff to your basic abilities; they make you stronger yes but they aren't worth dying for, only go for marks when you know you can get them without dying, if you know the jungler or midlaner counter you then dont risk dying for the marks just farm in your own jungle and play safe; always ward your own jungle when a jungler counters you they'll likely invade you since your very weak early on, if you need to gank try warding the bush you pass through so that you know if the enemy jungle is going for a counter gank.
Your position in teamfights is always in the back never infront if you have 8 or more marks you can do this very effectively even to the point that your behind the adc while still participating in the fight, if you get caught out somehow in a team fight then you q ghost away let your team mates takeover you dont want to take any damage; remember ghost allows you to pass through units you can use this to pass through your allies, minions and even the enemy just use it wisely and you'll get away.
The Q can act as a flash to a degree you can use it offensively or defensively; Q allows you to jump over small walls, monsters, the enemy, your allies and even turrets; if your taking over a lane while your laner is away and you get bursted down and want to get away ghost ult if you have to and q over the turret walk to the next turret then B, you can also do this in team fights where you're defending the turret. If you're invading and get caught ghost and try to pop the blast cone to get over the pit if it is not there then run up to the wall of the pit and q over; this might fail or even activate the baron or dragon on the pit depending on the position of your cursor; I would suggest trying this in the practice tool as well as practicing Q'ing over other walls.
Your position in teamfights is always in the back never infront if you have 8 or more marks you can do this very effectively even to the point that your behind the adc while still participating in the fight, if you get caught out somehow in a team fight then you q ghost away let your team mates takeover you dont want to take any damage; remember ghost allows you to pass through units you can use this to pass through your allies, minions and even the enemy just use it wisely and you'll get away.
The Q can act as a flash to a degree you can use it offensively or defensively; Q allows you to jump over small walls, monsters, the enemy, your allies and even turrets; if your taking over a lane while your laner is away and you get bursted down and want to get away ghost ult if you have to and q over the turret walk to the next turret then B, you can also do this in team fights where you're defending the turret. If you're invading and get caught ghost and try to pop the blast cone to get over the pit if it is not there then run up to the wall of the pit and q over; this might fail or even activate the baron or dragon on the pit depending on the position of your cursor; I would suggest trying this in the practice tool as well as practicing Q'ing over other walls.
Be careful of who you gank and how you gank; kindred is a very squishy jungler dont gank a lane that you know counters you unless you know you can pull it off, you can either use your ghost to gank a lane or use it to get away after an unsuccessful attempt, mostly I use it offensively when I gank since kindred lacks cc ghosting can make up for that; if an enemy is pushing up on your ally gank them with ghost and kite infront of them while they run away (e w q aa q aa); Q backwards not forwards it'll still pop off if they are running in your direction.
Dont gank a fed lane unless your even more fed then that laner; if a laner is fed dont solo gank that lane ask your mid laner to gank or your top to tp gank with you so that way its more and likely to shut down the fed laner
Dont gank a fed lane unless your even more fed then that laner; if a laner is fed dont solo gank that lane ask your mid laner to gank or your top to tp gank with you so that way its more and likely to shut down the fed laner
with kindred ultimate you always have to be careful it can either make things really bad for you or it can make things really bad for the enemy; you always wanna try to ult your teammates instead of the enemy so try to stay behind someones back in a teamfight; never be selfish with your ult if your ally is about to die ult them this can save ally but also save you in the process in a teamfight a numbers advantage will always count if your fighting a 4v5 you will always have a disadvantage. IN 1V1'S Get your enemy to 10% health and save your e third strike for the last moment of lambs respite, you can also use Q at the last moment for an escicution but this has been somewhat uneffective since the rework but it worth a try if you dont got your e up.
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