get
prime

Leona Build Guide by BlackStaff Naxen

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


42K
Views
7
Comments
4
Votes
League of Legends Build Guide Author BlackStaff Naxen

Leona of the Solari: Pure Trank

BlackStaff Naxen Last updated on November 24, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
14
15
17
18
Ability Key Q
3
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

A Holy Introduction

Welcome! To my fourth Mobafire guide and I will be showing you today how to play an effective Leona as a tank, I hope you enjoy this guide because I had a blast making it for you.


Guide Top

Pros / Cons

Pros


+Plenty of stuns
+Not Squishy(its a tank there never squishy)
+Excellent with an AD Carry
+Easily Can tank Turrets
+Pushes no problem
+Really Nice Harassment

......
......

Cons


-Can't solo well
-No heal(besides summoner spell)
-Low health early game
-Depends on the rest of the team to get assist or kills


Guide Top

Masteries for a Solari

Masteries
1/5
3/5
3/1
2/1
3/5
1/1
1/5
3/1
3/1
1/
1/5
3/5
4/1
1/5

It is very simply why I choose aDefense/Utility masteries, is so I am able to stay tanky and be able to move quickly have good CDR let wards have a farther view, while also having more health and get a bit more gold with each assist and kill plus extra armor and magic resist.


Guide Top

The Rakkor Runes

Runes

Greater Mark of Scaling Health
9

Greater Seal of Scaling Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Health
3

- Greater Mark of Vitality x9 is for you to be able to have great health the more the game goes on for and makes you even more of a threat with that much health.
- Greater Seal of Defense x9 is an excellent idea for trying to get bonus late game so you can be more effective against enemy champions.
- Greater Glyph of Shielding x9 will allow you to be able magic resist so you will be able to have good defense against any kind of team.
- Greater Quintessence of Fortitude x3 will be a great assist during early game so there will be less of a chance for you to turn into first blood.



Runes

Greater Mark of Magic Penetration
9

Greater Mark of Lethality
9

Greater Mark of Scaling Health
9

M

A

R

K



- greater mark of desolation is simply to be able to allow your melee to be help destroy minions since all the tank marks aren't any good in my opinion.

- Greater Mark of Magic Penetration will allow all your abilities to be stronger in the long run so you can have a very Op Eclipse.

- greater mark of vitality makes you have a great amount of health late game to make you even more of tank so I usually use them more than the rest of the marks.

M

A

R

K



Runes

Greater Seal of Armor
9

Greater Seal of Health Regeneration
9

Greater Seal of Health
9

Greater Seal of Scaling Armor
9

Greater Seal of Scaling Health Regeneration
9

Greater Seal of Scaling Health
9

S

E

A

L


Good early game seals for tanking

- Greater Seal of Armor will allow you to be able to have great armor early game so you will be able to survive early game very easily.

- greater seal of vigor is a good idea if you are wanting an great amount of health regeneration to the point where you can never die in early game but late game its a different story.

- Greater Seal of Health is fine to do but I would rather use quintessence for this so you can use this for health regen or armor more effectively.

S

E

A

L



S

E

A

L

Good seals for late game tanking

- greater seal of defense this is a good idea mainly for the fact that you will be able to defend and help your team to the max during late game that nothing will kill easily at all and is excellent against a team of mainly AD.

- greater seal of replenishment will allow you to be able have an great amount of health regen during the late game situation I normally use this only if I'm going up a team of mainly AP.

- greater seal of vitality you will be able to have more health but I would only use this if you think you won't be able to get the warmog quickly in late game.

S

E

A

L



Runes

Greater Glyph of Magic Resist
9

Greater Glyph of Scaling Magic Resist
9

G

L

Y

P

H

- Greater Glyph of Magic Resist you can have the perfect beginning game against any AP characters.

- Greater Glyph of Scaling Magic Resist allows you to be able to have a great game versing AP champions during the late game time which will make you a great tank for your team.

G

L

Y

P

H



Runes

Greater Quintessence of Evasion
3

Greater Quintessence of Health
3

Q

U

I

N

T

E

S

S

E

N

C

E

- Greater Quintessence of Evasion this is just for a better chance to dodge what your enemies to throw at you so you might dodge an ult maybe.

- Greater Quintessence of Health allows you to have more health early game so that you will have a better chance of surviving so you will have better items during late game.

Q

U

I

N

T

E

S

S

E

N

C

E


Guide Top

Summoner Spells for the Sun Knight



The Great


-with Heal you will be able to keep up your lane effectively and keep up the perferably AD carry in the lane with you.



- now on too Promote this will allow you to help push the lane since your a tank you won't be able to help push well and this will allow you to help push the lane more effectively.

- with Teleport you will be able to jump around the map no problem and help your team out with both of your stuns and allow them to deal out the crazy damage.


