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Mordekaiser Build Guide by MordredKaiser

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MordredKaiser

Malicious and Malevolent Mordekaiser guide of Misery

MordredKaiser Last updated on September 13, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Mordekaiser with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Akali Just poke her and deny her cs. She cannot duel you and can't assassinate you. Having 3 AOE abilities makes her shroud useless.
1
Pantheon He'll try to be a lane bully. Be a better one. His strong early game damage gets countered by your shield and his mana problems will help you out trade him
1
Talon Poke him. He's squishy and will die to a few siphons. He'll try to assassinate you but since you're tanky and have damage it will most likely result in a free kill. Cloth 5
1
Yasuo Cloth 5, rush health to counteract his pen. Poke him down and deny him farm. He'll try to pick fights so try to engage him every time your shield is full. Dueling him is surprisingly easy
1
Zed Same as every assassin. They're all squishy and rely on bursting their target, which is impossible to pull off on morde.
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Preface

Hello there and welcome to my first guide here on Mobafire. About myself; I'm a silver scrub, due to my lack of nerves to sacrifice for ranked matches, therefore I've only played my placement matches and those to prevent elo decay. But before I lose your interest I'd like to mention that I play Mordekaiser religiously ever since I started playing in mid-season 3 and therefore have a lot experience regarding his play style and strategy behind the champion.
So if you want to learn how to play the Master of Metal effectively look no further, let's learn how to play the Master of Metal!


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Introduction

So who's this Mordekaiser guy? Well, he's basically a walking metal reference and meme associated with the Brazilian player base (Hue?). Being an old champion with no CC or Mobility whatsoever makes I'm "unviable" in the eyes of those who haven't seen what he's capable of. On paper he looks quite a bit outdated and not worth playing but I guarantee you that after reading this guide you'll give the tin can a chance and realize that death is the best CC.
This guide will be focusing on the top lane, where all the shortcomings he'd have in mid will be covered up and where he can excel at being a lane bully, effectively countering most of the top-laners. His lane presence and dueling prowess make him a great pick against Irelia, Nidalee, Rengar, Renekton, Akali and generally speaking everything melee. (Hue!)


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Pros / Cons

Pros

+Great damage
+ Extremely durable
+ 6v4, nuff said
+ Lane Bully
+ Strong Pusher/Farmer
Having high base damage and an inbuilt shield make Mordekaiser one of the best duelists especially against melee champions. But his damage potential gets astronomically high once he gets a clone in team fights. His 3 AOE abilities make him a force to be reckoned with in team fights as well as making him a great pusher .
Cons




-Prone to getting ganked >:)
- No CC/Mobility
- Squishy without items
- Mercurials/Mikaels be damned!
Having no mobility makes Mordi vulnerable to ganks, which can be a good or a bad thing, depending on how you play it out. His tankiness rest solely on his shield if you don't build health and resistances, which makes you very squishy if you can't keep your shield full..


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Summoner spells

Summoners





As a lane bully and high-damage bruiser you should almost always get Ignite. It helps getting early kills, which is a breeze when haunting toplane and prevents healing effects to screw your ult over. Generally the best spell to get on Mord but you're free to take other ones too :)

Not having CC/Mobility makes flash a must. It's just too damn strong. Always get it. You want to have the blink to escape certain death or to catch up to people. It's a no-brainer

I'm not that big of a fan of Teleport but it's wiser to get this over ignite in lanes you know you don't have any kill pressure. Such lanes include Maokai, Gragas and other safe lanes like lulu. Get this to split push and pull off surprise ganks.

Ghost/Flash combo seems to get popular for midlaners so I decided to list this here. Ignite/Ghost is a good choice for teams with only soft CC and slippery champions.

This is not a support only spell. Take this against lanes that rely on auto attacks or have the potential to burst you.

Generally it's up to your personal preference but I suggest getting Ignite and Flash as further explained in this guide.


