End Game Options
Table of Contents
- Pros / Cons
- Summoner Spells
- Ability Explanation
- Ability Sequence Order
|Welcome! This is a guide for Vel'Koz: the hidden God-tier support. In this guide, I provide my opinion on the best way to build and play Vel'Koz in the bottom lane, attempting to be as concise as possible. I strongly encourage, and appreciate, feedback and comments. Thanks for reading, and TEAR it up on the Rift!!!
P.S. Please support my stream @ www.twitch.tv/jdawg20201
+ Great at kiting
+ Long range poke
+ High base damage
+ True damage
+ Massive AoE damage
+ Strong E>W>Q and E>W>R combo
Vel'Koz has two abilities that slow Plasma Fission and Life Form Disintegration Ray, along with a knockback Tectonic Disruption. As a result, he *can* provide great peel for the AD carry and insane CC in teamfights. All of Vel'Koz's abilities have very long range, second only to a few champions such as Xerath. The low mana cost and high base damage of Vel'Koz's abilities result in spammable long range poke, that HURTS. His true damage passive is fairly easy to proc, as landing the tear and explosion of Void Rift provides 2 out of 3 stacks. Lastly, all four of Vel'Koz's abilities are Area of Effect (AoE), sans his Plasma Fission which is multi-target. Following this guide will lead you to doing consistently high damage all game and proving to be one of the most useful supports out there!
- No escape
- Vulnerable when ulting
- Unimpressive scalings
- Can't always peel for ADC
Being a long range mage, with three CC abilities, Vel'Koz was justly made pretty squishy. And while you have fairly strong peel, anyone with a strong gap closer such as Akali or Irelia will melt you instantly. This is because you have no escapes (besides Flash, if it's up). So I recommend keeping an appropriate gap between you and the enemy champion(s), while aggressively poking them down. As far as your ultimate ability Life Form Disintegration Ray is concerned, there are two things to be wary of. First, it is a channeled spell that can easily be interrupted by any hard CC (silence, knock-up, stun). Second, while ulting Vel'Koz is completely unable to move, and therefore left very vulnerable. Overall, positioning and timing is key with this champion, but these two thing will come fairly easy to you in just a couple games.
For masteries, I decided to focus primarily on damage, running 12-18-0. Notable masteries are discussed below.
|Double Edged Sword is great on Vel'Koz due to the fact that you should be doing damage from a DISTANCE. Essentially, if someone gap closes on you, you're dead anyway.|
|Oppressor is good on Vel'Koz due to the fact that three of his abilities cause impaired movement. However, Bounty Hunter is not a terrible choice, either.|
|Meditation helps with Vel'Koz's early struggle with mana, and promotes spamming of his abilities. However, you don't need all five mastery points in Meditation , since Vel'Koz has relatively low mana costs. Put 2-3 points in Merciless to make finishing people off with your Life Form Disintegration Ray a little easier.|
|I choose Precision on Vel'Koz because the difference between 40% CDR and 45% on him is relatively insignificant. Plus, building penetration is a much more effective way of doing damage with Vel'Koz than by building AP, due to his mediocre scalings.|
|Thunderlord's Decree is simply too good right now to pass up. This mastery is especially good on Vel'Koz because it will proc after an E>W combo. Stormraider's Surge is a good alternative, and has actually proven surprisingly effective on Vel'Koz.|
I am choosing runes that allow me to absorb a bit of damage, while still dishing out a ton. Fairlystandard runes here: AP, health, armor, and scaling MR.
The Patch 4.5 Greater Seal of Armor nerf and corresponding buff to many other runes such asGreater Seal of Health allows for a much more versatile rune selection.
- Greater Quintessence of Ability Power: Purchased to supplement Vel'Koz's high base damage for maximum poke lethality.
- Greater Mark of Armor: Getting armor mark's even though they are secondary, so I can get flat health seals. Note: Armor marks only have 0.09 less armor than Armor seals.
- Greater Seal of Health: Took advice from one of the comments on this build. Seems appropriate to get these on Vel'Koz given his squishiness, especially when playing against a lane with hard CC and/or strong burst.
- Greater Glyph of Scaling Magic Resist: Fairly standard here. Usually don't need a ton of MR until after the laning phase, which is why we get scaling instead of flat.
Barrier: Barrier is awesome on Vel'Koz, due to its relatively low cooldown and the fact that it helps deal with your squishiness. Note: you can pop Barrier while ulting, which can end up making a huge difference!
Flash: An ABSOLUTE NECESSITY as for Vel'Koz, because you have no other forms of escaping! Coupling this with Ionian Boots of Lucidity is optimal for escaping sticky situations.
Exhaust: Exhaust is great on Vel'Koz, as I find myself not being able to peel hard enough for my ADC with Barrier. Ignite simply puts Vel'Koz too out of position to be effective on him.
