Lee Sin Build Guide by Lee Sin Piease
Not Updated For Current Season
Lee Sin Build
Full Build 2
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello everyone, I'm AznNerdHah, and welcome to my first guide. I am currently a Diamond II LoL player. I've been playing League for 3 years now. I've been playing Lee Sin since the start of season 3 and he has been my main Champion ever since. In this guide, I will show you how I build Lee Sin and how to jungle as Lee Sin, The Blind Monk.
Lee Sin, The Blind Monk
Lee Sin is a Tanky DPS, who can dish out a ton of damage early game. His abilties make ganking very easy, so always be on the lookout for ganks when clearing camps. Your job in the early part of the game is to gank lanes and make sure those lanes snowball for mid-late game. Make sure to not take too many kills unless it's necessary- to secure it. This is due to the fact that Lee Sin falls off once mid-late game starts to kick in. His kit also allows him to do many cool things that I will reveal later on in this guide.
Pros / Cons
-Good skill set
-Good damage output
-His and are basically a
-Good with most team compositions
-That Roundhouse Kick!
-Tons of lifesteal/vamp once is maxed
-Squishy early on
-Hard to play correctly
-Falls off late-game
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Cooldown Reduction
Greater Quintessence of Attack Damage
The runes are self-explanatory, providing lots of damage, armor and magic resist for mid-late game.
I choose to go 21/9 masteries because when playing Lee Sin, you want to dish out as much damage as possible and still be able to take a bit of damage.
I always start with Hunter's Machete and 5 Health Potion. Don't forget the Warding Totem, this can be a gap closer if the person you are ganking flashes. You can use this to to secure the kill. I start with Hunter's Machete is because I can get the Spirit Stone earlier, which would give me a bit of regeneration in the Jungle. The first items you should rush are Spirit of the Elder Lizard, Boots of Mobility and Sightstone. Even if you can't buy the Sightstone early on, at least buy a sight ward or two to ward or use when you hit 6. It's also encouraged to buy a to put in the your jungle or the enemy's early on to have some permanent vision until destroyed by the enemy team.
Max Sonic Wave, Safeguard second( Tempest if you want to be very aggressive early on and deal tons of damage) and Tempest last, Dragon's Rage should be upgraded at levels 6/11/16.
We want to max out first because its Lee's bread and butter. The +8% of the target's missing health as physical damage will allow you to execute enemies and neutral monsters easily.
I tend to max second because the it can save you or an ally's life 3/5 times, and the life-steal/spell-vamp from is really good in the jungle and especially good in 1v1 duels.
I usually max last because I prefer the shield and lifesteal from but if my team and I are snowballing by level 6, I max second for the additional damage and slow.
R is obvious, whoever you play as, you should always level up your Ultimate at levels 6/11/16.
Sightstone: This item is very good for Lee Sin. This item gives Lee four wards to use. He can use these wards to jump over walls with his for clean escapes or as a gap closer.(However doing so will increase the cool-down on his by 2x and not give you the shield).
Randuin's Omen or Sunfire Cape?: If the enemy team has champions that uses mainly auto-attacks Randuins would be the better choice, it also has an activated slow and only costs 400 more than Sunfire. (Most of the time, I build Randuin's over Sunfire- if I had to choose one- its just better than Sunfire overall)
Spirit Visage or Banshee's Veil?: Most of the time I build Visage but if the opposing team has I get Banshee's Veil instead just to be safe. However if you are thinking about getting Ravenous Hydra I recommend a Spirit Visage because the two items go really good together and even better on Lee Sin because of his .
Maw of Malmortius: Only get this when the enemy team has strong AP champions.
Thornmail: I usually only grab this when the enemy team has a or
Trinity Force: Good item on Lee. However, I only get this item if my whole team is snowballing just to make the game easier and funner.
Locket of the Iron Solari: This is a good item if the enemy team has a bunch of Area Of Effect abilities. It gives you and your allies +20 MR and +10 HP regen, and also an active shield based on your current level. Combined with your at level 18, it will block 200+ Damage.
Flash: Flash is almost always a must because of the many different maneuvers you can pull off with it.
Smite: Smite is always a must for Junglers, it allows you to execute the Elder Lizard, Ancient Golem, Dragon, and Baron.
Ignite: I would take this in place of flash only in some circumstances. If you're confident you won't need Flash and can Safeguard to allies most of the game, then Ignite will be good to secure ganks.
I never get any of the other Summoner Spells because they're just not good with Lee in the Jungle.
Jungle Routes and Role
Jungle Route 1: Start Elder Lizard, Wraiths , Ancient Golem , Gank Top/Mid
Jungle Route 2: Start Ancient Golem, Go to Enemy's Elder Lizard, Gank Top/Mid
Jungle Route 1: Start Ancient Golem, Wolves, Elder Lizard, Gank Top/Mid
Jungle Route 2: Start Elder Lizard, Go to Enemy's Ancient Golem, Gank Top/Mid
Tips and Tricks
InSec: Sonic Wave Resonating Strike Stealth Ward behind the enemy Safeguard Dragon's Rage (Preferably towards a teammate or your team)
Dragon's Rage/ Flash: Dragon's Rage and as the animation is playing, flash to the opposite side of the direction you want to kick towards.
Using Sonic Wave Resonating Strike to Escape: When fleeing from enemies, you can to a neutral monster (ex.wraiths,wolves,golems,dragon,baron or even an enemy champion) then Resonating Strike and jump over walls.
Ward Hopping (can be used with any type of ward): Place a ward over a ledge and simply Safeguard to it. Can be useful in many ways but has a longer cool-down and does not provide a shield.
Using Dragon's Rage Correctly: I almost always look for one other person to knock my target up with. Lee's ultimate does full damage and knocks-up everyone your target collides with. Positioning is key to using Dragon's Rage
Maximizing Your Damage in a 1v1: In 1v1 duels at levels 6+ when your opponent is about 1/3 health, you can Sonic Wave Dragon's Rage Resonating Strike to deal a ton of damage within a split second.
Executing High Priority Buffs: When a high priority mosnter is low on health, I like to Sonic Wave Smite Resonating Strike for a 99.9% sure kill.(to prevent the enemy jungle from stealing)
Using E+R:I feel like Lee's Dragon's Rage does not play the animation when you Tempest Dragon's Rage allowing for a quick execution or knock-back.
Clutch use of Ward Hop: Safeguard and Flash can be used in times like these to do some sick evasions.
Though I've played a lot of games with Lee Sin, I never get bored of him simply because of his mechanics. He simply does so much with his skill set you almost never tire of playing him. Lee brings a lot to the table with his abilities and what he can do with them, so using them at the correct time is crucial.
And there you have it, my Jungle guide for Lee Sin. This is my first guide on Mobafire so I would appreciate any questions and/or feedback. If you enjoyed and/or liked my guide, please up-vote and share with your friends who are looking to try out The Blind Monk!