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Runes

Runes

Greater Glyph of Scaling Ability Power
9

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Health
9

Greater Quintessence of Ability Power
3



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Masteries

Masteries
1/5
4/1
3/5
1/5
1/5
2/5
2/1
3/5
1/1
3/1
3/5
1/1
4/
1/
Since toplane is usually the domain of tanky champions and we already put all the damage into the runes I suggest a 9/21 mastery page. This way you'll survive otherwise lethal encounters and some of these masteries are just to delectable to ignore.

From the offensive tree take standard mage masteries like CDR and AP as well as the Double-Edged Sword mastery as it helps Mordekaiser's damage potential.

From the defensive tree grab health regeneration and resistances. What I like about this route is that I'm able to get tenacity and slow reduction which helps getting out of sticky situations (#punsofdamage).


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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Iron Man This passive is the s*it. It converts 35% of the magic damage dealt to a temporary shield, which decays 3% per second and is halved against minions. Meaning you basically win every trade by just spamming your abilities. Great for dueling, Skirmishes, Trading and the like.
  • Mace of Spades Auto attack resetting ability, which scales with both AP and AD. Three segments break off from the primary target and hit three nearby enemies for the same damage. It's damage is pretty neat with good base damage and mediocre scalings. It does have some strategy behind it though as if the target is isolated, meaning the damage can't bounce it deals significantly increased damage. Great for dueling.
  • Creeping Death This ability has potentially the most damage as it's an AOE DOT effect which also provides Armor and Magic resist. You can cast it on any ally and poke enemies from a distance by placing it on a melee minion or the like. A combination of this and Siphon of Destruction clears an entire wave.
    Ever since patch 5.4 Creeping Death works similar to Nunu's bloodboil, giving yourself and an allied unit the shield as well as a flat 60 MS buff while moving towards each other. Use it on your engage tank like Leona, Vi or anyone else who dives straight into enemy lines to get there faster.
  • Siphon of Destruction This skill is pretty straight forward. It deals damage in a cone-shaped area attached to Mordekaiser. It's your primary farming and trading ability with 250 base damage and 60% AP scaling. Max this out for reliable damage and pushing power. A single one of these can clear entire caster waves with ease.
  • Children of the Grave Finally we come to Children of the grave, which is a great song by Black Sabbath and one of Mordekaiser's best aspects. It deals a percentage of a target's maximum health and marks them throughout the duration as the first half of the damage is instant and the rest applied during a 10 second window. If the enemy champion dies when afflicted by this spell Mordekaiser gains 25% of their Bonus health and 30% of their AP for 30 seconds as well as a controllable ghost with increased stats. This is one hell of an ultimate as it makes team fights into a 6v4 if your team focusses correctly. And did I mention it heals you for 100% of the damage dealt as well as gaining shield from it and the ghost?


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Items

Items

Item Sequence

Rylai's Crystal Scepter
2600

Spirit Visage
2800

Zhonya's Hourglass
2900

Hextech Gunblade
3400

Rabadon's Deathcap
3800

Sorcerer's Shoes - Alacrity
1550

Mordekaiser works really well with magic pen so this should be your choice of footwear. But if you find yourself focused a lot try these:

This might just be the holy grail. It gives you all the stats you need; 100 Ap to make your skills hurt like a truck, health to survive fights and soft CC effectively covering up one of Mordekaiser's weaknesses. I get this in 99.9% of the games.

Well, this is a no-Brainer. Mordekaiser uses health to cast abilities and slowly kills himself so getting an early hex tech revolver to make you resourceless is a good thing. Upgrading it later into this item gives you even more spellvamp and CDR, putting you at about 30% cooldown reduction with your Spirit Visage.
Another option is which has the disadvantage of having a lousy build path and being even more expensive than a deathcap. I used to get this one a lot but the recent changes to Wota have made me reconsider getting it. It's great in its own right though as it adds to your stickiness and burst with its active and the AD isn't wasted either as scales from it.

