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Annie Build Guide by Livramento

Support Livra's Season 6 Support Annie Guide

Support Livra's Season 6 Support Annie Guide

Updated on June 30, 2016
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League of Legends Build Guide Author Livramento Build Guide By Livramento 10 0 1,923,553 Views 21 Comments
10 0 1,923,553 Views 21 Comments League of Legends Build Guide Author Livramento Annie Build Guide By Livramento Updated on June 30, 2016
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None






Pros & Cons

+ high base damage
+ high burst with some ability power
+ good initiation with Flash + Tibbers
+ can snow ball your lane easily
+ never banned

- easy to gank, only a stun for disengage
- really squishy, even with Sightstone
- notorious kill stealer
- initation heavy, can die a lot
- the stun needs some preperation

About Annie

Annie is a really strong pick for solo queue, but extremely week to ganks. She can easily carry a 2v2 lane when the enemy jungler isn't a great ganker. You can build Annie as Second AP carry if your AD Carry suck or your team needs more damage.

About the Author

I'm a main Support/AD Carry from the EUW Server and I playing League since 2012. My main supports are Annie, Tahm Kench and Thresh.




greater mark of hybrid penetration Hybrid Penetration (Alternative - Magic Penetration)
I always run hybrid pen marks for better poke with auto attacks and abilities.

Health (Alternative - Armor)
Health seals works better than armor seals against the mixed AD/AP damage on botlane.

Ability Power (Alternative - Magic Resist)
Some AP for better early game damage (min. 80% scaling on damage abilities).

Armor (Alternative - Ability Power for more damage)
Armor quints against AA harass. Synergize really good with your health seals.



0/18/12 masteries gives some Damage and Utility for the laning phase.

Alternatives: Merciless instead of Meditation for more damage or Runic Armor instead of Veteran's Scars for more sustain with Locket of the Iron Solari



















Ignite + Flash
The goal of Annie support is to burst down enemies, so Ignite is necessary.
Flash is necessary for initiation with Summon: Tibbers or escaping ganks.


Exhaust + Flash
If the enemy team pick up some crazy faceroll champions like Riven or Zed, it's good to have Exhaust. But in general I take Ignite and burst them down.








(Passive) Pyromania
After casting 4 spells, Annie's next offensive spell will stun the target for 1.25/1.5/1.75 seconds. The duration changes every 5 levels.




(Q) Disintegrate
Cooldown: 4 seconds
Mana Cost: 60/65/70/75/80
Notes
get this at: Lvl 1
max it: first

Try to harass with Disintegrate and auto attacks whenever it's possible. Cast Disintegrate after the
AD Carries auto attack projectile is flying to get a charge of your passive and not the creep score.




(W) Incinerate
Cooldown: 8 seconds
Mana Cost: 70/80/90/100/110
Notes
get this at: Lvl 2
max it: second

Use Incinerate one or two times in base and then during walking out of the base to charge your stun, if your team going for an invade. Try to stun multiple targets on an invade.




(E) Molten Shield
Cooldown: 10 seconds
Mana Cost: 20
Notes
get this at: Lvl 3
max it: last

Get Molten Shield at lvl 3 to charge up your stun for an engage. Spam Molten Shield (low costs) whenever it's off cooldown to charge your stun.




(R) Summon: Tibbers
Cooldown: 120/100/80 seconds
Mana Cost: 100
Notes
get this at: Lvl 6
max it: whenever possible

Summon: Tibbers is your bread & butter skill for initiating. Combine it with Flash for long range initiation with your stun. The sustained damage of Tibbers is extremely high. Spam (R) in fights to let him attack champions for a good amount of damage.









Starting Items


After the buffs, Spellthief's Edge is the best starting item for Annie, It provides some AP for poking, some mana regeneration and some gold with his passive.

This is the best trinket to start the game with. The short duration ward is pretty helpful early on to ward the river or lane bushes.

3x Total Biscuit of Rejuvenation. General caster support start for surviving the laning phase.



First Back


The Sightstone is your core item to take control over the lane/map. Try to ward the river and tri bush everytime to see incoming ganks in the laning phase. Don't forget to buy a Vision Ward.

You need the red trinket to reduce the vision of the enemy team and giving your midlane/jungle the opportunity to gank. Use it everytime it is off cooldown to win the vision war.



