Leona Build Guide by Age Awkward
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Leona
| Health | 3326 |
| Health Regen | 51.3 |
| Mana | 955 |
| Mana Regen | 39.6 |
| Armor | 124.68 |
| Magic Resist | 110.55 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 13 |
| Attack Damage | 129 |
| Attack Speed | 0.933 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to my guide on
Leona The Radiant Dawn! Leona is a champion much like
Alistar,
Nautilus,
Blitzcrank and
Sejuani. She has a great deal lacking in the damage department but makes up for it with her utility.
Leona probably has the most disables in the game. She has a total of 3 stuns and how/when you use them can make or break a succesful lane composition.
Here are the pros and cons to playing
Leona.
PROS:
+ Lot's of CC
+ Bulky
+ Decent mana pool and low mana costs
+ Rarely focused
CONS:
+ Low damage
+ Long cooldowns
+ Doesn't get many kills
+ Often has to rely on teammates to be good
So get yourself a drink, sit back and read on...
Updates & Changes
09/06/2012 - Added this section.
09/06/2012 - Complete overhaul of item section.
09/06/2012 - Updated items on cheat sheet.
09/06/2012 - Revised
Corki and
Varus's positions on the lane partners tier list. Also updated explanations.
20/06/2012 - Revised almost all champions position on tier list and added
Draven.
20/06/2012 - Completely rewrote all champions explanations on tier list except
Tristana,
Kog'Maw and
Twitch.
20/06/2012 - Added a section for situational summoner spells.
06/08/2012 - Added
Jayce to lane partners list.
07/08/2012 - Guide rework including updated quick guide to better reflect current meta.
Leona's Skills

Sunlight This makes
Leona a great support beacuse it adds amazing burst damage to your AD carry. You should cooardinate with your AD carry so that they break the
Sunlight debuff every time it is added. Try not to use all of your skills at once, use a skill, let your carry break the passive then use your next skill.
Shield of Daybreak I normally start with this to allow us to kill golems if we spawn on the blue side. It also helps in level 1 ganks and invades. It resets your auto attack timer so to maximise damage, use an auto attack then press Q.
Eclipse This is like
Galio's bullwark. It doesn't actuelly block any damage, it just increases your armour and magic resist so you will take slightly reduced damage. In an escaping situation; put this up and run into some minions. This will maximise the duration of the buff. Always max this out first because the defence values scale with levels whereas the disable durations on your other skills does not scale.
Zenith Blade This takes a lot of practice to hit. The hit radius is very small and you must be very presise. Bare in mind, you will always land on the opposite side of the target from where you fired
Zenith Blade from. This can be very usefull in blocking an enemies path or blocking skillshots.
Solar Flare An amazing AoE crowd control. With good aiming you can stun multiple enemies and another great thing about this skill is it means you can apply
Sunlight to the entire enemy team, if each
Sunlight does around 100 damage that is a potential 500 extra damage for your tean.
Runes
For most supports, runes aren't a big deal. Champions like
Sona and
Soraka do not suffer much when they have non support runes on. However, because
Leona is a tank and support, runes are a big deal. Here is my most optimal setup.
This setup provides you with the following: +21 armour, +24 magic resist at level 18, +3 gold per 10 seconds.
These are great because you will be fighting an AD carry who will be doing physical damage most of the time. If you must subsistute these out then try
Greater Mark of Health or
Greater Mark of Magic Penetration. (I don't recommend the latter).
Same as the marks, there is really nothing else to substitute these for and every level 30 should own these. They are used in almost any setup apart from on AP champions.
Because you wont be fighting any magic damage early game there is no reason to take flat MR runes. These will make you tanky and able to survive in at the front of the battle where you should be.
There are a few options for quints but these are my favourite. It means that you don't nesesarily need to get a
Philosopher's Stone so early (even though you should still pick one up) and it means you can upgrade to a
Shurelya's Reverie early and not worry about the loss of gold per 10. Other options include
Greater Quintessence of Health,
Greater Quintessence of Armor or
Greater Quintessence of Movement Speed.
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Masteries
Offense
-
Summoner's Wrath
Defence
-
Resistance
-
Hardiness
-
Durability
-
Vigor
-
Indomitable
-
Veteran's Scars
-
Initiator
-
Enlightenment
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Juggernaut
Utility
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Summoner's Insight
-
Expanded Mind
-
Swiftness
These are the stats that this setup will give you: +2 Magic Resist, +6 Armour, +108 Health at level 18, +3 Health regen, +2 Damage reduction, +30 Health, +3% Movement speed when about 70% health, +8.1% Cooldown redcution at level 18, +3% Health, +10% Tenacity, +216 Mana at level 18, +2% Movement speed.