With the recent popularity of Ap-Toplaners and generally magic-damage heavy teams I found myself building this item a lot. It gives all the stats to make Mordekaiser one scary Motherfuehue. Cooldown reduction, making you able to spam spells and keep your shield full, health that makes you even more tanky and Magic resist. But what really sells this item is the passive; By increasing self healing your ult will heal you even more!(And it already heals you for incredible amounts) As well as making your spellvamp and life steal more effective. I like it, it's great.

As a bruiser you have to find the right balance of damage and survivability and this item is great for surviving focus fire and get precious time waiting for your abilities to come off cooldown. While in stasis you can also gain shield from your clone attacking baddies which might save your sorry ***.

This is the cherry on top. It gives you loads of Ap and increases your already accumulated amount even further. I usually get this kind of late as it's smarter getting some early tankiness and Ap to increase with this item. Getting this makes you a huge threat.

This build gives you about 3000 health and 600 Ap, making your ult deal 58% of their hp and healing you for the same amount, not counting the effect of .
For Build order I usually get an early and then work straight for Rylai's, going for the giant's belt first to make myself quite tanky and able to pack quite a punch but also deal hefty amounts of damage. After completing the crystal scepter you have the option to either go for a Zhonya if you get focused a lot, a Spirit Visage if the enemy team consists mostly of mages or if you just want to get as beefy as possible. Try finishing your Gunblade as 3rd or 4th mayor item and finish things of with a Deathcap, which you can tip whenever you get a pentakill.


Other viable items are for dealing with tanks or if the enemies are being pansies and stack a lot of MR.

Edit: R.I.P




As for starting items you have many options, depending on the matchup and the items you want to be building.

is a great starting item as it not only reduces damage from your opponents, which are mostly ad based in the top lane, but also the minion damage. It isn't wasted either as it can be built into a zhonyas at some point into the game. I usually start with this as it allows me to be quite aggressive in lane and gives you the privilege to start with 5 WHOLE POTIONS, letting you spam your spells.

Take these if you are against a skillshot oriented champion like Jayce, Nidalee or are against a champion whose damage doesn't get reduced by armor. With this start you'll be faster in lane, escape ganks easier and have still enough gold for 4 potions.

This item has fallen out of flavor for me because current to planers don't rely on auttoattacks as often as they did in season 3 and because it only allows for 1 health pot. But that's just personal preference. If you want it, get it.

this is the riskiest start as it only allows for 1 health pot and offers no defensive stat for your weak early game. get it if you plan on getting first blood on an either stupid or weak enemy laner. It get's upgraded into hex tech revolver with only 775 gold, making it a great choice if your aggression pays out.

provides health to spam and one health pot, making for a rather passive start. It does get upgraded into a though which provides great stats for the early/mid game. With a whooping 600 Gold you can turn this lil' gem into a which builds into a multitude of great items like my all time favorite


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Playstyle/Strategy

Now lets get a bit into the strategy behind playing Mordekaiser in the top lane.


Early Game

The early stages of the game is where Mordekaiser's weakest. He's still squishy, his abilities drain his health and getting ganked can ruin his day. But these problems can easily be overcome by playing him top lane as he excels there as a lane bully and pusher. Most top laners can't cope with his damage early on and retaliation is futile as his shield will block most, if not all, damage coming his way.
But poking with Siphon of Destruction pushes the wave hard and the enemy laner might call for help after getting molested by you. This will most likely result in you getting banked. But that's no big deal as RIOT gave us this Warding Totem which will help you spotting an enemy jungler.
But this vigilance and careful approach will be replaced with a way more aggressive one once you get this Hextech Revolver

Mid Game

The early mid game is where you'll probably have finished your revolver as well as having some ingredients for your Rylai's Crystal Scepter at which point getting ganked will result in a double kill for you if you execute it correctly: By continuously poking your opponent and keeping them below 50% health you've already made sure that you'll get at least one kill as most top laners will die to a surprise Siphon of Destruction, Ignite, Children of the Grave combo, giving you a clone to kill the enemy jungler with. Even if you get low from killing one of them you'd still be able to at least survive as the ghost's auto attacks apply spell vamp and shield you, making you a force to be reckoned with.