The Ok


- Clarity is ok not very good since I never have a big enough problem with mana that I find it necessarily a smart idea, but if your having terrible mana problems it would be a good idea then.



- Clairvoyance is a fine idea if your going to be warding all game long or helping your team with a crazy early gank, but I usually just leave it too the support.

- Ghost is not your best idea because you can use your R to stun or slow your opponent or just Q them and your gone.



THE HORRIBLE!!!


- Smite is simply a jungler summoner spell I tried Leona as a jungler it doesn't work she too slow she can't gank well expect for stunning but that's about it.



- Revive is fine for some tanks but leona is just an exception because you will rarely die that this will be the most stupid waste of a summoner spell.

- Surge is simply just a DPS summoner spell and well your a tank this is a no brainer to not use if it gave bonus speed not attack speed I would consider it but it doesn't so just no.


- Cleanse is simply a bad idea because you can just get a Quicksilver Sash instead and you will be better off.

- Ignite is just simply a bad idea leave it for your DPS you should be more worried about other things than DPS.


- Flash is fine to use but I would rather go with ghost because you already got a stun so more speed would be a better idea but still you have enough stuns that you shouldn't need these kind of spells.


Guide Top

The Abilities for Solari

Leona's Abilities


Sunlight
-(Innate): Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal any damage to those targets they consume the Sunlight to deal 20 / 35 / 50 / 65 / 80 / 95 / 110 / 125 / 140 additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration. Leona is unable to activate the additional damage herself.


With her Passive makes it so the best idea to have laning with you is a range AD Carry or a Melee AD Carry I just prefer a range so they can use it ability more effectively.



Shield of Daybreak
-(Active): Leona's next autoattack will deal additional magic damage and stun the target for 1.25 seconds.


Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Magic Damage: 40 / 70 / 100 / 130 / 160 (+0.3 per ability power)



I usually get this first so my lane can easily go in gank and get first blood without a problem. and also the combo Zenith Blade-> Shield of Daybreak will make you be able to jump your enemy champions.



Eclispe
-(Active): Leona raises her shield to gain bonus armor and magic resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are damaged.


Cost: 60 mana
Cooldown: 14 seconds
Radius:
Armor & Magic Resist Bonus: 30 / 40 / 50 / 60 / 70
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.4 per ability power)



With Eclipse is your main harassment and AoE and also once you hit level 3 its a good idea for a combo to do Eclipse-> Zenith Blade-> Shield of Daybreak will allow you to be able to destroy enemy champions



Zenith Blade
-(Active): Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized for 0.5 seconds and Leona will dash to them.


Cost: 60 mana
Range: 700
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.4 per ability power)



With Zenith Blade this is your key to effective ganks and starting team fights and also without this well your 2 of your abilities are useless.



Solar Flare
-(Active): Leona calls down a beam of solar energy to a target location. After a brief delay, it deals magic damage to all enemies in it and slows them by 80% for 1.5 seconds. Enemies in the center of the area are stunned instead of slowed.


Range to Center of AoE: 1200
Radius of Damaging AoE: 250
Radius of Stun AoE: 100
Radius of Sight AoE: 700
Cost: 100 / 150 / 200 mana
Cooldown: 90 / 75 / 60 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)



With this is usually the second thing you use during a team fight and its your key to most escapes if you don't know how to use these kind of spells learn too because with being able too well you will die a lot!!!


Guide Top

Skill Sequence of a Knight

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



The Reason for getting Shield of Daybreak first thing is to be able so my lane can get first blood more easily or just both and make it easier for us. Then I would normally get Zenith Blade second is only because of the combo for Zenith Blade-> Shield of Daybreak so you will be able to easily stun the enemy champion. To lead off to the best combo that I love for when you hit level 3 with the Eclipse. Eclipse-> Zenith Blade-> Shield of Daybreak so first bonus armor plus and AoE then into a more of charge if shot correctly, and finally a stun. Then when you get your Ultimate Solar Flare use that to start all team fights not Zenith Blade like some people would think it would be better to use Solar Flare-> Eclipse-> Zenith Blade-> Shield of Daybreak


Guide Top

Sun Blessed Items

Core Items

->->
With the reason for these items core the Warmog's Armor, Force of Nature, Frozen Heart is too allow you to be able to have a great balance in any team fight great CDR so you will be able to use all your stuns as much as possible plus mana health regeneration and massive health and an aura that destroys the other team.



