Lulu Build Guide by iownedya

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League of Legends Build Guide Author iownedya

Lulu, the Fae Sorceress

iownedya Last updated on March 24, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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Change Log

3/20/12 Created Guide
3/23/12 Published Guide
3/24/12 Finished Basic Guide

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Lulu is a support who can slow, speed up allies, give extra damage to allies, and give them max health as well as knocking enemies into the air around that ally. She has a pet who does damage to each attacker it hits. She plays well with mainly AD ranged champions such as Miss Fortune, Ashe, Caitlyn, Ezreal, etc. Lulu has a similar build to other supports, but she has a completely different skill set.

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Pros / Cons


+ // One of the BEST supports out there
+ // Has different choices of spells
+ // Has an ultimate that can turn a team fight around
+ // Has a double skill-shot
+ // Only champion so far that can "polymorph"
+ // YORDLE!

- // Has little to no damage
- // Only one aura as a support
- // Her Glitterlance can only hit one target at a time
- // Cannot decide whether or not to use which spell on who
- // Very Squishy

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Item Sequence

Lulu, like any other support builds Faerie Charm first. With the help of masteries, she is able ro get a Vision Ward as well as 2 Sight Wards. This will play as a big advantage later in the game.

Philosopher's stone -> Shurelya's reverie Philospher's Stone gives 5 gold per 10 seconds. It will make up for the cost and builds into Shurelya's Reverie. Shurelya's Reverie gives cooldown reduction and health. The active gives a small boost of speed to surrounding ally champions. This item is a must have for any support. Use this item to chase and run away from enemies.

-> Heart of Gold is extremely similar to Philosopher's Stone. It gives 5 gold per 10 seconds, like Philosopher's stone. Heart of Gold makes up for the value and builds into Locket of the Iron Solari. Why choose Locket of the Iron Solari over Randuin's Omen? The locket is cheaper, resulting in more wards. Also, a shield is very good for supporting, not lowering enemy attack speed and movement speed.

Cooldown reduction! The mose important part of being support is to be ABLE to support. While stuck on cooldown, you are basically useless. Also, you can cap the cooldown limit wIth these boots. You will be able to just support your team quickly, allowing them to survive.

A defensive aura item. This with Locket of the Iron Solari will help your team survive so much, the game will be funny. This item gives health, armor, and magic resist.

I prefer this item last, because it gives magic resist, health, mana, and that pasdive is extremely useful. If they try to ult you, your shield will cancel it. Not very supporty, but you need to live to support, anyway.

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Situational Items

Enemy team CCing you? No problem! You already have a bunch of cooldown reduction, so get these boots if you are helpless against enemy CC. Also, these will help against magic damage.

Another viable item. This item is built from Heart of Gold. You can switch Locket of the Iron Solari with Randuin's Omen. [[Randuin's is a great item for the armor, health, and amazing passive.

An offensive aura item. This item gives a bit of ability power as well as spell vamp. Good if you are getting fed (in assists, of course!), you have a bunch of AP people in your team, and you want a little offense.

Zeke's Herald Lol? Why would any support get this item? Whatever... It is an offensive aura. Gives lifesteal, attack speed, and health. Lifesteal and attack speed aura. Only health benefit for you.

Ok... Good item against enemies. It lowers enemies' attack speeds, as well as giving you mana and armor. I call this the Thornmail of supports because it is extremely good against AD champions.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Glitterlance is a double skill shot which slows each enemy it hits. This spell is good at the beginning for the damage, but useless, as you are the support. This is good at level one because it does decent damage and has a long range.

Whimsy has two effects. One: Turn enemies into a "polymorph" which silences them and they may do nothing except move. Two: Speeds up allies, basically. I use this offensively for the enemy carries because it is a lot better. If allies need saving from one person, use it on the enemy. If the ally is in danger of at least 2, speed the ally up.

Help, Pix! This skill also has two functions. One: Places your pet, Pix, Faerie Companion onto an ally, granting them a shield and Pix, Faerie Companion attacks with the ally. Two: Deals damage over time and reveals enemy champions. Use this on ranged AD carries for maximized damage in a team fight. If it is 1 v 1 (it should never be), use this on your enemy.

This skill grants a bonus maximum health. It knocks up nearby enemies to the ally you cast the ult on. In addition, it gives a slowing aura to the champion. Use this on your melee AD carries or anyone surrounded by enemy champions. This will usually knock 3-5 people into the air which will probably win you the fight.

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I get as much cooldown reduction as I possibly can because Lulu is a support. She can be able to save her allies in time, or slow her enemies in time for allies to kill them. Although she will get a lot of cooldown reduction, she will need this early game.

As a support, I also get as much starting gold and gold per 10 as possible. Since you are giving your AD ranged ally all the last hits and kills, you need to receive gold in some way. This gold/10 mastery will help a lot.

In addition to these two, I try to get as much mana and regen as possible to spam shields and other skills. Again, saving your allies is extremely important. This spamming of shields will save your allies. Sending Pix, Faerie Companion to help allies could turn any battle around.

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Greater Quintessence of Gold

Greater Mark of Armor

Greater Seal of Magic Resist

Greater Glyph of Magic Resist

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Summoner Spells

Flash is a very useful summoner spell. It allows the champion to "blink." this can either grant you a kill, save someone, or save yourself. Flash is extremely useful for supports as well as any other carries.

You are a support, therefore you need either Clairvoyance, Heal, and/or Clarity. Clairvoyance rrveals a small area. This is extremely useful to counter-jungle or steal Baron Nashor or dragon. This spell can also be used to xheck brushes, check for ganks, and help allies check brushes.

Another essential spell for a support. You can switch this with Clairvoyance. This spell heals more for each level you have. If an ally is close to death, use heal, even if you are almost full health. It just may save them. That is your role as support, use skills and spells to save your support..

If you are laning with someone who is mana hungry, get this. Switch this spell with Flash. You AND your ally will be mana hungry and Clarity is on a short cooldown, so get this spell. Harassing until your enemy is low will really help you farm and level..

You need to go somewhere quickly? Get Teleport! This spell allows you to travek places quickly to support allies quickly. This spell can save a turret, gank from a ward, and (maybe) steal Baron Nashor or Dragon.

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Lulu is a very versatile champion. She can carry (not recommended), support, or both. I fell that support Lulu is the strongest late game with good carries. I play her as a strong support. This will allow her teammates to kill without dying.

Thank you, Jhoijhoi for giving me the format for this build. It really helps!

Remember to vote and comment below on how I can improve, some changes I can make, etc.