At this stage of the game you'll be pretty damn minion fed and maybe have a few kills under your belt. Teamfights will be more frequent now. Try picking people off and engage in little skirmishes as Mord can 1v2 pretty well. But don't forget to farm and defend your lane. Wouldn't want to waste all the minion income and get pushed to your inhinb now, would you?
In team fights just focus the squishes and generally be an unkillable duelist. Try not to get picked on alone and avoid CC at all cost as you won't be able to generate shield when stunned and escaping a clutch situation is often only possible by killing your attacker.


Late Game

This is where Mordekaiser shines if executed properly. Being Full build makes him extremely hard to kill while having a lot of damage that can't be ignored. But this makes you a high threat and prone to getting focused. This is why you have to let your team engage the fight and tank all the cc so that you can safely unleash hell without getting interrupted kicking *** and chewing bubblegum. Focus their Adcarry as they're currently the strongest auto attackers and you benefit the most from them but a fed Yasuo is also a great thing to have :D Anyways, let your tanks unload their cc and engage the fights as you don't have the means to do so yourself. by killing their ADC and therefore eliminating the biggest thread as well as practically doubling your team's damage output you'll be able to win team fights even if your team's behind. I've managed to get a multitude of multikills by just ulting the right enemy champion.


Children of the Grave's usage

While ulting the ADCarry might give you the best clone it's not always recommended to ult him. I know how this may sound but sometimes ulting the tank is the way to go. Now before you call a mental institution to lock me way let me elaborate on this:
Let's say it's a mid-game teamfight and you get caught out by the enemy Orianna, Lee Sin and Caitlyn. Sure, two of them are squishy and you might kill them just by a stern look but chances are that you won't survive the fight but moving on. Lee sin uses his Sonic Wave to jump to you, getting into melee range, Orianna uses her shield on him and follows up with a Command: Shockwave, dealing a lot of damage. Caitlyn will stay out of your reach and Orianna will probably stay back, thinking you'll be dead in mere seconds.
This leaves only two options; Miserably dying to three of them since you won't get away, or stand and fight.
You choose the latter and ult Lee sin, taking away half of his health and healing you for the same amount and maybe even more, having either a hex tech revolver, Spirit Visage or both. Since the blind Monk is in melee range and isolated he'll die to a single target Mace of Spades in conjunction with a Siphon, making the 1v3 to a 2v2. Now you can either run, having killed at least one and being nearly full health or get frisky and charge the two squishies. Since you probably already finished your Rylai's Crystal Scepter and Ori already used her ultimate to supposedly kill you you'll be able to chase them and kill them with the help of their own teammate as they don't have the required cc to stop you AND your clone.
This example shows how exactly you can utilize the immense spell vamp to turn unfavorable situation and win situations that would be the doom of most other champions.

But there are other situations where ulting is wasted:
-Never ult someone with a revive passive or a Guardian Angel as you won't get a ghost.
-Avoid champions with either Mikael's Crucible or Mercurial Scimitar as it will cleanse your ult.
-Prioritize champions that are strong in the current stage of the game since a fed Yi is vastly better than a tristan a that didn't even finish her IE yet. Corki clones are the best for mid game while tristanas and vaynes are so strong in the later stages of the game. Early on you can ult anything and get away with it.


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Summary

I hope I provided some insight into my favorite Metalhead and how to effectively play him throughout the game.
If you're a fan of tanky mages and bruisers like Swain or Rumble Mordekaiser's your man. He's quite a bit of fun as I often get comments like "Mordekaiser is so OP" or "Learn a skillful champion"/ "Noobchamp" from those who think that playing a popular champions means that they always have to win. (Looking at you Yasuo, Lee Sin and Akali <3 )
So, go out there and spread the word of Mordekaiser and don't forget to play some Metal music while playing him as it makes it so much more fun :D