Heavy Armor Tank



For this set up you will be starting off with a Regrowth Pendant and a Health Potion to get some good health regeneration going. After you hit around 1,000g or more it is time to head back. and go get a philosopher's stone, Boots of Speed, and a Ruby Crystal, but if you had left the lane with more than 1540 go ahead and upgrade that Ruby Crystal into Heart of Gold I usually am not able to do but on a rare occasion, the reason for these items is good mana, health regeneration, more movement speed, and health too be able to stay in lane for longer plus GOLD! Afterwards during your second time back if you have bought the Heart of Gold do so and then a Ninja Tabi that dodge will really come in handy plus more armor of course. Then we hit the Core items when you go back the next with your Warmog's Armor health and health regeneration a tanks best friend, I know you won't be able to buy it all during the the of going back that time but it should be what you are looking to get after boots. Then it goes too Frozen Heart so you can get maximum CDR and also a good aura that destroys the other teams Attack Speed. After that Force of Nature"but why it has magic resist on it?" well the movement speed helps you escape combat, crazy good health regeneration. Then too Atma's Impaler to give you more damage and also give you more armor at the same time. Then finally you got a Randuin's Omen to get with the CD reduction and also nice slows it is an excellent last item late game.



Heavy Magic Resist Tank



With an heavy MR tanking set up I usually go the same during early game as heavy armor except a few things. Starting off I go with usually Regrowth Pendant and a Health Potion to be able to get good health regeneration early game. Once I have to go back for the First time I at that point I would go for a philosopher's stone and Boots of Speed along with a Ruby Crystal if you have a total amount of gold of 1540g or more when you come back go ahead and upgrade the Ruby Crystal into a Heart of Gold with these items will allow you Good health and mana regeneration, faster movement speed, more health, and finally more GOLD! Then on your second time back if you didn't buy your Heart of Gold the first time get that then go for your Mercury's Treads to give you gold, health, Magic resist, movement speed, and tenacity(reduces stuns, slows, snares, and suppression duration. Then its time to get into the core items once again but not in that order like heavy Armor. This time you will be going for Warmog's Armor like before then to Force of Nature into the Frozen Heart. Once those are made you will start off by selling your philosopher's stone to start working on a banshee's viel. Then the next item your going to see well its obvious but I'll tell you anyways its your Heart of Gold that you will build a Abyssal Scepter there.



Balance Tank



This is the usual build I go with so here how I start off with my items are Regrowth Pendant and Health Potion like I keep saying its great health regeneration for early game. Then when its my first time back I usually go for my philosopher's stone, Boots of Speed, and Ruby Crystal and if you went back with 1540 or more gold go ahead and get the Heart of Gold instead of the Ruby Crystal. During your second time back go ahead and get the Heart of Gold if you didn't already buy it and also upgrade your boots too Mercury Treads is that you can keeping running to help your team finish off the kill or run away so you wouldn't die as easily. Then like I keep saying start working on your Warmog's Armor afterwards go for your Force of Nature then jump into your Frozen Heart to give crazy health regeneration, great CDR, mana, armor, an aura that saves your life a lot, magic resist, and more health! Then go for a Banshee's viel so you can get out of a lot of abilities enemy champions throw at you. Go for your Atma's Impaler will allow you to be able to gain more armor and also be able to get more damage into the build and situation.


Guide Top

Situational items



- Thornmail is an excellent situational item to get into the build when ever you the other team is mainly an AD team so 30% of the damage would be returned to the attacker as magic damage is a good idea.

- Sunfire Cape will allow you to be able to deal aoe damage while having good health and armor.

- Quicksilver Sash will allow you to be able to use simply a Cleanse without having to use one.

- Aegis of the Legion is an excellent idea when you are stuck with a squishy team and you are looking for more of a balanced tanking set up.


Guide Top

Good Leona Laning Partners



During early game you are just simply trying to help gank with the other champion in your lane try to get an AD Carry Range laning with you if possible here are my favorite AD Carry Range Caitlyn, Ashe, Miss Fortune, and Sivir. If your team doesn't have a AD Carry Range go with a AD Carry Melee and here are the ones I prefer: Master Yi, Gank Plank, Talon, Riven, and Wukong. AP Carries are ok but there not as effective because you need them to melee for most of your abilities to do most of there damage.


Guide Top

Resting on Mount Targon

Thank you for reading my guide and make sure to check out all the people that I gave credit too I think that you will really enjoy every guide that they have made because I did and that inspired me to even start on mobafire and this one probably wouldn't be possible without Jhoijhoi so thank you and I hope to see you next time I make a guide.

And when ever you are playing Leona I think that you guys will enjoy listening to this.


Guide Top

Crediting people.

These are all the people I want to credit for helping me make this guide are:

How to make a guide please check this out if you want to make a guide.
Jhoijhoi
And everyone that helped Jhoijhoi make How to make a guide.
Also thanks to Jhoijhoi's signature shop to for making me the banners that you see on Resting on Mount Targon and on the Introduction chapter.


Guide Top

Changelog

[11/24/11] changed thornmail too frozen heart in all builds. Changed in balanced tank set mercury treads.
[11/24/11] Added a Situational items chapter.
[11/24/11]added atma's impaler to the build.
[11/24/11]edited the masteries chapter