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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction Masteries Summoner Spells Ability Sequence Order Teamfights |
Pros / Cons Runes Ability Explanations Items Closing |
Hello, citizens of MOBAFire. My name is drakon136, and this is my guide to ![]() ![]() SPECIAL THANKS: A huge thanks to jhoijhoi for the template, which you can find here. I am planning on creating my own template to use instead of this one, but I was too lazy. |
Pros
+ Incredible single-target burst + Very strong early- to mid-game + Low skill floor (easy to pick up and learn) + Very high mobility + Powerful soft CC + Snowballs very hard and easily + Godly waveclear with items First and foremost, I feel that I should mention ![]() |
Cons
- Falls off hard late-game - Very high skill cap (difficult to master) - Almost entirely single-target - Very squishy - Weak early waveclear - Waveclear requires use of escapes - No hard CC; only silences and snares Although she has godly burst damage, this is balanced out by its single-target nature, which means she falls off hard late-game. Compare her to an AP version of ![]() |
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On AP assassins such as ![]() ![]() ![]() ![]() ![]() ![]() |
Greater Quintessence of Ability Power: These are the basic quintessences for any AP mid-laner. The additional AP early on is invaluable, noticeably increasing your damage early.
Greater Mark of Magic Penetration: These are also the standard marks for an AP champion. The magic penetration gives more damage than the AP marks would give, and scale fairly well into the late-game compared to other flat runes.
Greater Glyph of Magic Resist: Again, nothing groundbreaking here. Early magic resist is almost needed to survive against mages in lane. However, if you are facing an AD champion in lane that does little to no magic damage, you can instead take
Greater Glyph of Scaling Magic Resist.
Greater Seal of Armor: We end off with yet another standard set of runes, and definitely the most important. If the early magic resist from your glyphs aren't needed to survive in lane, the armor from these seals are. Don't contest it, there is no superior option.
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Mirror Image: Okay, so apparently I was wrong about this passive. I thought the clone was uncontrollable, but this is not the case! As you can control the clone it creates, this is actually a fairly strong passive if you can make the enemies think the clone is actually you. This is much easier to do in low elo, where it sometimes requires no effort at all.
- sigil of silence Sigil of Silence (Q): This is
LeBlanc's standard nuke, and a special one at that. When you hit the enemy with it, they are marked by it. Detonating the mark with another spell will silence them and deal even more damage. Overall, this is a very strong nuke.
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Distortion (W):
Distortion is a very good gapcloser. It has pretty good range, a good cooldown at max rank, and you can even jump back to where you
Distortioned from a moment ago. To top it off, it even does high damage in an area around the landing point, allowing you to easily clear waves once you have items. This spell is generally used to detonate Sigil of Silence early-game, and is often used to detonate Sigil of silence's
Mimicked form once you have it.
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Ethereal Chains (E): Despite being the most unloved of
LeBlanc's abilities,
Ethereal Chains is still deceptively strong. It actually has the highest AP ratio of her basic abilities, which means it does very high damage late-game. As if that wasn't enough, it also slows whoever you hit with it, and snares them after a moment if you stay close. This can be used to detonate Sigil of Silence if needed, but it is not recommended, as
Distortion is more reliable.
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Mimic (R):
Mimic is what makes
LeBlanc, well,
LeBlanc. On use, it recasts your previous spell with no mana cost, but it deals different damage. This can give
LeBlanc incredibly high burst damage, two powerful gapclosers to catch up to or escape from an enemy, or two possible snares to stop opponents in their tracks. Importantly, the
Mimicked Sigil of silence can detonate the basic sigil of silence and vice-versa.
The skill order is fairly simple. ![]() ![]() ![]() ![]() |
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A fairly strong early-game purchase for ![]() ![]() |
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Easily one of the strongest items a burst mage can pick up. ![]() ![]() |
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This is definitely the strongest followup item you can purchase. A relatively early ![]() |
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This silly-looking hat makes a very nice addition to your core items. Seriously, with your other two "big" items, ![]() |
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Here comes the beginning of the situational items. Although it is generally inferior to other items that grant more raw AP, ![]() |
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Ooh, now this item is both fun to pick up AND risky as hell. When fully stacked, it gives the most AP of any item, bar none. Not even a plain ![]() |
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I don't particularly like this item on ![]() ![]() ![]() ![]() ![]() |
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For a long time, ![]() |
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Teamfighting as an assassin is a fairly simple job. Bide your time until you can safely take down the most threatening member of the enemy team, then turn them to dust while occasionally throwing out quick damage and CC whenever you can do so safely. However, one cannot always do this! In some situations, the most threatening enemy is either too tanky for you to kill, cannot be reached safely, or just cannot be killed for whatever reason. If this is the situation, there is one other thing you can do, and that is peel for your ADC! With damage! Well, your CC definitely helps, but ![]() ![]() ![]() |
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Thank you for taking the time to read through my guide on ![]() SPECIAL THANKS: A huge thanks to jhoijhoi for the template, which you can find here. I am planning on creating my own template to use instead of this one, but I was too lazy. |
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