Lux Build Guide by anEgrahm
Champion Build: Lux
| Health | 2327 |
| Health Regen | 14.4 |
| Mana | 1700 |
| Mana Regen | 32.33 |
| Armor | 130 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 109.4 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 582.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey everyone.
Lux is definitely one amazing champ to play. All her skills are quite interesting to play around with, particularly Finales Funkeln.
In this brief but informative guide I will explain to you how I play
Lux. I play her with
Ignite, which might is a standard choice for an AP caster - despite Lux's long range, I find it significantly helps your early and mid game.

Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Marks
I take
Seals
Glyphs
I like my
Quintessences
I have my early game AP in the form of
Skills
Illumination
Similar to Leona's
Light Binding
To some extent, this skill is similar to Ahri's
Prismatic Barrier
This is an extremely, extremely underrated shield. It can shield your whole team, twice through. However, one of the most helpful uses for this shield is to defend against
Lucent Singularity
Your bread and butter of harassing and nuking is in this spell. It slows by a percentage, making landing it and popping it even easier. While it deals damage, it can also be used for escapes and for zoning. Your passive, particularly during the laning phase, should always be used in conjunction with this ability.
Finales Funkeln
Although it is recommended that
Items
Starting Items
Doran's Ring
The mana renegeration along with the bonus health is quite nice, particularly for the early game. I tend to pick up two of these at the start, but you can get a third or not get any if you like.
Boots of Speed
Along with
Core Offensive
Sorcerer's Shoes
I turn my
Rabadon's Deathcap
Void Staff
Again, I try to play
Lich Bane
Offensive/Defensive Items
Abyssal Scepter
This is yet another item which reduces magic resist, allowing you to deal a lot of damage. Despite the fact that you will still be extremely squishy at this stage of the game, you will also be dealing a lot of damage.
Zhonya's Hourglass
You should consider purchasing Zhonya's hourglass if they have high physical damage and not so much magic damage. The active will be less useful as you will be staying back from fights.
Rylai's Crystal Scepter
This item is good if you need extra health - however, I do not prefer it as Lux's long cooldowns put her at an all or nothing stage, with the slow then becoming mostly useless apart from in team fights. A
Defensive Items
Rod of Ages and
Banshee's Veil
These are your two defensive items of the game. They can be interchanged as you like, with one being taken over the other on the variable on whether you are getting focused or not. An important thing to notice is that
Counters and Countered
Counters...
Lux counters a number of short ranged casters, and other casters which are stationary targets
Annie - has quite a short range and is easily outclassed early and late game with well-aimed skillshots
Xerath - is stationary with his
Malzahar - not so long range, and
Countered by...
Anivia - While snared, she can still unleash her combo which is not simple to dodge while landing your own burst. Her
Vladimir - His infamous 'troll pool' is a pain.
Talon - His silence and jump do a significant amount of burst without you being able to use your shield's output.
Early Game
Lux has quite a bit of damage output at levels two and three when you use
Light Binding with
Lucent Singularity and proc both of your passive debuffs. Although you can lead with your E and then hope that you snare them, it usually does not take that much time to autoattack twice and you can normally maximize your damage each time you land a snare.
As with any character, last hitting is extremely important. If you are playing a champion with high sustain, be prepared to sit there and farm for six minutes - you should only become aggressive as soon as you get your ultimate, or if they aren't doing too well.
Use the range of
Lucent Singularity to harass when they are under their turret - however, be aware of your position and don't overextend. As I mentioned earlier, unless your opposition is not doing that well, get a point in
Prismatic Barrier as it is extremely useful at negating
Ignite.
You should be relatively safe from ganks as you are a long range caster. However, if you are playing a good
Karthus or
Cassiopeia,
Boots of Speed and
Health Potion can be taken in place of
Doran's Ring
Roaming and Mid Game
As usual, roaming is done best when your lane is pushed (preferably to their tower). Lux has high potential with ganking top and bottom lane, especially after level six - well aimed lasers can give you between 1-3 kills, based on how many people there are in the lane (and whether you are counter-ganking with the jungler at bot as well).
You can either open with your
Lucent Singularity to do damage and debuff them with
Illumination, or if possible, you can use
Light Binding from the brush and follow up with E and your ultimate.
At approximately level 11, you should be able to one-combo (Q, E, R) squishy carries such as their AD, support and some AD carries. If possible, keep wards by their objectives such as
Crest of the Ancient Golem
and
Blessing of the Lizard Elder
as well as
Dragon
. Well timed Finales Funkeln shots and E's can easily steal them if their smite is down, or they have poor timing ;)
Remember to stay at the back during fights and definitely try not to get caught.
Late Game
Again, I cannot stress how important it is for you to stay at the back of fights. If you go in, you will often just melt due to being at no further advantage from being right in the fight.
If you have blue buff, it is important to continuously poke with your E, and ultimate if possible. As Finales Funkeln does significantly more damage with the
Illumination debuff, you can halve the health of others or even kill squishy champions before the fight has even began.
As mentioned before, keeping wards by blue buff, red buff, Dragon and now Baron are all extremely important - if you are able to pull off a Baron steal, it can completely turn around the game, particularly with Lux's poke and ability to sustain fights when the Baron buff is acquired.
With
Lich Bane, it is also possible to push towers quickly - always make sure that you have teammates with you if the area around you is not heavily warded.
Summary
I hope this easy to read guide has introduced and helped you to the functions of Lux. Thank you for reading, and please leave your feedback!
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