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Spells:
Flash
Exhaust
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction
Hey there, Xanas here.
I made this guide in hope to get feedback, and because i saw the nr. 1 guide atm. (no offence), But I'm playing Leona in a other way, regarding the item build and masteries etc.
Bear with me, and the lots of hard reading stuff, hope there will be some interested readers out there :).
Feedback are very welcome!
[This is my first guide, hope you'll enjoy it!]
Leona is a very solid tank, and she plays the role of AP/tank/support/disabler class. Because of her low scaling AP-ratio I play Leona in a way that surprices my opponents carries, and disables them. She has a great ability "Zenith Blade" which allows her to travel to the back of the groupe, and with Leona's low mana cost on each spell, and a very low CD on her ulti "Solar Flare" she's can stay in fight for as long as you wish!
As you maybe have found out, Leona is a tank, and deffinently not anything else, I'll go deeper into that in the guide.
But to start off with, the masteries. The reason why i have done 9-21-0 is because Leona can be very agressive in the start, and with the extra CD reduction + Mpen and the extra skill in Exhaust. And for the defensive masteries i choose not to take "Strength of Spirit" (health reg equal to mana), also because my build dosen't include much mana.
But to start off with, the masteries. The reason why i have done 9-21-0 is because Leona can be very agressive in the start, and with the extra CD reduction + Mpen and the extra skill in Exhaust. And for the defensive masteries i choose not to take "Strength of Spirit" (health reg equal to mana), also because my build dosen't include much mana.
Leona is strong in health, getting of start well means you can get "Sunfire Cape" early and gain the more health and armor and therefore heavy surviveability. The Runes are ment to enchant Leona with more resistance, because she already has a lot of HP as she lvl's and gains items. And again, for "main mark-runes" you'll stack Mpen, for the early game harrassment, but also good dmg later.
Q > W > E > W > W > R > W > Q > W > Q > E > R > Q > E > Q > R > E > E
I always start with "Shield of Daybreak" for either first blood, or just if the oppenents on a lane is very agressive in the start, you have a chance to fight back. "Shield of Daybreak" refreshes your CD on attack + it damages towers, this ability really came in handsome!
After i played my first matches with Leona, i choose to reconsider the CD reduction you get from skilling in "Shield of Daybreak(Q)", instead of the damage output from skilling "Zenith blade(E)". Because it's crucial as support/tank to protect your carries, and what other way would be better than lots of stun?
Sunfire Cape This item is the greatest damage you'll ever get as a supportive tank + the good armor and hp, go get it boys!
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Thornmail Yes, there is a reason why i placed this at the top. Thornmail is excellent for countering AD carries like:
Tryndamere Ashe Miss Fortune etc.
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