Summoner Spells
Generally this is the best setup. Exhaust can shut down the AD carry in lane for a couple seconds so make sure to never use on support.
+
However, there are some situational picks depending on your AD carry or the enemy team comp.
A good pick against
Soraka in lane or if the enemy team has a combination of healers such as
Dr. Mundo,
Vladimir,
Swain or
Fiddlesticks.
Is an option if your ad carry doesn't take it. For example on aggressive champions like
Ezreal.
Can be used to keep track of the enemy jungler but since the nerfs has not been such a popular pick.
You don't always need flash since
Leona already has a catchup ability in the form of
Zenith Blade so
Exhaust +
Ignite can make for a dangerous lane.
Items
When building
Leona the main areas you should focus on are: Durability, Cooldown reduction, Support.
---
Starting items:
When picking your start item you should firstly work out how your lane will be playing. Aggressive or Passive? Aggressive compositions would normally include
Ezreal,
Draven,
Corki and more passive laners tend to be
Ashe,
Tristana,
Kog'Maw.
Aggressive:
AND
- This allows good early aggression since it will aid you in getting close enough to use
Shield of Daybreak. This also means it is a great start if your team chooses to invade the enemy jungle.
Passive:
AND
X3 AND
- This should be taken if you expect a slow lane where sustain and increased vision is more preferable than the movement speed needed for a fast paced aggressive composition.
---
Core items:
---
Boot choices:
My standard pick. Allows you to speed around the map to place wards and check for enemy wards with
Oracle's Elixir. Great for initiating and chasing.
Vs a heavy crowd control team or heavy magic damage team.
Vs a heavy physical damage team or a team without crowd control.
---
Late game items:
One of the first items you should pick up after
Aegis of the Legion. The combination of cooldown reduction and durability lends well to
Leona's playstyle and the powerful active helps you initiate or disengage.
This should always be picked up as long as you have at least 2 auto attackers on your team or a very strong/fed carry such as
Vayne. It also gives
Leona some dueling power and again the combination of cooldown reduction and health.
While it does increase your burst a little and tankiness it is mainly taken for it's AoE debuff. If you have a lot of magic damage on your team, at least one person should take this. Goes well with
Dread and counters
Consecration.
I have always found this to be a much better choice to upgrade from
Heart of Gold than a
Locket of the Iron Solari since the health regen aura is only that of a
Regrowth Pendant and the shield is pretty negligible.
Randuin's Omen is great against physical damage teams as long as you make sure to catch them in the active.
Cooldown reduction and durability again. The mana is helpful but not really necessary since
Leona isn't too mana dependant. Counters most common top lane picks and all ad carries.
---
Full game builds:
Standard:
Against heavy magic damage:
Against heavy physical damage:
Lane Partners
You should only pick
Leona to be played as a support tank and should always be laning with an AD carry, preferable ranged. Here is a quick tier list of ranged champions ordered by how effective they are with
Leona.
God Tier:
Corki >
Draven >
Ezreal
Tier 1:
Miss Fortune >
Vayne >
Ashe >
Jayce >
Urgot >
Varus
Tier 2:
Sivir >
Graves >
Tristana >
Caitlyn >
Kog'Maw
Twitch Tier:
Twitch
And here is a full list with explanations for each champions.
Corki Effectivness 5/5
This champion just seems to get better and better every time I lane with him. He is such an agressive carry and is a strong pick for the same reason as
Ezreal but I believe better.
Gatling Gun is a constant fire spell which means it can constantly proc
Sunlight and
Valkyrie allows for agressive play and the ability to keep up with
Leona's
Zenith Blade. He also has so much poke and all of his abilities are AoE and so he can easily proc the
Sunlight debuff.
Draven Effectivness 5/5
With the very few opportunies I have had to lane with this guy, every time I have been able to, it was such a huge success that
Draven ended with 15+ kills by the end everytime. He has good, constant damage with his
Spinning Axe and when he gets two going at once; the damage with
Sunlight is incredible.
Draven is to be played agressivly with
Blood Rush and so compliments
Leona well. There are some nifty ganks that can be pulled off with the crowd control from
Leona and
Stand Aside and constant stun locks allow for easy hitting of
Whirling Death.
