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Malzahar General Guide by KeNNeDyLOsT

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author KeNNeDyLOsT

Malzahar Mid/Top

KeNNeDyLOsT Last updated on September 6, 2015
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Ability Sequence

1
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Malzahar with this build

Threat
Low
High
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Threat Champion Notes
1
Katarina
1
Yasuo
Guide Top

Introduction

Welcome to my guide!

Malzahar is my favorite champion over 3 seasons, I thought it was time to share my way to play with him! Please leave recommendations if you have!


Guide Top

Skill Sequence

Always start with Call of the Void and you can spell 3 times at base, so the next skill will summon a voidling that can help you with farming or with aggressive players in the early game.

The second skill you have to level up is Malefic Visions, so the voidlings can have a target you want now and you'll gain mana for each 'jump' of it.

After Malefic Visions is level 5 you can choose bewteen Call of the Void or Null Zone level up, if you want more hp(%) damage and there are more tanks in the enemy team you may choose Null Zone, but if there aren't many tanks in the enemy team and you want more to burst weak targets and are good with 'skillshots' you may choose Call of the Void instead.


Guide Top

Spells

First the summoner spell you must choose is Flash.

Now some options you have for second summoner spell:

  • Barrier : Better against poke comp.
  • Heal : Also good against poke comp, but better in case you have to run from someone.
  • Ignite: Good melee champions, but if you aren't on the right range you can cancel Nether Grasp. So I prefer one of the spells above.
  • Teleport : If you are on top lane you'll need this, in case you want to gank bot lane sometimes or help your team in emergency, top lane is far away from everything. xD


Guide Top

Pros / Cons

Pros

  • Deals a lot of damage.
  • Counters a lot of popular mid laners.
  • Not very easy to counterpick.
  • Not banned usually.

Cons


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