Build Guide by Ghosthawk
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Not Updated For Current Season
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Greetings, I have tried many different builds and this ended up being one of the funnest, yet successful builds for
Warwick. As you may have noticed this is not your typical DPS, Tank, or Jungle build. However, it does work very well with all of those aspects. Below is a screen shot showing how powerful this build actually is. Enjoy!
Typically jungling performs two functions. One, it frees an extra lane giving your team a gold & experience advantage over your opponent. Two, it provides quick and easy gank opportunities. This will also provide an additional advantage to your team.
Below is a commonly used jungling path you can perform. As soon as you have rounded your way passed the Lizard(5), collecting both his and the Golem(4) buff you will want to gank the bottom lane. The trick here is to combine Flash, , and the Lizard(5) buff to ensure an easy kill.
Image taken from Restrictnine's guide.
For more details on jungling see the following guide for helpful hints, tips, and tricks.
Restrictnine's Udyr, the Frozen Jungle Guide
Armor: 154 (64% Damage Reduction /w )
Magic Resistance: 133 (60% Damage Reduction /w )
Ability Power: 351
Attack Speed: 60%
Movement Speed: 416
(350 Damage Boost):
(600+ Damage Life Steal)
Teleport is amazingly useful on Warwick due to his ability to gank, chase down enemies, and provide tanky support. With this ability you will be able to truly take advantage of your Ultimate and other abilities and provide necessary support to your team. This also works great for Jungling, you will no longer be stuck on the otherside of the map during key fights.
You will want to take Flash to help get those "Last Hits", chase down enemies, and of course escape from opposing ganks. Combined with your Ultimate you can easily catch an opponent for a quick gank.
Try combining these three abilities for an easy First Blood, or Gank. You will be amazed at how nasty this combo is! =)
[Eternal Thirst](Innate): Each of Warwick's attacks will heal him for 6/12/18 health, increasing at levels 6 and 11. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.
[Hungering Strike](Active): Strikes an enemy for the greater value between the flat magic damage and a percentage of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the magic damage dealt.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Cost: 60 / 70 / 80 / 90 / 100 Mana
Flat Magic Damage: 75 / 125 / 175 / 225 / 275 (+1 per ability power)
Magic Damage Percentage: 8 / 11 / 14 / 17 / 20 %
[Hunters Call](Active): Warwick lets out a howl that inspires all allied champions, increasing Warwick's attack speed and all friendly champions' attack speed by half of the amount for 10 seconds.
Cost: 35 Mana
Area of Effect: 1200
Cooldown: 30 / 27 / 24 / 21 / 18 seconds
Attack Speed: 40 / 50 / 60 / 70 / 80 %
[Blood Scent](Toggle): Warwick senses enemy champions under 50% life within a certain distance of him. Upon sensing an enemy, he will gain movement speed.
Cooldown: 4 seconds
Distance: 1,500 / 2,300 / 3,100 / 3,900 / 4,700
Movement Speed: 20 / 25 / 30 / 35 / 40 %
[Infinite Duress](Active): Warwick lunges at an enemy Champion, stunning and suppressing them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus some extra damage, and gains 30% lifesteal.
Cooldown: 90 / 80 / 70 seconds
Cost: 100 / 125 / 150 Mana
Extra Damage: 40 / 60 / 80