Ezreal Effectivness 5/5
Ezreal is my personal AD carry of choice and the one I play best, I love to see
Leona in my lane when I play him because of the agressive playstyle.
Arcane Shift can keep up
Zenith Blade and the crowd control in the lane makes laning my skillshots a breeze.
Ezreal has a huge amount of damage at level one with
Mystic Shot if built correctly and coupled with
Sunlight can overwhelm most opponents.
Miss Fortune Effectivness 4/5
This champion recieved a massive jump on the list due to something pointed out in the comments that made me realise she could be a strong pick.
Leona can provide the crowd control that
Miss Fortune lacks. This may not help in the lane as much but I wasn't thinking about mid/late game. In teamfights a
Solar Flare,
Bullet Time combo is one of the strongest teamfight combos on this list. Also, in the lane there is a lot of damage potential with
Double Up in the same way as
Ezreal's
Mystic Shot.
Vayne Effectivness 4/5
I feel that this is a champion that needs to be revised. I set her so high originally because of the stun lock power with
Condemn but to be honest,
Blitzcrank and
Alistar are much better picks due to their ability to move opponents near walls or towers.
Leona is still a good support for
Vayne because she is quite an agressive laner but she will have a hard time procing
Sunlight due to her lack of DoT or AoE. However I still place her this high because If you manage to get a stun combo off, the enemy lane will most likely be dead before they even know what hit them.
Tumble and
Sunlight create huge burst especially when
Final Hour is active. Speaking of
Final Hour, it can be used for a devastating ambush when combined with
Solar Flare.
Ashe Effectivness 4/5
Again, its all about stun locks.
Ashe's
Enchanted Crystal Arrow simply works well with the amount of stuns
Leona has. Most enemies (maybe with the exception of
Tristana) cannot escape a full combo from
Leona and
Ashe. Even if the enemy does not die, there is still
Frost Shot and
Zenith Blade for the chase. However, this means that you need to play passively untill level 6, so you wont get as many kills early on as other carries would.
Jayce Effectivness 4/5
Jayce can be played as an AD carry and while he is not the best, if you wanted to play him,
Leona is an ideal lane partner. Firstly,
To The Skies! allows
Jayce to keep up with
Zenith Blade which can result in a great ambush coupled with the burst from
Thundering Blow's health % damage. The ability to swap between melee and range means he can poke from a distance to proc
Sunlight safely or can fight toe to toe with
Leona at his side.
Urgot Effectivness 4/5
AoE, DoT, CC and amazing poke. Everything that works well with
Leona. I still have only had this matchup a couple of times so I can't really write about it but I know it's good.
Varus Effectivness 4/5
I am not really sure about this champion. He seems to have lost a lot of his release power that people complained about but he is still a strong pick.
Blighted Quiver has good synergy with
Sunlight and
Varus has good AoE to break the debuff on multiple targets. Also, he has a stun which is something that other carries can only wish for.
Sivir Effectivness 3/5
Not a bad pick for
Leona. She can easily proc
Sunlight with
Boomerang Blade and
Ricochet. She is agressive but not as much as other carries and doesn't have as much damage.
Spell Shield can create an opening for counter attacks and allow
Leona to lock down the enemy.
Graves Effectivness 3/5
He has AoE and an attack speed buff and so can proc
Sunlight easilly. He is a strong, reliable pick that can work with any support. He has nice damage and durability but I prefer other carries that have higher mobility or the ability to crowd control oponents.
Tristana Effectivness 3/5
A good
Tristana will see the opportunity to use
Buster Shot during
Leona's combo and this may lead some kills but unfortinatly it is unreliable and takes a great deal of skill. Also,
Tristana has one of the best escape abilities in the game in the form of
Rocket Jump and so doesn't really need protection. She is best suited with a champion that can provide sustain.
Caitlyn Effectivness 2/5
Apart from
Piltover Peacemaker which can proc multiple
Sunlights, she has no AoE or DoT and is mostly a single target champion. Also, she has no attack speed boosts so no matter what it will be hard for her to proc
Sunlight.
Kog'Maw Effectivness 2/5
A champion who is very fragile and has no escapes.
Kog'Maw needs protection and
Leona can provide that, its just that
Kog'Maw is much better suited to lane with champions like
Soraka or
Sona who can provide him the sustain he also needs.
Twitch Effectivness 1/5
Will further explain this soon but all I will say at the moment is that the new
Twitch is even worse than the old one.
To be continued...
This guide is not yet finished but I think it is adequate and useful enough to publish as it.
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