All four of Vel'Koz's abilities are either AoE or multi-target skillshots. In addition, three of the fouralso proc Liandry's Torment's passive, which is why it is an essential item! An important thing to note is that every one of Vel'Koz's abilities has a distinct delay. Familiarize yourself with this delay, and you will be landing his skillshots left and right, and likely doing the most damage in the game. High skill cap on this champion, but he is very fun to play (especially in bot lane) and fairly easy to get the hang of.
- Organic Deconstruction: Glorious true damage passive that is relatively easy to proc. An easy combo to proc this passive is to land your Tectonic Disruption, then follow it up with a Void Rift or your ult Life Form Disintegration Ray.
- Plasma Fission (Q): Heavy 70% slow with good damage. Branches off into a "T". Shooting this ability off at a 45 degree angle will result in a ~1.41 times longer distance (geometry, wow!) compared to shooting it straight ahead.
- Void Rift (W): The secondary explosion does more damage than the initial tear. Landing only the initial tear is acceptable for in-lane poking, but landing both is much more desirable.
- Tectonic Disruption (E): This is a fairly hard knockup to land, very similar to Nami's Aqua Prison as far as mechanics are concerned. However, unlike Aqua Prison, Tectonic Disruption is NOT a stun, merely a knockup. It will disrupt enemy channels, and landing this move is a tell-tale sign to GO ALL IN.
- Life Form Disintegration Ray (R): Great ultimate ability that applies a slow, therefore Liandry's Torment, AND Organic Deconstruction! Leaves you extremely vulnerable though, so position and time it carefully. I often bait the enemy bot lane into chasing me, Flash away, and then ult both of them in the face! Synergizes well with AoE CC such as Amumu, Malphite, Orianna, Wukong, Yasuo etc.
|I start with Plasma Fission, but max Void Rift first for a couple reasons. Plasma Fission is more appropriate level 1 since it has a much longer range and also applies a slow. However, I max Void Rift because it is often much easier to land than Plasma Fission, does more damage than Plasma Fission if you place it properly, AND has the potential to apply two stacks of Organic Deconstruction to multiple enemies. Next, get Tectonic Disruption if the enemy lane is pushing/harassing a bit; or Void Rift if you are pushing their lane and want some additional harass. Max Plasma Fission second followed by Tectonic Disruption.|
|Great for the CDR, and recently added Summoner spell CDR. Sorcerer's Shoes is certainly still a valid pick if you feel like you need additional pen.|
|An essential item for your build. Provides utility (Grievous Wounds), a big hunk of AP, 20% cooldown reduction, and some good mana regen for only 2550 gold.|
|Frost Queen's Claim has a new, much less clunky, active that makes it worth getting. You can use the spooky ghosts every 1 minute, either offensively, defensively, or instead of face-checking.|
|I go with Ruby Sightstone because I prefer Frost Queen's Claim's new active compared to getting Eye of the Watchers. Ruby Sightstone is definitely not an item that you need to rush, but its nice because it gives you an additional ward, more health, and 10% active item CDR.|
|Three of Vel'Koz's abilities apply the passive on Liandry's Torment. Plus Haunting Guise gives you some early health and magic penetration. An absolute must!|
|This is a great utility item with an aura to help out your team! It's pretty cheap, and very effective against MR-heavy comps. Upgrade to Banner of Command if you seek a bit more damage, or Locket of the Iron Solari for more utility.|
|This item is pretty good on Vel'Koz against AD-heavy comps, especially those with melee fighters that can dive and burst you like Irelia. I buy this mainly for its active and for the armor it provides.|
|Great item for even more magic penetration! I get this item fairly often, whenever I am ahead, and encourage buying it for TONS OF DAMAGE. Remember: NEVER buy Abyssal Scepter; its fairly short-range aura is not very compatible with Vel'Koz.|
|Get this item late game, if at all. While it provides tons of AP, there are much more appropriate utility-oriented items, that end up being more effective.|
| Vel'Koz, while maybe not completely accepted as a Season 6 support, offers much to almost any team whenever played in the bottom lane. The general playstyle for Vel'Koz support is most analagous to that of Lux support. He has great poke potential, massive range, consistently high damage throughout the game (if built properly), and some pretty decent peel. However, always keep your distance from high-threat enemies and stay in the back, because the gap between you and the enemy is usually the difference between life and death. He has a relatively high skill cap, but surprisingly only takes a few games to get used to his abilities and general playstyle. He brings CC and MASSIVE AoE damage to the team, which I believe is often more useful than what a "traditional support" has to offer. I highly recommend playing this champion as an AP support for these reasons.
Vel'Koz support synergizes best with champions with AoE CC and strong engages, such as Amumu, Galio, Malphite, Orianna, Wukong, Yasuo etc. Good bot lane synergies include bursty champions like Graves, Quinn, Twitch, and Vayne. Also, Caitlyn works great with Vel'Koz due to their ult synergies. Aces-for-0 are not uncommon with team comps like this. Play around with this guy, I think you will really enjoy him =)
Special Thanks to jhoijhoi for the template, which you can find here
P.S. Watch my stream @ www.twitch.tv/jdawg20201