Core Items


The best boots for initiation and roaming mid after the the first botlane tower is destroyed. Rush this boots to walk around and making plays with your stun.

The best support item right now. The 2 "Spooky Ghosts" with a 40% Slow over 2-5 seconds are really powerful.

Upgrade your trinket between lvl 9 and 11 to increase your vision control. The 10 seconds invisible unit detection is a amazing tool for supports.



After Core Items


This is most of the time my 2nd big item Frost Queen's Claim. Strong item against heavy magic damage teams and it negating a lot of magical damage with the aura and the activatable shield.

With two active items in your inventory, the Ruby Sightstone 10% CDR on actives from item works great at this time.



Situational Utility/Defense Items


You need some more presence in team fights now, pick up this item. The Slow and extra health are good in longer team fights to kite enemies and stay alive.

In my opinion the best armor item for supports, the passive is great against fed AD Carries or auto attacking bruisers. The amount of armor synergize with your health from Rylai's Crystal Scepter and the 20% CDR are great on Annie(looking at you Tibbers).

Great item at mid game against heavy magical damage teams or teams with single target engaging skills like Morgana's Dark Binding.

Strong item against Dark Binding or Twisted Advance. You should build it as 1st or 2nd item if your lane is really behind or the enemy have a lot of roots etc.

Zeke's Harbinger is an ok-ish item on Annie. Pick it as replacement for your Frozen Heart or if your AD Carry is a Jinx / Vayne.

Talisman of Ascension Buy it if you play a really passive farm lane or you need the movement speed active for engaging/disengaging.








Charge up your stun with Incinerate in base and while walking to the middle of the map. You should invade with your team, Annie's lvl 1 is one of the strongest in the game with Incinerate and a charged stun. If your team won't invade, take Disintegrate for harassing at lvl 1. Use your advantage with your lvl 1 stun and bully the enemies and push the lane with your AD Carry from lvl 1. If they try to fight, stun them with Disintegrate or Incinerate and fight back.

The next important point is, Annie has a longer auto attack range than the most AD Carries and Supports. So try to abuse this and harass constantly with auto attacks and Disintegrate. You should stun constantly the enemies and poke them down. Stay safe after using your stun, it needs some time to recharge and Annie is very immobile and week to ganks.

When your stun is down you need to play passive, harass if you can but don't get engaged, you will lose all in fights without your stun.

Keep your wards up and try to control the bushes, you don't have any disengage except your stun. If your lane is warded and you have vision control, try to play aggressive and abuse your strong early game.








As Annie you should use your Sightstone and Vision Ward to set up team fights and catch ups with your vision advantage.

You should engage fights with your stun, Summon: Tibbers or Incinerate and maybe Flash. Engage whenever you can or see a opportunity to stun their AD Carry and/or Midlaner.
After the engage, stay close to your AD Carry and spam stuns on every enemey they trying to kill him. If you got engaged, do the same and stun everyone they try to kill your carry.

Use your Frost Queen's Claim or Talisman of Ascension Active as engage/disengage tool.








Getting charges with Disintegrate:

Cast Disintegrate after the AD Carries auto attack projectile is flying to get a charge of your passive and not the creep score. It needs some time to learn it.


Surprise stuns with Molten Shield:

First you need three charges of Pyromania and Molten Shield off cooldwon.

Cast your Disintegrate on a enemy and cast Molten Shield before the projectile hits the target. You get the final charge and stun him.

Press Incinerate and Molten Shield at the same time to get the 4th charge and the stun. Incinerate has a short cast delay, so you can cast Molten Shield in this delay.

On Summon: Tibbers it is the same like Incinerate. Cast it together or in the short cast delay of Summon: Tibbers.


Spam Molten Shield:

Whenever it's off cooldown, cast Molten Shield for getting stuns or throw back some auto attack harass. The spam don't hurt your mana pool, 20 mana aren't a big deal.

Control Summon: Tibbers in fights for the maximum damage:

Spam R to let him walk and auto attack the enemies. The damage aura of Tibbers does a lot of damage over time. If you use Molten Shield, while Tibbers is alive he gets the shield too.

A kill on Tibbers is 50 gold worth:

Don't let a enemy kill Tibbers. If he's close to die, move him out of fight and hope none gets the kill.



All credits goes to Impaktlol








Thank you for reading my first Summoners Rift guide. Comments and suggestions are welcome, feel free to leave them in the comment section.

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